I have finished this scenario after figuring out when to slow down for the 15 MPH speed limit. You cannot slow down too early or else you will be late arriving at Romsey Station.
I am assuming the three AWS alarms you mentioned in a previous post are approaching Redbridge station. There is a TPWS OSS grid for signal E781 here: This grid will be armed if the signal is red, which it will be if you are taking the line to Romsey because it uses approach control from red. You must be doing under 34.5mph as you pass over this grid to prevent an emergency brake application. Approaching Romsey there are two TPWS grids in quick succession. The first is a TPWS OSS grid for signal E867 here: This grid will be armed if the signal is red. You must be doing under 45mph as you pass over this grid to prevent an emergency brake application. The second one is a TPWS PSR grid for the 20mph permanent speed restriction over Romsey Junction. This TPWS PSR grid is located just beyond the previous TPWS OSS grid here: This grid will be armed if you are doing more than 78mph as you pass over it, so you must be doing less than 78mph to prevent an emergency brake application. The blue signs every 1/4 mile are mileposts and not speed restrictions. All the speed restrictions signs are circular, with a white background and red border. I hope this helps you understand how the TPWS is setup on this section of the route!
Maybe in real life but not in the game. The station is split in to Central and South Eastern sections London to Brighton dates from 2012 and Chatham Mainline from 2016. The Central section from London to Brighton does not have TPWS Overspeed grids for arriving trains Unlike the South Eastern Section which does have Overspeed grids part way down the platforms
If that is the one between Southampton and Romsey then yes. Yes, the one between Southampton and Romsey. Thanks for that.
The comments in this thread are a good indication of why people are going to TSW. There are a lot of people who can't be bothered to hunt down assets and ensure compatibility. Even more only use consoles so can't do TSC at all. Given just how many people play console vs PC, it's logical that they can make more money on console sales in TSW. There will be a place for TSC, and it won't "die" but it's not the money maker TSW is. It just makes more sense for companies to go where the money is. There will always be the passionate railfans who keep modding TSC though.
Each to their own. TSC has enough content to keep me happy until I'm six feet under. Every now and then installing a new freeware route (most dependency assets already in my library).
There are lots of games like that... legacy games that are kept alive by the community itself. They are passion projects. In this case TSC isn't at that level. It still has teams generating profit. Just not as MUCH profit as other games. It'll be around for awhile yet =-)
Or also indulges in SimRail, Run 8, Diesel Railcar Simulator, Zusi 3 and tries to build the occasional route in Trainz! All of the titles have something to offer the others don't and all can be enjoyed in their own way.
At the risk of getting way off topic from the route at hand, some of the others seem even more "hobbyist" than TSC. Trainz seems a lot easier to build an actual route in from my personal experience, leading it to be more for the old time railfans and model railroaders.... I haven't played the others, but Run 8 is supposed to be more like a "model train" setup too isn't it?
Run 8 lets you do what you want. You can just plonk some trains onto the rails, tag them, watch the AI if you like, or do the jobs yourself. You could spawn in a small industry yard and choose to sort arriving trains with your shunter, take over a manned helper engine, choose to just do dispatching, whatever you want to do. Good representation of an MP session showing its many aspects, it's more like a real shift than game, and no distracting "gameplay / achievements" gimmicks killing the immersion. No better operational sim exists. Though nothing for players that need the game to tell them what to do. If you're afraid of playing with the pros on the Depot server (mostly real railroaders), Run8 allows you to set up your own server to play and explore with friends. Or just play in Single Player mode.
Public Depot server is v quiet, but the pro Depot sever (depot+) is more busy and v professional. You need to pass a check ride with a member from the depot to gain access to this one(can last 2hr apparently!) Has an excellent operations centre, every car is accounted for apparently, with instructions on what go's where.
JT does not use FCC, First Capitol Connect, on those route as that is Brighton - London - Peterborough They use FGW, First Great Western
What I meant is that the trip sensor catches you coming into the station. Yes, it's a track property, but it could be argued to be a station setting because that's the speed rule for the station. Just depends on how you look at and phrase it.
No, it's the speed limit when approaching a particular signal showing a stop aspect; it's not a rule for the station per se.