Route Lirr Commuter - Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Apr 30, 2024.

  1. PseudoStalker

    PseudoStalker Well-Known Member

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    Share unusual services, you've find. I've only found one so far:
    2091(M9) for express lovers, with some interesting track choice.
     
    Last edited: May 13, 2024
  2. rennekton#1349

    rennekton#1349 Well-Known Member

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    Like dtg have said, it's a requirement from mta to keep them on. If dtg says no, they can lose the rights to use the mta license and then we have zero mta content which nobody wants. Complying to use the license by keeping safety systems on is better than nothing at all
     
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  3. OldVern

    OldVern Well-Known Member

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    You won't get a toggle as DTG have made abundantly clear. I've been tending to use it in the later evening with headphones so as not to annoy the missus. The other workaround is to premptively mash the Q key which at least stops the vigilance from going off as it does reset the cycle. However it has become frustrating and I must admit having rebought the route after refunding, it is royally peeing me off, but too late to refund again so stuck with it. Looks set to join the increasing list of routes that will only get played if it comes round on a Quick Play random choice.

    While acknowledging and respecting the history behind this as discussed over the last couple of weeks, I do think DTG need to think long and hard before green lighting any further projects which require strict adherence to safety systems as part of the licence.

    As regards the scenery, well the few Journey runs I've done so far seem to have been in the dark with rain, or murky fog in the day - so not exactly showing off the route at its best.
     
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  4. cornetrunner

    cornetrunner Well-Known Member

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    I rest my case. [Wry but friendly smile]
     
  5. OldVern

    OldVern Well-Known Member

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    And as I said before, no drama, just a waste of £26 which could have bought several nice car packs for Run 8.
     
  6. LimitedEdiition

    LimitedEdiition Well-Known Member

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    Ignoring questions on the live stream is usually indicative of no current plans to address those issues. It might be because the issues are unsolveable, but I wouldn't hold out any hope of any future fix. For the time being, I have also refunded my purchase as having to go out of my way to delete trains to be able to finish a service isn't acceptable for the price we're paying. Great route otherwise, but that's a dealbreaker for me.
     
  7. Crosstie

    Crosstie Well-Known Member

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    Sorry to hear that, Vern. I have to say I'm enjoying the route. For some reason the various alerters don't bother me although once or twice they've scared me into max brake which brought me to an inglorious halt.

    Of course I use headphones, otherwise I'd probably be retrieving my computer from the back yard.

    The only annoying thing for me is that the safety systems confine the player to the cab since that's where the signals are. I'm used to jumping around using the external cameras, especially the "8" view. Guess I'm becoming a true engineer.

    It helps to use the Raildriver when you have a one handle controller and I don't have to go hunting for the "Q" key. The keyboard has never been my favorite toy due to lack of hand/eye coordination. I'm pretty useless at FPS ( not that I care for them anyway. )

    When I tire of LIRR, there's not much on the Roadmap to look forward to, bar the ( where in the world is the ) 104 and whatever HIS can produce this year. San Bernardino ( or AVL part 2 as I like to call it ) doesn't light any fires for me.
     
    Last edited: May 13, 2024
  8. LIRRGuy

    LIRRGuy Well-Known Member

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    It seems to me that there's a LOT of brain rot in the forums. And I'm not surprised by it. There's a lot of people who bought the route anyway knowing that they've been told MULTIPLE times the safety systems will be on permanently. And yes it's a valid criticism and they shouldn't had been on to begin with but the MTA wanted it, but then there's a lot of people who are complaining the route is "Broken" because they haven't even bothered trying to drive with the safety systems on OR let alone using the guide that Brandon created along with the manual. I find deeming the route "unplayable" or "broken* because YOU haven't even tried in any way, shape and/or form really shows Incompetent people are in this community
     
