I think the way the PIS is set up is 1am-12am is set for days.1pm-12pm is set for afternoon into midnight. I believe that was the way it was set up,
Nope. Works like a charm. Overspeed indicator become alive, brakes was applied automatically, then released automatically at ~35 MPH. No Emergency Brakes indicator.
Fair enough, most terminal / interlocking areas are 10-15mph though so the 5mph seemed unusually slow. In the end though, a question of the real route and not the sim, I’ll have to go read up on it to satisfy my curiosity
Good Afternoon, While doing a timetable service along the Long Beach Branch, I notice a couple of floating vehicles.
Not the first time I see this bug mentioned. Happens to me constantly, and not just in the M9 (also in the M7, haven't yet driven the M3). Just give it more power. About 50% is usually enough. The brakes will come off and you'll pull away.
Can't confirm on my side. M7 works perfect(except 1 emergency brakes from nowhere). But M9 50/50 - start accelerating / apply the brakes. Will try at 50% power.
Mine was "Textures tiresomly terrible." Yes, I also found this sight ugly enough to be worthy of a screenshot and a mocking caption. 5 hours ago. I guess the sight is at least evocative of a certain response.
I’ve now played about 10 services and here are my thoughts so far. 1. Everything in the route looks much updated and very attractive. The route is so much more appealing to run than previous versions. The trains themselves are a joy to drive and are quite easy to control once a few “practice runs” are out of the way. 2. The safety systems. Personally, I think they are exactly what is intended and realistic. The trick is understanding when they are going to happen. For now I’ve found myself reducing speed about 2000 feet before the change and I tend to be right at the speed change when it alerts me in cab. I’ve done a couple runs now with 0 speeding penalties. I do agree that it takes multiple runs to “anticipate” where these changes are. I still have problems into Penn for example as they change based on traffic. 3. The immediate penalty with the line speed is a little shocking when it happens. For the first few runs, I would panic, and the train would come to a stop. Here is what I do, when the alert comes on I move the breaks to 50%, then cancel the alert, then remove breaks ONLY when I’ve passed below the speed indicated. I’ve not figured out how not to go 5-8 mph below the track speed with the breaking, but as I get a feel for when the system will alert, I’ve found I am starting to avoid/anticipate this better each run through. 4. My first run through, I had the same problems everyone else has mentioned, PLEASE give it a few runs with a bit more focus than normal. I am sure within 4-5 services it will become so much easier, and when it gets easier, enjoyment of the route goes through the roof! 5. As others have mentioned, I do find that I have to delete some trains to be able to get through. In my 10 or so service runs, I’ve had to do this on at least 3 of them. Yes, this is an issue, but now that I’ve got a little used to seeing the issue (from NYP-Trenton) it is a little annoying, but not a game breaking issue. 6. I’m not as big into everything being perfect, but there are a few stutters throughout the route, none major so far (I’m on ps5). I do get a bit of drop in frames in Jamaica and the occasional stutter, but it runs better for me than say the stutters in NYP in Trenton route for example. So far I will say, I find this route to be extremely enjoyable, especially after about 5 runs. Each run has its own surprises and enjoyment, so I would say this route has a VERY high replay value. This is a serious route, with an extreme amount of options for enjoyment. Would I like to see a couple things added, yes. For example, would love to see a switcher at Jamaica (mp15 repaint?). For those asking about traffic amount, it’s not like rush hour in a car driving into/out of NYC (bumper to bumper) but depending on what service you run there are some really cool interactions, especially at Jamaica. I had a run where I was in the middle of 4 trains moving around me, which was really cool. Also, the parallel running on two track is pretty cool as well. So far, this has been one of the most enjoyable routes I’ve played, and as I get better at understanding the route, I believe the enjoyment will only increase! Just my two cents worth!
