Route London Overground Suffragette Line - Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Mar 14, 2024.

  1. temple7d

    temple7d Active Member

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    Has anyone figured out how to shut the saloon lights off? Have checked all through the DMI screens.
     
  2. Jon B

    Jon B Active Member

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    The best surprise on this route for me so far is the level of detail especially the signage around the stations. Really adds a lot to the immersion. One thing though, The row of shops over the bridge just before Walthamstow QR (eastbound) should not be shop fronts and clearly looks wrong. Please fix that as it stands out every time now! Great work though DTG! Maybe in time you could add announcements and the rest of the North London line!
     
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  3. Spikee1975

    Spikee1975 Guest

    This is easily the best looking TSW route so far... a huge step. The small routes have it, it seems, my top three being Goblin, Blackpool and Niddertalbahn now, followed by Salzburg, Bernina and Vorarlberg.

    I also see improvements in texturing and baked shadows, all the stations look very believable and lighting is grand!
     
    Last edited by a moderator: Mar 21, 2024
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  4. trainboy#3152

    trainboy#3152 New Member

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    the fact that under the class 710 label it says goblin line really annoys me, I have nothing against the name goblin, but the lin bit of goblin is for line, so goblin line is basically calling It the gospel oak to barking line line
     
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  5. jack#9468

    jack#9468 Well-Known Member

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    It avoids confusion to those who may be unfamiliar with the term.
     
  6. YorksAndy

    YorksAndy Active Member

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    If they are going to extend the map to allow this, can they extend the OHLE & 4th rail into Upney / Upminster & Dagenham Portals, as currently you can’t send electric stock through Barking in the editor, as it can’t complete the journey. Shouldn’t take too long for someone to modify the track in these areas, as they way outside of the playable area, but would allow people to create a fully stocked station at Barking.
     
    Last edited: Mar 26, 2024
  7. hand92

    hand92 Member

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    STEAM on PC
    No luck with this line after my crash problem with the signal files, I cannot unlock the mastery rewards despite the 80kmhh and 2 playing times
     
  8. stujoy

    stujoy Well-Known Member

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    I have to update my earlier comment about cab textures as when I played the route last night the same textures (some text on the dashboard) was perfectly fine and in line with the rest of the higher resolution textures, so must have just been a texture loading issue when I saw them a bit blurry on a previous run on release day. Odd that that should happen.
     
  9. thekkfiveo#9372

    thekkfiveo#9372 New Member

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    There are some passengers falling on tracks in Leytonstone High Road westbound.

    [​IMG]
     
  10. KatiaBLR

    KatiaBLR Well-Known Member

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    i had the exact same problem on a westbound service yesterday.. although i must say it's the only major bug i've come across so far

    i'm really enjoying this route, very detailed and immersive with a full timetable.. wish so much i could say the same about the upcoming Fife Circle
     
  11. sam5166

    sam5166 Well-Known Member

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    Oh so I am not the only one? I was doing a westbound service and nearly hit a passenger who was walking across the tracks at this exact same station. I honked the horn but didn't hit him and when he got to the eastbound track, he disappeared.

    I didn't know DTG added a feature where players can nearly hit passengers with their train......
     
  12. Mikey_9835

    Mikey_9835 Well-Known Member

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    Does anyone know how to recover the 710? I can't apply power and I've tried everything I can think of and pressed almost every button in the cab and yet I can't get it to reset and take power again.
     
  13. cjp#8580

    cjp#8580 New Member

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    I have noticed at one station the train info board on both platforms are displaying train in the wrong direction so if you are going towards barking Riverside it said gossple oak and towards gossple oak ot said barking Riverside on the platform other than that a great dlx
     
  14. jiroo#5329

    jiroo#5329 Member

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    I have to say this route has the best scenery so far from DTG :)
     
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  15. quickylolll#6925

    quickylolll#6925 New Member

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    Are u gonna replace the route maps with the other named overground line Windrush line suffragette line etc?
     
  16. joffonon#1689

    joffonon#1689 Well-Known Member

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    Yes, I noticed that at Leytonstone High Road. PIS boards need to swapped to the other platform.
     
  17. mldaureol2

    mldaureol2 Well-Known Member

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    This is caused by passengers exiting Eastbound services on the incorrect side and then ending up on the track.
    Mike.
     