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  9. LIRRGuy

    LIRRGuy Well-Known Member

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    Dude. You haven't even tried driving or using the guides that were provided too you at all. You can't really be mad at DTG if they've told everyone even before the route released the safety systems were gonna be on by default. You haven't even looked at the manual for crying out loud, but too be fair it's not worth full price is all imma agree with you on that. But dude you didn't even try to drive it... You could have looked at a YouTube video made by the signaling developer instead of the manual... The signaling system *ISNT* broken, you haven't even tried driving it and paying attention to the signals
     
  10. LIRRGuy

    LIRRGuy Well-Known Member

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    Agreed. The safety systems being permanently on was a ridiculous request from the start and a pretty unnecessary one. The MTA should have added a Lot of security to their trains instead of oh idk.... Butchering a product that would've been an 8-9/10. Like does the MTA really think we are going to steal a TRAIN? That's like saying "Oh can you guys also get rid of the master key insertion and the throttle and... The entire signaling system" we don't want a problem that WE CAUSED(The MTA caused btw) to get even more out of hand because we chose to Liscene... And plus... Wouldn't that set up DTG and TSW to be a major scapegoat if something were to go wrong
     
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  11. OldVern

    OldVern Well-Known Member

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    I don’t necessarily have an issue with safety systems being on, in fact I usually make a point of enabling AWS on UK traction units and PZB on German etc. stuff. But the LIRR stuff is something else again though even then, it wouldn’t be quite so bad if we weren’t forced to have the vigilance on which I don’t bother with on the UK or European stuff.

    Anyhow quite correct we knew what we were getting into and in any event the reason for my original refund then rebuy was nothing to do with the safety systems, but the dogknotted train snarl ups which we have since been promised a fix to allow deletion of stuck trains in Journey mode is in the pipeline. But even allowing for that, it’s far more insidious than I thought it would be and, to my mind, actually distracts the driver from getting on and driving the train!
     
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  12. cornetrunner

    cornetrunner Well-Known Member

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    Huh?! I was parodying OldVern when I originally wrote that (you're quoting a quote) and the fact that he's bought it twice in the space of a couple of weeks and still doesn't like it made me chuckle.

    For the record: I like that safety systems are on (I always use them anyway), I've read the manual, I watched the preview/early reviews, I made an informed choice, I bought it and I like it, in spite of it not being perfect.

    The way to make a forum work best is to read what people write and try to consider context, not just broadcast.
     
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  13. jason#6362

    jason#6362 New Member

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    [​IMG]
    i dunno if this has been reported before, but ai following each other within metres apart has been a problem here
     
  14. PseudoStalker

    PseudoStalker Well-Known Member

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    This was mentioned on the stream. IRL this is allowed. And you, as a player, can also chase the AI in some areas.
     
  15. Sharon E

    Sharon E Well-Known Member

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    LIRR rules do allow following trains to snug up to the one ahead when the signal is restricting. It's one of the ways they keep this busy railroad fluid. This is also seen on Harlem Line. As far as the stuck trains, what I have seen is that the AI dispatcher allows an AI train to overrun a stop signal which freezes it in place. I just look for a train that is just past a signal on the map and remove it. So far that frees up the following ones.
     
    Last edited: May 14, 2024
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  16. peter787

    peter787 Well-Known Member

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    I guess the issue is that TSW4 was advertised to be a more accessible game and as such there will be those that want to play in a more casual manner. I am used to playing with the safety systems because I have them on in the Harlem line and they work in a similar manner. I don't have to stay in the cab and can enjoy the scenery because I am used to the systems but I recognize that there will be those that will not be used to these systems or may have a hard time learning how they work.

    I think that a sim can and should also be accessible to casual players. I look at a game like Assetto Corsa Competizione which is a GT World Challenge simulator but has plenty of assists that allow causals to not have a hard time playing the game whilst not taking away the sim elements of the game.

    I do get that in this case it was mandated by the MTA but I honestly question if it's worth making more MTA commuter routes if the MTA is going to be strict with the license.
     
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  17. peter787

    peter787 Well-Known Member

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    Yes, but they don't stop that close to one another in real life. It's an issue that is on the Harlem line and New York-Trenton as well
     
  18. Sharon E

    Sharon E Well-Known Member

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    Peter, beg to differ. I have watched video done from the seat on the left in the cab area, which is accessible to passengers if the motorman has closed the door to his cab area. Have seen trains come to within 25 - 30 feet of each other in stations.
     
