It isn't a flop in my opinion, despite the much vaunted WCMLS not being possibly all it was cracked up to be, and also neither being as bad as initial reaction suggested, mainly a timetable which doesn't match up to what it should be in real life (rather like the Snow Hill lines have been for the last few weeks). The other two routes are very good, although I do find Frankfurt to Fulda to be a bit like an elastic band framerate wise, I suspect it is showing up my graphics cards inadequacies. Yes downloading the content was a bit of a pain, but I did it in bits in the end. There are a lot of good things about TSW5, the map with labels on (much requested) and selectable layers being my favourite so far. Certainly not a massive flop, which might disappoint some, and generally despite the initial reaction to WCMLS many people seem to be enjoying it. Still always room for some hyperbole.
I agree Vern. I was highly critical of DTG when they showed that build of WCMLS on stream but I took the plunge on Saturday and I must say I lovin it with the caveat of the night mode and timetables!
It’s not a flop. It’s just lacking refinement. They simply can’t maintain the current release schedule and the routes are suffering from it. WCML is a perfect example. It has the potential to be fantastic but it’s let down by a rushed production. The timetable is rushed. The destination markers and locations have been rushed. The lighting has been rushed. It’s frustrating because DTG have been on a roll recently but they’re stretched too thin with these flagship route releases.
Given the fact that I haven’t been able to put it down since it went into early access… no, I don’t think it was a “flop”
I refuse to judge TSW5 as a game as it adds so little to what was TSW4, so I just view it as more of a routes bundle. WCMLS is one of the worst TSW products released in the last 3 or 4 years, some mind boggling decisions went into the production of that. Kinzigtalbahn and San Bernardino on the other hand are pretty solid routes, bar the odd floating asset.
Hardly a flop. The Sony release of 'Concord', now that is a flop. I've been enjoying WCML, and the Frankfurt line, so 2 out of three is good for me.
Since this is your first time with haptic feedback, have you messed with the vibration settings inside the game? At first on tsw4 I didn't like the haptic at its default, but dialing it down a bit (and removing for some things like vibrate every time I hover over a switch/button/etc) and I honestly think is pretty nice. To note one nice thing the ability to interact with and zoom in on display screens.
Matthew 21:18 NIV: Early in the morning, as Davod2021 was on his way back to the city, he was hungry. Seeing a version of TSW5 by the road, he went up to it but found nothing on it except game breaking bugs. Then he said to it, “May you never bear DLC again!” Immediately the game withered.
As a small group then, even more important we try to remain kind towards each other. Or if not then at least try to be imaginative and insulting with a smile on our faces
TSW5 is definitely not a flop. It easily made it into the top 10 of the preorder charts in the PlayStation Store. The deluxe edition with early access was particularly popular. The one-month free starter pack is also a way to get all TSW players on older versions to switch. In other words, more and more people love playing with trains, as car games are slowly becoming boring. It's not just hardcore simulation fans, but also more average players who are getting a taste for it.
I think the tracks in the training center haven't been converted to the new track shadows yet. But I can say that even 8th gen consoles benefit from it and with that the driving experience is improved overall. One of the best innovations ever. One more word on the implementation of the new German route: for me, Frankfurt/Fulda has become one of the best German TSW routes to date. You can see how much attention to detail has been put into the route, especially in Frankfurt/Main main station. The impressive skyline in the background will certainly be one of the most popular photo motifs alongside the Elbe bridge with the historic old town of Dresden. The ICE T is also great to drive, this isn't meant to be an advertisement, but I can fully recommend it.
Not a fop but I have gone back to TSW4. Lots of issues need fixing before I go back to TSW5. The new UI is not nice and takes longer to get around than TSW4.
It’s definitely not a flop. TSW5 is bringing a wealth of money for DTG and a lot of frustrations and aggravation to the TSW community, having to reinstall over 300gb of content annually. Please DTG find a better way of solving this habitual reinstalling of all our content on a annual basis. It is becoming such a nightmare.
I took advantage of the sale and purchased £300 worth of trainz dlc for £12. I played it for a couple of mins then went back to playing tsw5. Trainz is definitely a flop. Tsw5 on the other hand is really good.
I agree, bought that pile of LOVE myself recently also. What a terrible excuse for a train sim. I tried so hard to like it. Money well saved.
True, but I wasn't being sarcastic! I wanted to put a "wink" emoji but I have no clue what prompts are correct here in the forums for emojis, apart from the regular smiley. (Found it, lmao! I succumb to my own ignorance and accept it!)
Finished reinstalling 250gb of content yesterday...and that was just for the starter pack for TSW5. I didn't buy any TSW5 versions, YET! Take into the account that I was still playing TSW2 and didn't even had TSW4 Installed, it ended up being 500gb... took about 1-1,5 hours with a 500Mbit line, and having to cancel many unnecessary downloads for TSW2, TSW3 and TSW4 for both PS4 & PS5. This auto-download for every TSW game and every version should be fixed.
DTG and Focus don't care. So long as they recoup their costs and make some profit it's all good... and as they spend less money every year and cut-back on production costs and quality assurance, they can get away with making less sales to hit the same profit margins. The fact Rivet Games and other external / non-DTG staff had to help with WCML South and other projects, shows that Focus are cutting back on staff and other costs. The only thing that increases every year, are the number of DTG community managers. There are probably more managers than staff now. Buy product. Consume product. Look forward to next product.
I echo what everyone else is saying, having to re-download all add-ons etc is a pain in the butt, surely there must be a way to solve this?.
So you really think they should stop making DLC forever since that is how I read your missive. From your user name if the 86 is indicative of your birth year, I have children older than you. While I support everyone’s right to say what they want, (spending 22 years in uniform defending that right) they should not expect everyone to applaud what they say. In particular I found the parody of a biblical quotation in poor taste as I stated Of course that is my view, which I doubt many others will have any problem with.