ATC doesn't seem to work in the snow.. everytime i get a drop (even 40 to 30), i start breaking until ATC forestall lights up, but the sound keeps beeping and the train goes into emergency brake every time, without being able to cancel. or i am missing something
Also have hit the dreaded stopped train issue when driving service 2815 Far Rockaway to NYP. I actually decided to go into the map and just watch for a while. Was interesting. To start, I was behind a line of trains on track 4. The AI dispatcher let a train out on track 3, then I could see trains moving into and out of Westside yard as well as arriving and departing trains on tracks 1 and 2. Track 4 was stopped dead. It looked to me that the first train in the line had overshot the switch it needed to take, so, deleted its path and train. This allowed 2 of the following trains to get into the station, then it stopped again. I gave up at that point. Will go back to my last save and immediately remove that first AI train and its path. Then see what transpires. It looks to me that the AI dispatcher has trouble handling more than 2 or 3 trains at once, then it chokes.
driving in the snow is very tricky. you probably see lots of slipping happening. I find it to have to stay under posted speed and start anticipate the next drop and slowly break. Is going to take practice. hope this helps
Is this what you get ? Unable to complete service 2815 Far Rockaway- NY Penn do to AI service 2813 going off path as it enters Penn station. is suppose to go to track 18.
Yes they can and do That’s the point of route knowledge and knowing how to react in situations like when your following a train
On West Side Yard, the pillar is still proudly standing on the track after these years LIRR OG: LIRR 2.0 Apart from that, and the three crashes I had, I’m really enjoying that remastered LIRR route. The improved signaling and new lighting makes it more fun to play. A big thanks to Cactusjuice for its amazing work on signaling. And of course every one else involved in making LIRR better that its predecessor.
That pillar at Penn was previously reported and it's filed.Is on the Jira sytem. hope this info helps
Henlo, me again, just doing the Double Duty Scenario and happen to notice a small graphical error in the vestibule just as I leave Long Beach
a quite annoying bug that i encountered twice now.. -you are in ATC 15 -you start speeding above 17 - ATC goes off braking and sounding - ATC switches to 80 (all the above happens in a few seconds) - ATC keeps sounding forever, while you can speed up to 80 and continue (i save and load to get rid of it) happened now exiting Jamaica towards st-alban train 2015 is bugged as well, i had to delete 2 AI trains for the M3, the keyboard door controls seem not to work, the panels do work though (train 1612) anyone up to make a tutorial on snow driving ?
the cab signal is all normal behavior. I've attached a video that will help https://www.youtube.com/live/bxc2HyVLblo?si=b6wnpIYbwXNu8Sj3 20 15 has already beeing reported and is already on the report. unable to complete service 2015 Ronkonkoma to Penn do to AI service 2813 going off path as it enters Penn station. is suppose to go to track 18. hope this helps
OK, follow up to my post above concerning service 2815. Went back to my save and as soon as I stopped behind the train ahead, went into the map and deleted the path and train that was first in line and blocking a switch. Once that was done, everything else flowed nicely and was only 6 minutes late into NYP.
Fwiw i was able to complete M9 Train 819 all the way to West Side Yard without any stuck trains needing to be deleted by spawning on foot at Long Beach at 07:35 and taking over the train at the platform. Only issue was i had to manually enter the train code for the PIS. A possible workaround, at least, until there's an official fix. I'll try this method on the other known offenders. LOVE the route btw, please give it the extra little bit of TLC it needs to be a 10/10.
Hiya, still doing the double duty scenario but it seems my driver has mentally left me! Closed the doors, and double buzzed, started checking the tickets and the train's remained where it is. Currently at valley stream station. I'm not sure if it's the games fault however, i think i jumped the gun on the closing the doors, the prompt for the buzzer came up but then i noticed the AI opened the doors back up and then closed them again. I confused it. As shown, signal is clear
yup that is the trick that works a lot spawning on foot. 5 minutes or 10 minutes will make a difference
I'm looking for the 'definitive' word on ATC. Matt's excellent tutorial video seems to contradict the also excellent manual. In the manual, it says that on a speed drop, you should put the master controller into coast or any braking position and then acknowledge (the train will brake and release as appropriate), whereas Matt says to brake ('around 50%') and acknowledge, which is kind of how the manual describes how to react to ACSES. Thanks!
