no as my other comment said split the team a team for bug fixing and the main team to focus on the dlc and new titles we did have a team fit was called preservation crew my comment I get they are trying but with so much DLC and new problems the bugs have snowballed, bugs keep appearing any time a new dlc is released perhaps they could bring in a dedicated big team to primarily fix the bugs leaving the main group to focus on new DLC or even new titles that way we get new content and bugs get fixed and keep testing bug fixes even if it takes months id rather that then putting up with the bug, make sure the fix keeps working and the bug doesn't rear its head again because at the moment a patch gets releases but the bug comes back or causes another bug
I mean, as far as I'm aware we really don't have any numbers to say one way or the other, saying it wasn't a flop as just as baseless as saying otherwise. The Demon Soul's and Shadow of the Colossus remake get praised heaps online, yet by the leaked accounts of what happened within Bluepoint supposedly neither of those projects made any money for Sony, and from the sounds of it why they tried (and sadly failed) to do something different. Like it's a sad truth, but a lot of things can be silent under-performers, where the small vocal minority make you think something did better than you thought. You really don't learn the truth on till years later. I could easily see a scenario where Metro Rival's and Wonders of Sodor could very well be responses to a under-performing TSW5. And I almost wonder if that is what's going on given how little content is coming from DTG themselves for this game. Contrast that with TSC, which from what I remember even in the lead up to TSW was still getting regular content in the months leading up to its release.
One thing I noticed is that after Focus bought the company the open roles on Dovetail’s corporate website just dried up. Prior to that there were always many roles open but it changed to a drip feed of jobs. Today and many other times I’ve looked, there are zero. That’s not down to a sudden leap in employee retention, that just doesn’t happen, it’s due to cost cutting and relying more on outsourcing. The new owners want a big return on their investment and DTG have had to change to make that happen. The newly promoted CEO didn’t last long. When he went they didn’t get anyone in to replace him but just put the next couple of people down from him on a job share to be the new CEOs. DTG were growing prior to this but they now must be under pressure to grow more returns but without hiring new staff. Will it work and will it be sustainable? Who knows? I’m not going to predict their demise, it could all be going exactly to plan. Well, except for not reacting to the blurry textures and crashes soon enough and alienating half their console players with a practically unplayable game for many of them. Thomas will probably save them so it’s all good. Metro Rivals is likely just a test game for what they have planned for TSW or its replacement. Its success or failure probably doesn’t matter much. They haven’t made a forum section for it because they know it isn’t for the likes of us. I’d say they want it to serve the purpose of testing but don’t want it to be a big success that forces them to concentrate more on arcade games than sims when the investors see it makes them more profit. It’s not what DTG was set up for. I don’t know, I’m just waffling.