Upcoming Release Lirr Commuter: New York - Long Beach, Hempstead & Hicksville

Discussion in 'Dovetail Live Article Discussion' started by DTG Alex, Apr 9, 2024.

  1. SubwayRailfanner

    SubwayRailfanner Well-Known Member

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    Just a thought is it possible updating the M3 and tie it into LIRR 2.0? That way it can work better with the newer safety systems and the TOD4 lighting.
     
  2. ice#6850

    ice#6850 Active Member

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    The m3 is no longer tied to lirr 1.0
     
  3. SubwayRailfanner

    SubwayRailfanner Well-Known Member

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    Yeah I just realized but it could still use updating
     
  4. MTARaylz

    MTARaylz Member

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    The Metro North Harlem Line is not effected by this because they said this is a one off for the dlc
     
  5. rennekton#1349

    rennekton#1349 Well-Known Member

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    It's nothing dtg can do about it unfortunately. That's just what mta required otherwise the route wouldn't exist at all
     
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  6. B-7

    B-7 Member

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    Well I'd prefer it to not exist than to ruin existing rolling stock. "Give me liberty or give me death."
     
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  7. disco#7930

    disco#7930 Well-Known Member

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    Should wait for the livestream before lighting the torches and manning the pitchforks.
    Let's remember that Fife Circle. Was highly anticipated and day one purchase for most until that day they previewed it. This could be the opposite for those scoffing at the full cost.
    Make an informed decision based on what you see over and above 6 screenshots given to date.

    This place does make me smile.
     
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  8. Turbojugend

    Turbojugend Well-Known Member

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    After thinking about it, I've reconsidered and am okay with paying full price for LIRR 2.0. Why? Because I realized I bought TSW2020 and its routes bundled as part of a sale way back in the day, meaning I practically paid less than four bucks for LIRR 1.0. It's also one of my most-played routes, so I've got enough mileage out of the original.
     
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  9. eldomtom2

    eldomtom2 Well-Known Member

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    All depends on the signals and timetable. Hopefully cactusjoe' involvement is a good sign.
     
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  10. rennekton#1349

    rennekton#1349 Well-Known Member

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    Can't please everyone after all. If it got dropped, then you get the moaners who say "Dtg abandoned US players and there is zero future in the US." It gets released and you get the players who are unhappy there is less functionality
     
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  11. docsnyder1911

    docsnyder1911 Well-Known Member

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    Will there be freight stuff in the yards and the industries. Without that, it will look empty like at NTJ.

    Will there be Amtrak and NJT AI stuff at Penn Station and Sunnyside Yard.
     
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  12. ApollonJustice

    ApollonJustice Well-Known Member

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    Like Isle of Wight and Isle of Wight 2022?
     
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  13. solicitr

    solicitr Well-Known Member

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    I am really bemused by the sense of entitlement which is convinced that free stuff is its right and desert.
    ------------------------
    I do have some concerns, but it has nothing to with pricing or wish-list branches. Rather:
    • Will NY Penn be facelifted at all, both graphically and wrt to clipping problems?
    • Will AI NJT and Amtrak traffic layer in, at least for those who own NY-Trenton?
    • Will we actually get the Manhattan skyline this time?
    • Will Sunnyside Yard be populated with stationary rolling stock, and will the new route keep the static "dummy" Amfleet coaches?
     
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  14. Canadian Follower

    Canadian Follower Well-Known Member

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    This is from the article released yesterday:
    • UPDATED Reworking of Sunnyside Yard
     
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  15. solicitr

    solicitr Well-Known Member

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    Sunnyside isn't Penn Station
     
  16. Canadian Follower

    Canadian Follower Well-Known Member

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    Sorry! Miss read on my part.
     
  17. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Penn station hasn't been reworked as such - but it's been quite substantially overhauled to solve overlapping issues and cure light baking problems.
     
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  18. Canadian Follower

    Canadian Follower Well-Known Member

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    Could we see this eventually fixed for New York - Trenton?
     
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  19. Louie

    Louie Well-Known Member

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    I feel for people who have the Long Island railroad originally should get this upgrade for free
    It’s not fair to people who bought this originally, and have to pay for it again, which by the looks of it is the same price of another Route and by the sounds of it there’s really no upgrades is just an expansion. It’s the same old route with some updates, don’t get me wrong. I’m excited that it’s expanded but why should I have to pay for an update that I have own since the the release back in 2020
    obviously for the people who haven’t played, the original, should have to pay full price
     
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  20. MTARaylz

    MTARaylz Member

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    Because it's not the same route they added the long beach branch which wasn't in version 1 the extra EMU M9 made it impossible for it to be a free update if anything a better loyalty discount on all platforms if you owned the original route would have been fine like 40% off
     
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  21. rennekton#1349

    rennekton#1349 Well-Known Member

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    There's been major upgrades and overhauls in terms of signaling, a full tsw4 feature set, updated scenery on the original track, a brand new busier timetable, updated sounds and other things.
     
