I think the OP is talking about when you add a new route in the game. In TS Tools you have to click on Route Building Tools > Index Route Properties.otherwise it and the scenarios don't show.
Does anyone know if there an option to delete a whole consist, I couldnt see one and it wouldnt let me delete all stock from the consist either? Handy for when you have an offending consist that will not move no matter what you do
That seems to be a problem where you might wish to remove a static consist because you don't have the wagons. You can delete all except 1 vehicle in a consist
You can simply use the bottom slider all the way to the right. But I think I will simply move the icon in front of the consist name in a future update! There must be a simple way to know if a vehicule is driven (as shown by TSTools), I shall display that in the future! I will indeed update the readme so that it sums up what LS can do. In a nutshell, it only does stock-swapping but much quicker. Main features include : - Replacement rules which allow you to retain which stock you used to replace which, and to apply these rules easily afterwards - No need to unpack anything, LS will read inside .ap files and find all your routes/scenarios/stocks with no effort - Much faster than TSTools in pretty much any aspect This point is addressed in the manual. TL;DR : use the TS editor for that.
This might be too much to ask, but what about opening an old Rail Simulator scenario? No third party tools for TS support this (probably because the ScenarioInfo page is located outside of the actual scenario folder, inside Scenarios - not a good idea when multiple scenarios might plop the same file there!), but I would be curious if it might be possible to read the files. Perhaps in this case they cannot be edited, but if a ScenarioProperties page could be created upon saving and make it usable, that would be awesome as well as it gives a way to look at really old scenarios and try to improve them. EDIT: Here is the basis for my idea. I downloaded file 20549 - "Chilcompton to Evercreech" for the Bath to Templecombe route - from UKTS. I had to take an existing ScenarioProperties file (I chose the nearby "Bruised and Battered" for convenience) and copy all the other info into place. Once done, I reloaded the scenario page and the scenario popped up, loading this: I can now tinker with the stock before trying it in TSC. Why is this LocoSwap step desirable first? Look at all the red bubbles for consists that would fail to load otherwise. If a player consist gets the red bubble, it's mandatory to edit before even going into the editor.
Honestly the todo list is already pretty lengthy, I don't think I will dive into this super-legacy architecture
You didn't directly reply to this post by me (quoted below) so I'm unsure whether you'd spotted it, but is anything on your extensive todo list likely to address this? To resize properly (and for it to remember said size, for a bonus cookie) would be the one QoL update that'd mean the most to me personally, not gonna lie.
Yes, improving the resize behaviour is on my todo, although diving into the intrications of WPF and XAML isn't particularly appealing
Probably a good idea. I can tell you though that I managed to construct the ScenarioProperties file, but in my experience LocoSwap would not completely rewrite the file anyway. I did also notice that the ScenarioInfo starts with an open brace - the [ - and then moves to a new line. So most of the tags are the same, it's a matter of how they would be read. That might be difficult. It's not hard to manually construct the file by copying one from somewhere and simply replacing everything one line at a time, then copying the entire FrontEnd section over the one that's already there. LocoSwap recognizes it, and assuming the editor loads it (there is a Scenario file in the right place already), it should rewrite the ScenarioProperties file anyway. It might be possible to create a conversion utility, however, and even so there might be very few scenarios needing it, so it may or may not be worth it...
Hi folks. I'm having issues locating a certain few assets within locoswap that are definitely installed and showing in the railworks folders. I'm looking for the Ocean Liner Express Mk1 FO as shown in the image below. This is not showing in the Locoswap list but is showing in the assets folder within Steam. Locoswap Railworks assets folder However, Locoswap appears to be looking for an xml file and it appears there isn't one here. I'm also having the same issue trying to find the WCRC_Named folder in Locoswap as it can be found under assets but not listed in Locoswap as it's needed for the same consist. Once again, any help would be appreciated.
Locoswap sees *.bin files as *.xml - same as TS Tools Not sure why it does not see the vehicle in the second picture. Try placing the coaches on a section of track to see if they have installed correctly.
Yes, there was an XML syntax error in the blueprints, I warned AP some months ago and it was fixed. Same for the 317. Just redownload and reinstall I have PMed Nick Y to check on his problem.
Ah, very good. Mine were downloaded last May. Those are a problem then? Might have to recheck the 317. Not sure offhand when that was fixed.
