I remember from months ago one of the devs stated that if DTG's plans continue on track, that the editor should be released by the end of 2017. Is this still the case? Is there any additional information the devs can tell us about the route editor (expected release date, functionality, etc?) Here is my wishlist of features (as a seasoned route developer for TS2014,15,16,& 17 and the creator of New Haven to Boston route on the Steam Workshop): 1) Ability to set custom values of superelevation on each part of a curve. The superelevation algorithm in TS17 is horrific and I don't enjoy it being an automatic calculation. 2) Allow superelevation on crossovers. Although large superelevation values on crossovers isn't possible due to derailing concerns, there are some places with crossovers on curves that have a small amount of superelevation. 3) In TS17, each section of track had ONE speed for passenger consists and ONE speed for freight consists. In many places (such as the Northeast Corridor) there can be many different speed limits for a variety of passenger consists. For example, a particular curve here in Rhode Island is 130MPH for the Acela Express, 125MPH for the Northeast Regional, etc. DTG should give the developers the ability to create multiple speed limits for each section of track. The speed limit that gets enforced is based on which train the player is operating. 4) In TS17, DTG created the signal logic for each type of signal in the route and gave the developer no control over how signalling behaves. DTG should allow developers to create their own signal logic in order to make signals behave the way they want. Give us features to force certain signal aspects on signals (for example...force a signal to be Restricting aspect at all times but will change to Stop aspect when a train passes). The way it is now has a signal always be a Stop signal unless a train is on that track. 5) A more detailed system for creating spiral transition curves (known as 'easements' in TS17). It would be nice to statically define curve parameters (length of spiral, length of main curve, degree of curvature, etc.) and have the editor automatically generate a curve with those parameters. This would allow for MUCH more precise track creation. 6) A powerful scripting engine. I'll give an example. On the Northeast Corridor there is a form of PTC known as ACSES (Advanced Civil Speed Enforcement System). It has many features but the most prominent ones are ensuring trains stop at Stop signals, calculating safe braking curves, and enforcing Temporary Speed Restrictions sent down from the dispatchers office. It would be nice if DTG gave developers FULL control over scripting things like this and implementing that scripting into their routes. A system like this would allow developers to create realistic features from scratch. 7) Developer team collaboration features. There need to be features that allow a team of developers to seamlessly collaborate together. When I developed New Haven to Boston in TS17, we had to get pretty clever in order for people to work together (only one person working on tracks at a time, dividing decoration into separate grid tiles assigned to people, etc.) 8) Integrated functionality to import real world terrain. We had to jump through so many hoops in TS17 editor to get real world terrain imported. I hope the dev team takes this into consideration. Thanks.