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  22. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    I was thinking about it, the 1st TSW I bought was TSW2020 and I paid $29.99. It came with GWE, NTP, MSB, and LIRR.
    So technically I paid very little for it to begin with or I could consider it the free route.

    I won't mind paying for the new version.
     
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  23. ehz0689

    ehz0689 Well-Known Member

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    Wow. Thank you for explaining it to me like I'm five. Yes or no would've been nice.
     
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  24. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Correct and they should have given it for free if they own the original route just like Southeast high speed tsw 2 to tsw 3. At the same time they could have gone third track Floral Park Hicksville showing it on what it looked like around September 2022. Otherwise it looks like 2019 with the current LIRR timetable
     
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  25. max#2873

    max#2873 Well-Known Member

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    Now there will be an old in tsw4 and the "brand new" one in tsw4...
    upload_2024-4-11_8-30-26.gif
     
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  26. addry#6825

    addry#6825 Well-Known Member

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    I said that earlier. There’s a few snake oil salesmen in here.

    I mean they talk like the old route is not compatible in tsw4 and as if dtg won’t reuse the route as a foundation. It’s quite incredible.
     
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  27. RobertSchulz

    RobertSchulz Well-Known Member

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    So how can I imagine the situation to be?

    The Licensor told you to turn the safety systems to be active by default, and even insisted on it to give you the licenses. But why? How it is so crucial important to them whether players of a video game drive with safety systems or not?

    Did they really think it is not okay for their brand or safe enough, if players rush through the network without it and/or upload videos doing that?

    But players still can deactivate the systems to do so, if they want. If it would be completely forbidden by them, they had mandated that safety systems can't be turned off.

    I don't know about anyone else but this seems to be a pretty weird, trivial (and dependent upon the POV, even funny) circumstance, of all possible reasons why a cooperation with a partner company potentially could fail.
     
    Last edited: Apr 11, 2024
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  28. stujoy

    stujoy Well-Known Member

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    They don’t care about how you play the game, they care about how the game shows you where the switches are to isolate the safety systems on the train in real life. Some people took one of these trains for a joyride and if that were to happen again, the safety systems being on could be the difference between a crime and a disaster. Now the game doesn’t have the switches in the train so it can’t teach you how to disable the systems on a real train.
     
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  29. RobertSchulz

    RobertSchulz Well-Known Member

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    Ah, that makes sense now. Of course. But I also wasn't aware of the premise that you can't turn them off at all here and that they aren't available in the train. Knowing that before had prevented me asking.
     
    Last edited: Apr 11, 2024
  30. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Safety systems are mandated to be on (and cannot be turned off) because on the LIRR, there are very few wayside signals which means nothing visual to tell you to STOP to avoid a crash, which also means the game is unable to end the game due to passing a signal at danger as it would in UK and Europe.

    If the safety systems are not turned on, then you can ignore everything going on in the cab and crash into the trains in front of you, by having the safety systems on if you do not follow the cab signals the train will be brought to a stop and this will avoid the crash. It's a bit more difficult than if they are not, but actually it's not a hard system to use at all - you just have to do exactly what it says in the cab and you won't run into a problem, this is nothing like making PZB permanently on for example.

    We saw LOTS of people having problems with crashing into trains in front of them on Harlem because they just didnt follow the lights in the cab (either wilfully or due to lack of understanding) and while we didn't call this out to LIRR ourselves, they were aware and they were already very concerned about this element of it, hence the requirement to force the systems on.

    It wouldn't surprise me if someone comes up with a mod to disable it, anything's possible, but, I would caution that doing so will probably have implications for future content, getting in to a battle with a railroad company isn't going to end well for the hobby.

    Matt.
     
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  31. RobertSchulz

    RobertSchulz Well-Known Member

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    Is it possible with this requirement to do still do some like apocalyptical gameplay running the units on full speed end to end of the route, either in Free Roam or Scenerio Planner? Or does this system prevent the players from doing that?

    Yes, they were probably aware of that because of the feedback from LIRR 1.0. But probably it could be clever to not explicitly mentioning security gaps and concerns with Train Sim World in cooperation with future partners I guess. ;)
     
    Last edited: Apr 11, 2024
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  32. eldomtom2

    eldomtom2 Well-Known Member

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    I still don't buy the explanation that licensors are concerned about crashes when DTG hasn't removed crashes from the game.
     
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  33. Richard CZE

    Richard CZE Well-Known Member

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    I normally turn off the security device when I leave the driver's station. I turn on the security device again at the second driver's station. I never drive without a safety device. Thanks to this, I learned to use even the complex ATC system.
     