  18. Dion Flannery

    Dion Flannery Active Member

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    Purchased the route yesterday and have been enjoying it so far! However, there are texture/graphical issues on the Xbox Series S. I was doing a run from Gospel Oak to Barking Riverside in the winter morning. When I arrived into Riverside, The lighting started to flicker when I moved the camera around then I noticed the Textures around the train and even AI and the Station decided to Disappear! I have seen a few other people on here comment about the textures so this is something to look into. Apart from that, lovely route, keep at it Dovetail!
     

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  19. Dion Flannery

    Dion Flannery Active Member

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    Same issue on Xbox Series S!
     

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  20. jamster47

    jamster47 Well-Known Member

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    This really is an excellent route DTG and thank you to all involved. I hope you can make the c2c/LTS one day with this level of detail.
    Barking looks amazing!

    Some feedback for hopefully a future patch, door interlocking already mentioned several times. Really needs correcting.
    I have also found that when I close the doors, the sound for the button to close the doors plays for three times rather than just the once.

    Pylons: I know I have raised this a few times and am disappointed the same old and not very visually accurate pylons are present. However, appears a bug as most pylons are showing no lattice detail unless you are right next to it. However some pylons are showing more detail from further away. I thought it might be my set up but all the streams on YouTube show pylons with no lattice iron work from. A short distance away. Also no wires between pylons anywhere.

    Apart from those very minor points it’s all amazing. Had a great drive from Gospel Oak to Barking Riverside in VR tonight. So immersive.
     
  21. TrackingTrains

    TrackingTrains Well-Known Member

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    I often get this on the PS4 with the 700. Also sometimes with the SEHS electrostar, and the 801. Seems to be the more detailed the train, the more graphical problems. Unfortunately probably a memory/processing power thing. Surprised it occurs on the PS5 though!
     
  22. OldVern

    OldVern Well-Known Member

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    All good so far but I too encountered the suicidal passengers at Leytonstone High Road. This really does need to be addressed.
     
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  23. kmg#2367

    kmg#2367 Member

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    Have completed 20 services but the trophy on PS5 hasn't popped.

    Does anyone know if this is 20 710 services instead and is this separate to those in journey mode?
     
  24. OldVern

    OldVern Well-Known Member

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    A couple of thoughts on physics after watching the DadRail stream and with a nod to the real 710 Captain who has been posting his feedback.

    Personally no issue with the braking performance, was able to slow down and stop comfortably- even Step 1 seemed to be biting quite well. If anything to me it’s the acceleration which needs to be pegged a bit. I also noticed during the Test Track introduction, despite the 75MPH top speed, there seemed to still be plenty of acceleration curve left after topping that.

    Also pick up on what Richard/DadRail mentioned about door interlocks. Releasing the doors while the train is moving should never result in them coming open. That is a major wrong side failure in the real world. While the traction interlock is engaged no matter how many times you hit release, the doors should neither release nor come open. If for some reason a door did open of its own accord while the train was moving (thinking back to the beloved Class 155’s), the traction interlock would operate then and immediately stop the train. But that again would be due to a major mechanical or electrical fault. Passengers would be detrained at the next station, set out of traffic and ECS back to the depot and quarantined for technical support staff and (these days) RAIB personnel to do forensic checks on all the systems.
     
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  25. stujoy

    stujoy Well-Known Member

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    One thing I have noticed with the automatic closing of the doors after 45 seconds is that when that happens on an AI train, which it does at most stops due to how well AI trains keep up to the speed limits between stations and this arrive at stations early, as soon as the doors close they open again. This will repeat until the departure time in cases where a train arrives very early.
     
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  26. Mark Moreton

    Mark Moreton Well-Known Member

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    Thoroughly enjoying my time with this. It’s honestly so l nicely detailed that I don’t think I’ll get bored with the timetable for a long time.

    Currently sat on the ECML bench watching the world go by, very peaceful.
     
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  27. Subway#2400

    Subway#2400 Active Member

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    I already drove a few services on this route and I must say that I'm very pleased by its quality :D The scenery is full of details; it's a Niddertalbahn level of detail ! I like how the devs managed to recreate a realistic atmosphere, this even goes to making people actually seem busy at stations :

    20240323162220_1.jpg

    I also particularly like the atmosphere of the route with realistic tracksides, reflecting the "compacity" of a railway finding its way through a big city like London and its suburbs :

    20240323161412_1.jpg
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    The Class 710 Aventra also is a pretty good reproduction of a modern-day EMU. We already have the feedback of some train drivers about it, which seem to be positive ! The handling is good, the sounds are good, and its modeling seems perfect. I also like some details like the door sliding animation being more accurate, or the windshield wipers already activated at the start of a service when the weather is set to rain or snow. There still are some quirks such as being able to open the doors while the trains moves, I'm sure this will be fixed ?