My AP coach packs are up to date and the items I am looking for in both scenario consists are 3rd party reskins not part of the AP packs.
That explains why the 319 does not show the one unit. I must update. Can keep my other scenario copies anyway,
just checked and 319s show perfectly fine for me Same for the 317s show perfectly fine checked the same scenario Nick Y and they are showing up for me fine in locoswap As peter suggested have you tried placing one on the track to ensure it is installed correctly ?
To be clear, the MTO was not appearing for swapping in my install. Will have to fake the install to manually add the updated vehicles while keeping the older scenarios for v1 of the weather pack. Whee. I might not have installed the 317 yet. Have to check. Have the UKTS ones anyway.
As you can see all shows perfectly fine for me. Don’t know if others have issues as well but appears to be working fine
So am I right in saying that any of the scenarios which now show in the different font, ie the ones in AP packs cant be edited and saved as each time I try and save it says scenario.xml error
If you are referring to an error upon scenario loading in TS, this can (I think!) be overlooked by pressing F2, then clicking Cancel.
If the missing item is important to the scenario, like the Player Train, then it won't work. Again if it is something the player train follows then it might not work
No I mean in locoswap when I try to save them scenarios I'm getting a scenario.xml error , it also won't let me delete any scenarios. Thats on the latest patch 1.5. I cant remember the exact wording for the error as I'm at work but it was something like check scenario.xml file for read only or something, the ap scenarios are all showing with a different font but I reinstalled 1.4 and its still coming up with the error but the scenarios are written in normal font. One was snow joke I think in cross city. Cant save it or delete it .
It says access denied while trying to write to scenario files. Please check that scenario.bin and scenarioproperties.xml are not write protected. Edit. so I went in and unticked read only in the content folder the routes concerned and now it appears to work, should the contents folder be read only?
https://easyupload.io/0mqqgh the debug file says it's Malformed?,but not which line,it doesn't show in route list frankoi1337 torfmeister
Have you copied your content folder to the current drive - say like when reinstalling? I did that once as I reinstalled the game on a new drive and everything was Read Only Obviously that does not work for editing as you are changing something.
If the route shows correctly in LocoSwap, then this message you see in the debug log isn't a problem.
Is there a way to swap sounds on stock using this? for example, a reskin of a 4 wheel wagon that i have, uses default sounds, but say if I wanted to swap them out for AP 4 wheel sounds, is it possible? Cheers.
No. Locoswap is like TS Tools as it enables you to replace something you don't have with something you do in Scenarios It does not change any of the files associated with the stock.
I've moved it from the default location but every time I try and untick read only it just reverts back and I dont know how to change it so it doesn't, tried every suggestion and nothing is working, this has only happened with the latest locoswap as it now shows the scenarios in ap files in italic and its them I cant save. Had to go back to 1.4 for now
LocoSwap showing scenarios in .ap is just an additional feature, you can safely move to 1.5.1 and just ignore the italic scenarios if for any reason it doesn't work for you. If you wish to modify such scenarios, first clone them from the Build section of TS, then they will show in LocoSwap as extracted scenarios.
They can also be cloned in Ts-Tools if you have that and don't want to open the game just to clone. Note it will enforce a unique scenario name if you do that, however, and you would have to extract them first.
It adds a Unique Hex Number as you cannot have two with the same but you can call the scenario anything you want. A Scenario on London to Brighton is LB League Cup Special which I cloned and changed the traction
My experience in Ts-Tools is that you have to have a unique name even with a different hex number. I wonder if an older version did not enforce that.
Just tested this on the latest version of loco swap (just keeps getting better) and mine done the same as y ourself with the HEX number.
Any ideas guys - when I select a particular route that was fine previously ( Bromsgrove-Manchester-Sheffield) LocoSwap instantly does a CTD,
Well I have reinstalled the route and it seems to work now so maybe it is very sensitive to something it thinks was corrupted. The only changes I made was to use LS to change a loco in another scenario
When this happens, quickly make a backup of the debug.log (because it will be erased at the next startup) and send it to me!
which is EXACTLY what 749006 said. Why do you have to disagree with everyone when you quote EXACTLY what they said.
I should have phrased that better. I was merely demonstrating it, agreeing that it does not create a unique name. Apologies if that came across as if I was disagreeing.