I drove for several hours today. I found out that ATC brakes the train automatically without the driver's intervention. ACSES you must brake the driver. You must confirm all changes within 7 seconds.
Really great Route , enjoying all the scenery ,trains , signalling and safety systems and also the general atmosphere of the route . Further to what other people have mentioned I think there might be a bug with the passengers as quite a few of the services I’ve completed I don’t seem to have had anyone on the train , even at rush hour times . Also stations from Long Beach to Lynbrook seem to have few if any passengers waiting on the platform . This happened when I ran service 865 the 1712 on the M7 from Long beach to Penn . Also at New York Penn I’ve departed with no passengers on board enroute to Hicksville and the whole jouney my train appeared empty . This was on service 2078 at 1820 on the M7 . Also on this service there is no scheduled arrival time for Hicksville and the service does not show as completed even though I have . Running on PC , steam with no Mods . Other than that , enjoying it so far!
Could we also get this logged too? DTG Harry The next stop is supposed to be East New York or Boilings Landing. This happens a lot across the Network and it was seen in the preview stream. For some reason Both PIS versions skips the next stop on the route
I didn't have as much luck with Train 876, after spawning on foot. Had to delete 2 stuck trains at Valley Stream exit signal- this seems to be the problem signal- maybe the stop marker is in the wrong place for some AI trains? Anyway, was a great run otherwise- express from NYP-Lynnbrook and then local to Long Beach. Even a little Manhattan skyline in that last one.
When driving into sidings 30 at West Side Yard, you literally drive into a pillar. East New York station, trains clip the platform edge
When it comes to speed limits, it is absolutely route knowledge. Engineer trainees literally have to draw out track layouts of the whole system along with every interlocking, speed limit, etc. Now when it comes to congestion along the line causing unexpected drops in speed to accommodate good train spacing/optimum capacity, then yes, no engineer can predict that.
Sorry for the late reply, haven’t played for a few days. Here’s a photo bcus I can’t send a video. It’s any service in/ out penn
in this case what happens is spawning at 17:45 service 2866 atlantic terminal to far rockaway goes of path after leaving Valley stream. So since service 876 is also a 1745 service is also affected , this was previously filed and is on Jira. Hope the information helps
Journey 1 of the 'Harder Than You Think" chapter in journey mode: Train 38 NY Penn - Babylon. I turned my wipers on upon exiting the tunnel and discovering it was snowing, and I left them on for the rest of the journey, but still got a penalty for not using my wipers.
oooh, ok... I mean, I have played a LOT of the original LIRR, but never noticed this... like yea, I followed the lowest number of the three (as Matt recommends in the video), but I kinda didnt understand which number is ATC and which ACSES... and since I tried my best to keep to the limits, I rarely got into penalty brake situations I just knew that if I am overspeeding somehow, stuff will go beeping and then I have to press Q to acknowledge, get brakes to SUPPRESSION and get down to speed limit... but after watching the video, do I understand this correctly? if you go over ATC speed limit (either by just speeding with throttle or when it drops lower), you have to acknowledge, and brake until below... if not, PENALTY BRAKE if you go over ACSES speed limit, ACSES ITSELF actively works against this? like you get like 3-4 mph above, as long as you press Q to acknowledge it, it cuts power and applies brakes and you have to reset throttle, right? P.S.: I actually tried Harlem and other routes with ATC and ACSES, and yes, I am dumb lol... I see that once you get over +6 mph over ACSES speed limit, it automatically puts on brakes and just locks throttle - aka actively prevents you from actually overspeeding even more... wow, I have literally never noticed it cos I usually follow speed limits... I also tried driving with ACSES disabled and it let me overspeed like indefinitely (ATC wont let you overspeed) ... ah, I guess I should go back to learning ... I literally didnt know that that is also what ACSES does
https://www.youtube.com/live/bxc2HyVLblo?si=8yWHSbYRBDwjINi1 There's an official signaling masterclass by Brandon, and sometimes I wish people would take time to learn the safety systems before leaving a negative or bad review or deeming the route "Unplayable" however the critism of safety systems being permanently on is valid and will always will be. But again take the time to learn the signals