    I'd like to focus a little on what makes train driving more interesting and skillful, which is wheelslip. The behavior of this Class 710 is a step forward for a TSW rolling stock with working anti-slip and anti-skidding automatic protections. While I think bad weather and low rail adhesion still doesn't have an impact big enough on the train behavior to accurately reflect reality, I'm pleased to feel its driving more closely to what I would expect IRL. Being light, EMUs slip very easily as demonstrated when this Z50000 leaves the tunnel and goes into wheeslip as it can easily be heard (at 2m55s), just because of some rain : https://youtu.be/34CFmIZoa0U?si=gdpAwChIP_4c2zs_&t=325

    Modern EMUs heavily rely on both their driver and their computerized traction control system to avoid wheelspin or skidding, also as demonstrated in this BR423 video (starting at 42m18s) : https://youtu.be/E5Y44su4Zj8?si=3_b2uwt8VVJNH0Dx&t=2538. Just look at the DMI (left screen) and see the train anti-skidding in action through the tractive/braking effort automatically going down on some bogies during slowing or accelerating (best watched in 1440p or 4K to get all the screen and gauges details).

    The Class 710 seem to have its systems correctly simulated in TSW, which is nice : the braking and tractive effort seem to be properly regulated and do seem to show a correct behavior (no wheel lock-up or weirdly spinning like crazy). The driver's head camera also shakes, which add to the feeling of the train. To be even better, I'd perhaps like a little more slip in low adhesion condition, and some random patterns of adhesion (some areas being more slippery than others, the driver having to be constantly focused and careful). The icing of the cake would be hearing the axles slipping/skidding but I think this is not feasible due to the way trains are modelled in TSW.

    So congratulations to the devs for this route, it's really good ! :)
     
    Last edited: Mar 24, 2024
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  28. SteveRail

    SteveRail Well-Known Member

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    So after a combination of the disappointing Fife Circle preview & the good reviews I took the plunge and I have to say, what a very well done route.

    Nicely modelled train, scenery very well done on the whole and pretty recognisable as being an urban London route.

    Feels pretty busy with the combination of 710s including the services to Stratford at Gospel Oak & pretty regular freight services.

    Haven’t tried any services in rain/snow or at night yet but so far, fair play to DTG on a pretty good job.

    I do still think the announcements would top the route off beautifully, so I do hope this is added further down the line.

    Also so much prefer accurate route maps at the stations, great to see the actual overground route maps, rather than generic ones just covering the route itself, please make this the norm.
     
    Last edited: Mar 24, 2024
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  29. Sharon E

    Sharon E Well-Known Member

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    As is my practice, my first run on any route is a freight. Great way to learn it without having to worry about stopping. Well picked 4L64 Daventry to Tilbury. Got to my stopping point at Ripple Lane signal 807 tad early so had to wait until 10:37.30, ok. Then I got a "wait a moment", then another "wait a moment" and this one has lasted over 10 minutes without the service ending. If you open the task menu, stopping at that signal is the last item. Think that someone who designed this service forgot to check some box or other so it would end.
     
  30. RailFan97

    RailFan97 Active Member

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    In my view this is the best route in the game so far. The scenery is really immersive and it’s a great train. I really hope this is the first of a few of the Overground routes. I’d love to be able to swap platforms at Gospel Oak and drive down to Stratford or Clapham Junction/Richmond.

    Two minor issues I’ve found:
    - The train does not move if the DRA in the non-active cab is activated.
    - 2J25 21:37hrs Gospel Oak to Barking Riverside is incorrectly labelled as an ECS from Gospel Oak to Upper Holloway.
     
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  31. OldVern

    OldVern Well-Known Member

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    They definitely need to change that ridiculous second stage of Level One mastery. Tried it spawning a 5 car Class 801 at Riverside. After traversing the scissors crossover at a silly speed and leaning over on the viaduct, I got to 78 MPH before catching up to the 710 in front and ending with a SPAD.

    Sorry to tag DTG Matt but this is just a silly thing to have in a serious simulation. Give us something more realistic and achievable.
     
  32. Tigert1966

    Tigert1966 Well-Known Member

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    I actually quite enjoyed it. It’s a gameplay element. It could be argued that achievements, medals, scores and collectibles are also not part of a serious simulation but they are all present.

    I don’t know as I’m not much into Steam Trains but what about Speed records set in the past. That was pushing trains beyond their official limits. Although doing it in an EMU through London is not as spectacular.