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  34. d.heal

    d.heal Well-Known Member

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    Crashing is in the fame but its like how tsc is with a coaches or fright rolling stock will come off the line. There are way to cliche the game to get passed red signals and people have done that (I don't now how)
     
  35. meMC83

    meMC83 Guest

    It honestly doesn’t matter what we think. MTA required DTG to turn safety systems on by default. If DTG refused, there would be no LIRR 2.0. Whether you buy that explanation or not, it is what it is and that’s the end of it.
     
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  36. eldomtom2

    eldomtom2 Well-Known Member

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    I don't get what your point is.
     
  37. DTG Matt

    DTG Matt Executive Producer Staff Member

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    No, safety systems are always on, even in an empty free roam world.

    LIRR 1 never came up in conversations tbh, and I certainly wouldn't advocate any attempt at pulling the wool over a licensors eyes, they can just as easily rescind permission if they feel there has been misrepresentation and cause the product to have to be withdrawn permanently.

    I guess I don't understand your intent with this comment.

    There's multiple licensors who are not in the game specifically because it is possible to crash in the game. We have opted to retain "failure" as a possibility in the game rather than dumbing it down. Other operators have raised concerns with how you can opt to run headlong into a buffer stop, or go too fast around a corner for example, or if a situation DOES arise where you can impact another train the discussion was about predicting the *possibility* of a crash and ending based on that.

    To be clear - none of this was part of the LIRR discussion, they were happy that as long as safety systems are on everything else is fine.

    So yes, we could have put in extreme protections that removed any element of failure from the game, and we've had some more licensors in the game. Equally, we could just forgo licenses altogether and do fictional branding. Neither sound like a good idea, nor the game that people tell me they want. So, instead, we spend considerable time finding common ground and making sure everyone is as comfortable as possible with the simulations we make.

    Matt.
     
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  38. RobertSchulz

    RobertSchulz Well-Known Member

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    What about the stuff that it isn't known to the licensor at the moment of agreement? For example, they find out later a point of the game they disagree with and want to withdraw license. Isn't there a contractual obligation that they couldn't do that so easily to not harm the sales and with that your income as a partner?

    In other words, what is preventing MTA to say we don't agree with certain aspect of the game anymore and withdraw license immediately. What is stopping them from doing that and hinder the potential income and payback of your very own work with the product?

    Never thought crashes where so debated. I even thought about making a suggestion to not abandon the session after a failure or crash has happened (that is something for the BeamNG lovers amongst us), but I guess this isn't even worth asking for anymore now.
     
  39. daanloman#3930

    daanloman#3930 Well-Known Member

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    I'd say this is a fair common ground if they are okay with it. when you play the game like an actual simulation nothing is wrong and at the end of the day it's still a game. if you want to drive a train in real live go to a school or railroad company to learn that. I personally don't like the systems being removed because I like the challenge of finding the buttons and switches to set the train up. I for example can't wait for the expert BR 101. But if people with no master key can just steal or take MTA trains on a joyride then I get why it's removed although I'd say they need to look into better security too. Fictional liveries has no effect since the trains are still the same remake of the real thing. and even more extreme measures seems very bad. driving past a red is an immediate back to menu. and collisions are near impossible with safety systems. although it is a part of railroads that happens. I get why it's not really in the game. More extreme measures to me sounds like near removing shunting and coupling because you might hit something too hard... Crashing is more fun in derail valley anyways because of the better physics. Let TSW be the simulator it should be. for expert loco's I would like to see the process of passing a red by accident but that's up to the licensing company I'd say. For how MTA wants everything gone and just a box with a reverser and power/brake handle. I am really happy DB has the belief and willingness to allow expert loco's. in my opinion the expert 101 is a great tool to recruit new drivers for them.
     
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  40. DTG Matt

    DTG Matt Executive Producer Staff Member

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    This happens sometimes where licensors come back to us, there's a discussion and we all work together to come up with a mutually agreeable way forwards. This is where being transparent and frank at all stages is crucial because then the discussion is never that anyone has been misled, but that perhaps the implications of something were not understood.

    Matt.
     
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  41. SubwayRailfanner

    SubwayRailfanner Well-Known Member

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    I have a question. If LIRR 1.0 remains unchanged such as still being able to switch the safety systems on and off would it cause problems with LIRR in the future if MTA realizes those changes haven’t been applied?

    Part of me thinks LIRR 1.0 should be removed so we don’t have two separate versions of the route but I know it would not be fair to a lot of people. I feel the need to keep it installed just to have layers for NYT instead of having the updated versions running on it.
     