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  19. peter787

    peter787 Well-Known Member

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    They don't stop inches from each other though as they do in game. I know this because I use both the Metro North and LIRR in real life. The behavior is not realistic
     
  20. MAX1319

    MAX1319 Well-Known Member

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  21. peter787

    peter787 Well-Known Member

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    Last edited: May 14, 2024
  22. Fawx

    Fawx Well-Known Member

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    It's a limitation of the game, it's realistic enough.
     
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  23. peter787

    peter787 Well-Known Member

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    I am aware of the "limitations" but to say it's realistic is false. It either is or is not which in this case it is not.
     
  24. sinnere

    sinnere Active Member

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    Not sure if it has been brought up yet, but sometimes when going over a switch, the train would decelerate. Not just loose speed but actively decelerate - propulsion can be heard and all.

    After roughly 8 hrs of play time on this route, that's my only grip so far.
     
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  25. cActUsjUiCe

    cActUsjUiCe Developer

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    This is a realistic feature of the train.
     
  26. eldomtom2

    eldomtom2 Well-Known Member

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    Can you explain in more detail what's going on and why it happens?
     
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  27. razmatus#2517

    razmatus#2517 Well-Known Member

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    sounds like ATC/ASC - if ATC limit drops, you acknowledge and put master controller to coast (at least), ASC does its job and decelerates for you until it reaches the limit, whereupon it releases the brakes :)
     
  28. razmatus#2517

    razmatus#2517 Well-Known Member

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    anyway, today I have bought the DLC, just finished my first run from Long Beach to Penn... I would stop at 12 car unit markers, which was sometimes funny... got platinum, since I was used to using safety system, liked how they are implemented, even let ASC drop the speed for me, was nice :D

    what I liked a bit less - the waiting time at Penn, and then like 5mins just standing in the rain at the yard before it let me finish the service :D ... and then, I guess it is cos of my keyboard, but the master controller is quite sensitive, although if you apply only slight touches, it can be managed :) ... visuals are great, love M9... oh and the SUNLIGHT, eeeeeeevil SUNLIGHT... for like half the run the eeeeeevil sunlight would shine right onto my ADU, so I couldnt see you-know-what, which meant I had a very hard time following ATC speed limit if it dropped, cos I didnt see which one was illuminated

    otherwise, nice DLC, will play the hell out of it next few days... and will be hoping for a good month's salary so I can buy Midland Mainline everyone has been praising over the past few days :D
     
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  29. rennekton#1349

    rennekton#1349 Well-Known Member

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  30. cornetrunner

    cornetrunner Well-Known Member

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    Fair enough, but this underlines the paradox of people on this forum and what they want. They demand realism - trains stopping just feet away from each other rather than inches - but then they complain about the safety systems being on.
     
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  31. eldomtom2

    eldomtom2 Well-Known Member

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    You assume that it's the same people. The forum is not a hivemind.
     
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  32. cActUsjUiCe

    cActUsjUiCe Developer

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  33. Fawx

    Fawx Well-Known Member

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    In which case none of the game is realistic if you have such a black and white definition. If such a small distance difference (inches instead of a few feet) is enough for you to say something isn't realistic. 99% of the game isn't realistic.
     
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  34. jason#6362

    jason#6362 New Member

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    lmao, i did not know that. after watching some railfanning video about lirr, yeah it's real
     
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  35. antwerpcentral

    antwerpcentral Well-Known Member

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    I understand exactly what you mean. The UK AWS uses a nice sounding chime. It's very enjoyable and soothing. In the US they seem to like to scare the LOVE out of their drivers and make you feel like you are on deck of the starship Enterprise and you are under constant attack of the Romulans.
     
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  36. cornetrunner

    cornetrunner Well-Known Member

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    In this case, it was the same person, hence why I wrote it.
     