    Anyway - I thought it was fun working out the best place on the line to achieve the speed. I’m pretty sure I did it by just flooring it out of Barking Riverside. You then get a 2nd attempt somewhere down the line on a long downhill.
     
  33. all aboard railways

    all aboard railways Active Member

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    I have also seen so many NPC issues they have been a issue for a long time now most of all coming off the train and standing in front of the doors in a bunch and not moving and also had run over 2 of them of the overground route and a new NPC bug going onto the train then to turn around like they going out and then back in like in circles like on a treadmill even go though the doors when closed dovetail need to start to listen to the hard truths of the NPC issues they need to isten to long time TSW Players and streamer like myself to understand there is so many routes with this issue and need to be looked into fixing once and for all not just put a band aid over it
     
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  34. spikeyorks

    spikeyorks Well-Known Member

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    Quite severe bridge clipping on the District line as it passes under the flyover south of Barking. :o

    4d9648f8-79e3-4f7f-a9d0-c3ea73542f26.jpg eee2bca6-050c-42ba-87af-e777b7b3e251.jpg
     
    Last edited: Mar 27, 2024
  35. OldVern

    OldVern Well-Known Member

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    That was done with explicit permission and authority from the parties involved. The Civil Engineer would confirm the track was fit and where the attempt was to be made. The Chief Mechanical Engineer would assent to the train being taken beyond the usual operating limits. Signalling department would need to ensure a clear run given for the attempt.

    I do believe when Mallard achieved its steam world record, it sustained considerable damage to the running gear as a result.
     
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  36. Sharon E

    Sharon E Well-Known Member

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    I did not think I would enjoy a stopping route at rather low speeds, nut I am really loving running this. I have to add my thoughts that this is probably one of the best routes on TSW.
     
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  37. KatiaBLR

    KatiaBLR Well-Known Member

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    that was my thoughts exactly going into this, i rarely enjoy short stopping routes like this (such as Glossop, it's a very well made route but i never touch it now, just not my kind of driving) but for some reason Goblin really draws me in, i thoroughly enjoy it and can see it will become a route i go back to again and again.. i think it's the amazing attention to detail and the fact the route feels so busy and alive with services (which are the two things that have completely put me off Fife Circle, which is an absolute shame as i couldn't wait to drive that when it was announced)
     
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  38. OldVern

    OldVern Well-Known Member

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    Still enjoying but must admit westbound, when you're plodding through that long 30 MPH PSR it does get a bit "Are we there yet?", ish.
     
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  39. neilwatson2007

    neilwatson2007 Member

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    I think this is a very fun and enjoyable route, plenty of services for the size of it and a good mix of passenger and goods trains.

    Only one criticism is that when i do a run from one end to the other, on the return the passenger numbers disappear and eventually you pick up nobody on a whole run which for a London based railway is not natural at all, it needs a costant stream of passengers at all times, apart from that a cracking route
     
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  40. spikeyorks

    spikeyorks Well-Known Member

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    Crikey its even worse coming into Barking from the North.
    Looks like someone forgot to check the dimensions of District line stock.

    a0ac67e9-8500-425f-9154-952320e9dfea.jpg 7bc84955-a309-424d-a700-0c25ebc43777.jpg
     
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  41. grez#6195

    grez#6195 New Member

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    At gospel oak, in the ticket hall, the sign to the platform on the left say “trains towards gospel oak”. This is wrong as you are standing at gospel oak station so can’t have train towards it. Should say towards Richmond and Clapham Junction
     
  42. phillip.good

    phillip.good Well-Known Member

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    This is apparently a core issue (it happens with other routes too) but it is a major issue in terms of this particular route with it's back and forth as a major selling point.

    Please can this be fixed in core as a priority?
     
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  43. traindori

    traindori Well-Known Member

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    Does anyone know why the brakes only sometimes squeak when the 710 is stopped? I have now done several runs (timetable) and they no longer squeak. At first it was like that.
     
  44. gm3161

    gm3161 Member

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    After a lot of time wandering around I’ve competed all the route tasks but the BKG: Job Goblin Silver trophy on PS5 doesn’t seem to want to unlock.
     
  45. Ben_Broomfield

    Ben_Broomfield Well-Known Member

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    Solid release - really enjoying my time with this route!

    The Class 710:
    The 710 is a real fun drive although i think we need a more highspeed route to really allow it to use its legs!
    Modelling is grand with no real issues on this front, as are the sounds.