will watch it, thx ... until now, I have somehow thought that both ATC and ACSES control you just by beeping when overspeeding (and penalty brakes if you fail to react)... what I DIDNT know was that ACSES actually cuts power / locks throttle if you get like 6 or so mph above ITS speed limit, so naturally, I was very confused when Matt was going over this in the tutorial video... I was like wait a minute, now the game is actively working so you dont overspeed? and it turns out that ACSES does that and has always been doing this I just didnt notice cos usually I dont go over limit on purpose
quoting from the manual: "ATC/ASC Alerts & Alarms If you enter a new signal block and the ADU reduces in speed (for example, going from a 70mph code to a 40mph code), then the following will occur: - An audible alarm will sound in the cab to notify the engineer of the change - The MAS on the ADU will change to its new speed - The standard HUD will also confirm this is an ATC alarm and flash the new speed limit next to it - The train will automatically begin to brake for the new speed limit - You must move the Master Controller into the ‘Coast’ position or any braking position and acknowledge the signal downgrade with the appropriate lever, you must do all this within 7 seconds - Once the train has braked to below the new signal speed, ATC will release the brakes and relinquish control of the train back to the engineer As you become familiar with the route, you will be able to anticipate code change points; being able to “dodge” codes and brake in advance of them will result in a smoother passenger experience, although this won‘t always be possible. ACSES Alerts & Alarms If you are approaching a permanent speed restriction which is lower than the current MAS, ACSES may throw an alarm at you if approaching the new speed restriction too quickly. If this occurs: - An audible alarm will sound in the cab notifiying the engineer they are exceeding the ACSES speed profile, this alarm sounds different to the ATC alarm - The Track Speed on the ADU will change to its new speed - The standard HUD will also confirm this is an ACSES alarm and flash the new speed limit next to it - You must move the Master Controller to at least 40% brake and get below the new speed restriction, once you are below the new speed, acknowledge the alarm with the appropriate lever, you must do all this within 7 seconds" I thought it was the other way around - that at ATC you have to go braking and that ACSES automatically brakes if you go way over... soooo... do I understand this correctly? - if you put throttle into coast, ATC will take care of business until it reaches target speed... and ACSES if it detects +6 mph over, it locks throttle and puts on brake (ensuring you dont overspeed at all)
I was pulling into Penn station on one of the timetables services and was stuck behind a train also trying to get into Penn station. It looks like there were several trains ahead of that one also stuck.
What speed should my train be when ATC reports 15 mph and ACSES -- . Hud is 5 mph but I have that turned off. Is there any procedure for this case?
I counted all the services in game menu and was looking at the weather in the right side of the screen. There's 21 services in journey mode in total, 18 of which during rainy weather and only 3 services (two of them being very short) without rain. What is this DTG's obsession with rain? You british folk do realize that there are actual places on earth where there isn't raining every single day, right?
Bug: HUD speed / cab speed differences There is sometimes a discrepancy between HUD speed and the cab speed indicator, which I suspect is due to a rounding error or probably the method of rounding up for the cab speed indicator is done differently. This can be confusing if you have the speed displayed on the HUD, which for example can be displaying 16 mph when the cab innocently shows 15 mph, during which time the HUD speed is shaded yellow (overspeed) and you're unfairly getting "speeding points" deducted if you use the cab speed as a reference. It would be great to get this fixed as it's rather distracting!
When ACSES is --, that means you are outside ACSES territory and the system doesn't know the current track speed. This is where route knowledge comes in. You as the engineer have to know that the speed limit there is 5mph and operate accordingly.
Not a fan of the route because of the mandatory safety systems. The one thing that made TSW so special for me on console is gone. TSW was a stress free game. Now I'm constantly getting annoyed by pings and alarms going off. The alerter is also way too loud. Normally I quit a route in TSW when I get bored but now I quit because the alerter is driving me nuts. What I could see of the route when there was not too much fog looked good. Way better than the first LIRR.