1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

PC Isle Of Wight Hud Different From Other Routes

Discussion in 'Technical Reports' started by TripleJ814, Oct 16, 2020.

  1. TripleJ814

    TripleJ814 Well-Known Member

    Joined:
    Feb 28, 2020
    Messages:
    60
    Likes Received:
    323
    The HUD on the Isle of Wight route is different from the HUD on different routes. the Alerter symbol and brake cylinder gauges on the HUD are switched on the Isle of Wight and it looks weird. Not sure if its intended but it should be changed.

    Here's IoW: https://prnt.sc/v0akxb

    and here's the other routes (Koln route used in this case): https://prnt.sc/v0alib

    Definitely not a huge issue but thought to point it out.
     
    • Like Like x 2
  2. Rudolf

    Rudolf Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    1,464
    Likes Received:
    1,885
    Well spotted. This should be fiexed.

    There is another issue with the HUD. The throttle position is not readable, because it tries to put text in a seven segment display style. I recommend to change this using numbers (as is done for Bakerloo Line) or change the font to something decent (which I recommend).
     
    • Like Like x 2
  3. Dinosbacsi

    Dinosbacsi Well-Known Member

    Joined:
    Sep 20, 2017
    Messages:
    883
    Likes Received:
    1,619
    Well IoW doesn't use safety system, which leaves free space on the right, which is I suppose the reason the brake gauges got moved to the right. I think it's more of a design choice than a problem, and I think it's alright.

    Though I play it without a HUD so I'm not bothered anyway. Fortunately IoW is easy to drive on without HUD.
     
    • Like Like x 1
  4. LucasLCC

    LucasLCC Well-Known Member

    Joined:
    Mar 19, 2020
    Messages:
    1,023
    Likes Received:
    2,369
    I agree that the throttle is really hard to read. Why they've decided to use letters is beyond me. It just makes it really hard to read, and makes it very messy.

    Just because a space is blank, doesn't give a reason to move the gauges and break any consistency between DLCs. All it does is make the game even more inaccessible to new players, as the hud keeps changing...
     
    • Like Like x 1
  5. matjamca

    matjamca Well-Known Member

    Joined:
    Jun 4, 2020
    Messages:
    3,326
    Likes Received:
    6,213
    The HUD is different, but not in such a way that you have to relearn everything.
     
  6. Dinosbacsi

    Dinosbacsi Well-Known Member

    Joined:
    Sep 20, 2017
    Messages:
    883
    Likes Received:
    1,619
    Like anyone actually watches the brake pressure gauges, lol. Especialy new players.
     
  7. Rudolf

    Rudolf Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    1,464
    Likes Received:
    1,885
    I use them frequently to check the amount of braking. And I definitely am a a fan of consistency in the user interface, it just makes it easer. This is a beginners error, but it should be corrected. It cannot be a very big issue to do it right.
     
  8. Glazier

    Glazier Member

    Joined:
    Jun 9, 2020
    Messages:
    50
    Likes Received:
    44
    I can complain for hours how they went from good HUD in TSW to "meh, ok" in TSW 2 (because CONSOLES) but the HUD in IOW is just terrible.
    Well, we know that there is no interface designer in DTG so it is expected...
     
    • Like Like x 1
  9. FD1003

    FD1003 Well-Known Member

    Joined:
    May 10, 2019
    Messages:
    1,693
    Likes Received:
    2,437
    I actually prefer the IoW HUD... it's odd the 2 seven segment but I guess S, FP and FS is readable and is easy to see in which position the master controller is anyway

    I usually drive Hudless as well but IoW is the only exception how do you know how fast are you, do you keep watching down all the time?... but I guess once you learn it becomes much easier.
     
    Last edited: Oct 17, 2020

Share This Page