  37. PseudoStalker

    PseudoStalker Well-Known Member

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    Train 707. Game says "disembark passengers" at Jamaica. I stood there for over 5 minutes with the doors open and the timer scale filled.
    If anyone encounters this - just close the doors.
     
  38. Train Sim Society

    Train Sim Society Well-Known Member

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    Sorry for the tag DTG Matt , but I really hope this can be looked into. Especially when we are talking about New York - Trenton (unrelated to this thread, apologies) where the alerters are still broken and constantly going off, both on passing AI services and even in the trains the player is operating. It's beyond frustrating to say the least. This NEEDS to have an option as an audio toggle.

    ATC: OFF
    ACSES: OFF
    Alerter: OFF

    This happens on any train with ATC/ACSES implemented even when safety systems are disabled. ACS-64, ALP, Acela, Cab Car.
    Sometimes it stops after a few minutes, but sometimes it goes on and on for most of the service I play.

     
  39. razmatus#2517

    razmatus#2517 Well-Known Member

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    upload_2024-5-16_8-1-19.png
    Train 1616 NY Penn to Hicksville... at one point, I forgot exactly where, I was switching tracks at 80mph... is this common? In most situations when switching tracks I usually get slowed down to like 40 or so... I tried finding reference in cActUsjUiCe's video on US/LIRR signalling, where he was mentioning switching tracks, but couldnt find the exact point O:)
     
    Last edited: May 16, 2024
  40. PseudoStalker

    PseudoStalker Well-Known Member

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    Yeah. IRL videos from M3 shows there is definitely not an 80 mph restriction, train drivers goes slower on those switches.
    The area is after Floral Park platform.
     
    Last edited: May 16, 2024
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  41. cActUsjUiCe

    cActUsjUiCe Developer

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    Queens interlocking between Floral Park and Queens Village. It's normal to switch there on a Clear signal with 80 on the ADU. Trust me when i say that those switches shouldnt be traversed at that speed...65mph max in my opinion.

    Yes, this is true to life.
     
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  42. stephenbabalola01

    stephenbabalola01 Member

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    The switches at Queen interlocking are high-speed crossovers with moveable point frogs that allow trains to travel at 80 mph through them but with the reconfiguration of Queens interlocking 60 mph is the new limit
     
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  43. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Urge to root about in the files and try to modify the alerter to have the TNG Red Alert sound.
    Or honestly just Majel Barrett's voice simply saying "Warning".
     
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  44. MAX1319

    MAX1319 Well-Known Member

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    Would be nice if it could say "you're the best" lol
     
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  45. jason#6362

    jason#6362 New Member

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    [​IMG]
    bug at island park station, new york bound platform near the level crossing
     
  46. MAX1319

    MAX1319 Well-Known Member

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    That was previously reported and is on their jira. hope this information helps
     
  47. razmatus#2517

    razmatus#2517 Well-Known Member

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    oh wow ok :D ... so if I am just following ATC/ACSES and such and go through at 80, it is supposed to be there :D ... since if you didnt tell me, I wouldnt know of 65... tho it might be worth it getting that limit there in maybe future updates? ... I know the game isnt supposed to be 100% IRL-like, but then why fly through there with speed that might screw up the switch or cause some accident IRL

    good to know that it aint some bug or anything :)
     
  48. razmatus#2517

    razmatus#2517 Well-Known Member

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    ok but then if you and cactus didnt tell me, how is a driver in game who doesnt yet have route knowledge supposed to know that this particular switch requires slower speed than 80, if ATC and ACSES both say 80 is ok :D
     
  49. sinnere

    sinnere Active Member

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    What made you feel that way? As a passeneger I remember taking those switches on Ronkonkama bound trains for two months back in 2021. The transition was pretty smooth at 70 mph. I can't speak for 80 mph because there was ample padding in the schedule and the engineer would always run at around 70/75 mph.
     
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  50. cActUsjUiCe

    cActUsjUiCe Developer

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    the way they feel in real life is definitely different than they are perceived in game. they may have ever been placed improperly in the game, but can't say for sure.
     
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