I looked at Trainz22 in the sale. It looks better than it used to, but still seems like a model railway to me in the way it operates. The bundled UK route doesn't look particularly exciting and appears to have a handful of sessions.
It's certainly not a flop, the American and German routes are really nice and I have no complaints there. I think it's more an error of judgement with the development of the WCML and allowing it to be released in the condition it has been. It has a lot of potential but a lot of work needs to go into improving and fixing its issues. Outside of the WCML it's pretty solid and overall a good game.
Yeah its not for everyone. I have a range of railway stuff in my collection, TSW, Simrail, Derail Valley and so on. I play each depending on what flavour Im after. TSW for UK stuff, Simrail for dispatching and long runs in a multiplayer environment, derail valley for shunting etc etc. Its never a binary case of either or for me. Some give the impression that if you own one game, you cant possibly own or be a fan of anything else which is patently ludicrous, and so that Trainz offer is excellent value for money if its something that offers a passing interest.
I haven't messed with the haptic feedback settings and wasn't aware you could customise it. Either way they still haven't set up the system properly. Every type of vibration is just a 'flat' vibration with no variation. There would be no difference if they were using the rumble systems from the DualShock controllers of old. Astro's Playroom and Astro Bot show how haptic feedback can and should be used, and DTG completely wasted the opportunity they had. Hovering over clickable elements should have a 'tick' coming from the controller. Moving controls should have a tick vibration with jolts on the triggers when moving the throttle or brake. Going over points should have a longer 'bump' from the haptic feedback.
A bad joke is a bad joke. Just take the "boo" and move on ;-) As far as TSW 5, it's far from a flop. It was very successful at sales (which was the point of it) and the day I've had to play it has been lots of fun. No bugs. Haven't seen the "horror" of "off putting colors." If anything, the small things I did notice were positive. Better track shadowing. Better lighting. Better suspension. Better map and labeling. The new routes are at the recent level of other routes (nice night lighting for example, nicer ballast, decent trackside foliage, and there's passengers on the platforms) Did it NEED to be a TSW 5 for all that? No.... but if it gets thousands more new players in and keeps the machine chugging down the tracks then it's worth a few hours of download once a year. As just a "bundle" the 3 new routes were a good deal in any case.
Oh indeed I agree. I still dabble in TSC mainly for it's steam content. I want to like DRS especially as it was built around first generation DMU's and the driving experience is great. I just can't get into the fictional routes though. They modelled some interesting and long obsolete units, some that never made it to the mid 70's but it was a strange mix.
Yeah I know what you mean there. Immersion is a strange one for me- I can get fully immersed in a game that has (by modern standards) pretty rubbish graphics, and likewise it can look great and Ill never feel involved in the game/sim. DRS for me is about walking around the yards working on shunting, checking handbrakes and hoses etc, taking my time and enjoying the moment. With a few mods that make it persistent and with some errors in the consist, it makes for a rewarding and relaxing half hour. Like you I yearn for some prototypical route structures.
I haven't loaded it up for ages and have never tried that aspect of it. I'll have to try it out over the weekend.
If you’ve read anything I’ve ever wrote on this forum than you’ll know that I support and enjoy TSW. My post was actually a light hearted joke towards the OP since he was overly critical on the release of TSW5. Notice how I changed the quotation to add the OP’s name too? As for the biblical quotation I used, that’s on you. In the form of comedy anything can be joked about if it’s in the right context. Remember they’re just words. If it offended you than I’m sorry, but like I said that’s your problem. I’m not a religious person and when I make a joke about something there are no barriers, apart from what is deemed appropriate on the forums.
It's kinda like a cross between train simulator and derail valley. I might give it another go but the controls put me off. Press up to accelerate and down to instantly slam on the brakes.
This is a bad joke! Everything you said, I agree with you. I like TSW5. You didn’t understand my humour in my previous post, that’s all
The most "immersive" rail game outside of TSW I've played is Railroader. It scratches that "itch" between the "railroad empire" games and TSW. It has the immersion, avatar, and decent graphics from the first person to enjoy the "world" and it also has the ability to build towards something (building a rail line, making money, delivering contracts, etc) It's not really competition with TSW in my opinion. TSW is a slice of life... one run and you're done. With a TON of maps and trains. Railroader on the other hand has very few engines (although most are steam!) and a single map. Two different experiences I like for different reasons. (Well three if you count the empire builder games where you can lay your own track, etc which you won't get in TSW or RR) All different sorts of fun.
That's what EVERYONE telling bad jokes says ;-) "You just don't get it" lol Seriously... I didn't take it as you hated TSW... just thought it wasn't your best work humor wise. But keep trying!
They have to make it work with Xbox controllers as well tbf. If you use the granular settings, you can get closer to what you're looking for.
Joshua 13:1 NASB: Now Operator#7940 was old and advanced in years when the game said to him, “You are old and advanced in years.
Its worth a look in that context I think. I use the Persistant Jobs mod amongst quite a few others. This is me getting my DM3 shunter ready for a shunting job, getting steel rails loaded at the steel mill for a run down to the harbour.
I'll have a look at that Thanks for the heads up. Im looking forward to A Century of Steam too which looks promising..
Definitely. The roadmap looks interesting but its a slow pace of progress. I think theyre looking at a prototypical USA map as a DLC at some point, but theres a lot of updates in the works before that point. Its come on a lot in the last year or so though.
and if you read my last reply, I stated not everyone would agree with my feeling it was in poor taste… not overly religious myself, but I did learn there are very few atheists on a ship on the dirty side of a hurricane. I did miss that your post being a retort to the OP so did miss the sarcasm. Best