    Only real issues ive come across are the lack of Vigilance & DSD alarms. None heard so far and your able to happily walk about the train keyed in on forward and no alarm will sound! Also these safety system sounds do need to be a bit louder!

    Also had some really noticeable disappearing rain on the windscreen during large build-ups.

    Is the neutral sections functional at all? Couldn't seem to see anything going on?

    The Route:

    A really solid and stunning route. Love the lineside details throughout; a lot of time, care and attention has been given (a particular dev should take note ;)) - which does set the new foundation for route standards.

    Stations are really well done, although (sadly) dont take much notice on the details as im always in the cab!

    I've noticed a distinct lack of Morpeth Boards. Not sure if this is by accident or if the route doesn't have many? As ive been caught out several times by large speed changes, without no prior warning. (I drive without all the assists on the HUD).

    Services are grand with alot going on within a small space - really well done!
    Freight services are occasionally running around with hazard lights on though!

    Some Bakerloo AI wouldn't go a miss on the LUL section at Barking (even though the stock isn't prototypical - just would add some atmosphere)


    A solid release that's really set the bar in route standards - please dont let this bar slip! :)
     
    Last edited: Mar 28, 2024
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  46. 6233Jess

    6233Jess Well-Known Member

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    Bought this route this morning, really loving it so far. Wasn’t particularly expecting to as it’s not my cup of tea, but it definitely feels like a step up in quality.

    I love short little stopping routes like this which run end to end, even better with a very busy timetable and it’s nice to see quite a lot of freight along the route.

    I think the spotting location for the East Coast Mainline is a very nice touch and I for one would love to see this appear in more routes where applicable.

    Another positive is the sky & lighting. It looks somewhat different to previous routes, and certainly makes early morning and evening services that more enjoyable.

    My only issues so far is that the performance around Gospel Oak seems to take a little hit. I still average around 30fps, but with the rest of the route running pretty stable 60 it makes it more noticeable.
     
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  47. 6233Jess

    6233Jess Well-Known Member

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    The route releases since TSW4 keep crashing on me and it’s really very frustrating. I’m talking specifically the ECML and the Goblin line.

    I like to drive service mode as authentically as possible, meaning rather than completing a service and returning to the menu, I prefer to chain services and runs together. An example of where this isn’t possible is the Goblin Line (and the previously mentioned ECML)

    I load up a service, drive from Barking Riverside to Gospel Oak - No issues.

    I await departure on the return trip back to Barking Riverside - Again, no issues aside from the previously reported bug of no passengers appearing on the return trip.

    However between Barking & Barking Riverside on the return trip, the game always crashes. The same happens between Upper Holloway & Gospel Oak (If I originally started at Gospel Oak)

    I am running on Xbox Series S, and have no issues running back and forth on older routes such as Birmingham Cross City or Glossop.

    (* Whilst this isn’t the thread for the ECML, I also experience the same on that route, either between Retford & Doncaster or Grantham & Peterborough on the return trips. I thought I would mention that in this same post to avoid essentially duplicating my comment onto two separate threads *)
     
  48. joffonon#1689

    joffonon#1689 Well-Known Member

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    There are some incorrect stop signs at Barking station (PC, Steam):

    At the western (London-bound) end of platforms 7 & 8, the 10-car stop sign should say Class 720, not Class 357 (the 357s are made up of 4-car sets). Also I'm not sure if the Class 357 sign at the bottom is correct, since there's a 12-car stop sign at the top and a 4-8 car stop sign further back down the platform.

    At the western end of platforms 5 & 6, the 10-car stop sign should say Class 720 above the 10.

    At the very western end of both 5&6 and 7&8, there are stop signs on the platform ramps. I don't know if they're there IRL, but they don't seem to serve any purpose as there are stop signs in the correct places further back down those platforms.

    On platform 7, there's a 4-car stop sign up on high. I don't think this is meant to be there at all, the Class 357 stop sign is correctly placed at the eastern end of this platform, and it's not a Class 710 stop sign (again, correctly-placed at the eastern end). There is a correct Class 710 stop sign in the same place on platform 8.
     

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    Last edited: Mar 29, 2024
  49. joffonon#1689

    joffonon#1689 Well-Known Member

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    This isn't true on Steam, Leyton Midland Road is fine. Did you mean Leytonstone High Road, where the PIS do indeed need to be swapped round?
     
  50. DJsnapattack

    DJsnapattack Well-Known Member

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    Brake into step 2 or 3, Reverser to off, Master Key out. then setup cab as normal.
     

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