  42. QNS Chris

    QNS Chris Well-Known Member

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    Bottom line - vote with your wallet. If you don’t like the premise and situation, then don’t buy the route. If you’re okay with it, then buy the route.

    All of the relevant facts have been disclosed by DTG, who have had to wrangle with MTA (notoriously difficult IN GENERAL) and their safety concerns regarding the use of their brand and their product. The beauty of these partnerships is that they allow DTG access to non-public areas and in-depth technical specs that allow DTG to create a near-to-life simulation. That’s one of the biggest market differentiators that sets DTG’s products apart from, say, the World of Subways franchise (the No. 7 comes mind).

    Without the partnerships, as Matt indicated, DTG would be restricted from both the branding AND the access (the latter of which is infinitely more valuable).

    If you don’t want to buy the route, don’t buy it. Play the M7 in OpenBVE and you can travel at 1000mph around a bend, smash into numerous parked trains, and get the requisite 100 clicks on your YouTube channel.
     
    Last edited: Apr 11, 2024
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  43. QNS Chris

    QNS Chris Well-Known Member

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    Precisely. Refreshing to see another rationale voice on here.
     
  44. QNS Chris

    QNS Chris Well-Known Member

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    Bingo.
     
  45. eldomtom2

    eldomtom2 Well-Known Member

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    My point is that if crashes are an issue, why are they in the game at all instead of ending the game the moment you hit another train at too high a speed, with no crash simulation?
     
  46. Kangaroo Conductor

    Kangaroo Conductor Well-Known Member

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    I can't but laugh at this. What do they care, what do they fear ? I'm genuinly interested to know why any licence holder sees it as unnegotiable to have the trains crash in TSW, with the current representation of that no less ! Have they ever looked at that ? And how goofy they twist and fly away or zoom into the void ? That's rediculous. I'd be very happy for any insight to understand the situation better.
     
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  47. max#2873

    max#2873 Well-Known Member

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    These explanation are trashspeech. Leave&forget it or go to fanboy heaven and be superlenient.
     
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  48. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Honestly, my expectation / understanding, is that players want an experience where things can go wrong, in order to know that they didn't go wrong for them and take some reward in knowing they didnt crash etc. If the consensus from players is trains can be stuck on rails like magnets and the game can end just because a crash *might* happen - heck, that opens some possibilities and I might need to re-evaluate some stuff.

    ... and this is the point - operators that object to the crashing dont want the POSSIBILITY of it to even be there, they want the game to end BEFORE you can possibly crash, not just at the point of crash ending the game (that's basically what we do already, your skill is clearly such that you've never actually seen a crash in the game, that's fantastic!). Approaching to couple up to another train a bit too fast? End game before you get there. Going around a corner above the speed limit? End game. Or, let's just make it so you can never exceed speed limits, that'd solve that one tbh.

    (Just to re-iterate, this was NOT the concern LIRR expressed, which was about player experience crashing into trains in front of them and no way for the game to prevent it)

    Doesn't that sound like too much of a sacrifice? I've been working to keep crashing IN the game to the degree we have it, and you're arguing the opposite. Folks, tell me what game you want.

    Why do they care? Why would they want to see their branded trains being involved in accidents etc? Public Relations is a fickle thing and all it takes is a journalist to decide to play funny games and they can cause enormous problems for a railroad who then will go find out who enabled such a thing to happen and fire that person or make policy that it shouldn't happen ever again.

    Flight Simulation took a massive hit when after 9/11, journalists recreated the incident using Flight Sim, and then suddenly flight sim was the bad guy, and who was putting branded planes in the game and making them look bad etc. Thankfully that madness kinda died down but there are lasting impacts.

    Train crash videos on YouTube, i've said it before, i'll say it again, have specifically been cited as a reason one or more operators do not want to license their property for use in Train Simulation.

    That's the insight, bluntly, you don't need to agree with it - you just need to understand that train companies have different concerns than you.

    Matt.
     
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  49. Lamplight

    Lamplight Well-Known Member

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    It does. Arbitrary game-overs because something might go wrong would take away any real skill requirement. Not to mention that actual railroading and railroading strictly according to the rules are two very different things and strictly enforcing every rule by game-overs would actually hinder realism. In addition, it would likely exponentially increase frustration: Shunting in Germany at 26km/h instead of the allowed 25? Game over, an hour lost, try again.
     
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  50. tcmikaelsouza

    tcmikaelsouza Well-Known Member

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    I'm upset with the fact that, considering financial criteria, this is a completely new DLC and we can't take advantage of the hard-earned money I spent when I bought the original LIRR. Although it has many technical improvements, paying a fee just to add a new extension is very frustrating. I believe that the right thing to do would be to allow everyone who holds the Original LIRR to obtain a considerable 50% discount for free, or if it is unfeasible, for all platforms.
     
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