Long Island Rail Road - An Unfinished Route?

Discussion in 'TSW General Discussion' started by ZeenozPlays, Nov 30, 2021.

  1. mrchuck

    mrchuck Well-Known Member

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    I hope they’ll do the Babylon Branch in a future update for the Lirr on TSW 2 with a m9 locomotive maybe include the Babylon Branch with the m9 locomotive as a bundle.
     
  2. mrchuck

    mrchuck Well-Known Member

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    I hope we’ll get the m9 locomotive or the dual mode diesel locomotive for the lirr route along with the port Jefferson or port Washington Branch on TSW 2 at some point in the future.
     
  3. stujoy

    stujoy Well-Known Member

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    Do you ever get the feeling you’ve read something somewhere before? And these are just the posts from this thread.
     
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  4. OldVern

    OldVern Well-Known Member

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    Indeed! People can "hope" all they like, but DTG haven't done a route extension yet for TSw and no indication that's likely to change.
     
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  5. Mattty May

    Mattty May Guest

    You could argue Riesa Dresden had one, but yep, no suggestion ever that route extensions will happen.
     
  6. PegasusLeosRailwayFanatix

    PegasusLeosRailwayFanatix Well-Known Member

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    This is how LIRR Route suppose to sound like, in terms of the city ambient and atmosphere, and the sounds of the train and track noise and how there are more than one train running


    Also In game Woodside is wrong in comparison to the real station as you can see here
     
    Last edited: Mar 1, 2022
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  7. redrev1917

    redrev1917 Well-Known Member

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    This route & Oakville just need withdrawing from sale and pretending they never happened. Both routes had so much untapped potential and promised so much but badly executed.

    The amount of work required on LIRR IMO would be not far off from starting scratch and building a whole new route and ultimately what is going to generate more sales?
     
  8. cActUsjUiCe

    cActUsjUiCe Developer

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    Agreed, but the trackwork is mostly solid though
     
  9. PegasusLeosRailwayFanatix

    PegasusLeosRailwayFanatix Well-Known Member

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    In-Game West Side Yard Sliding is also Wrong Compared to Real lIfe as you can see from this picture at night
    [​IMG]
    Heres in game which is so wrong and ugly
     

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  10. PegasusLeosRailwayFanatix

    PegasusLeosRailwayFanatix Well-Known Member

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    upload_2022-3-1_20-51-41.jpeg
    Where are the city skyscraper?
     
  11. PegasusLeosRailwayFanatix

    PegasusLeosRailwayFanatix Well-Known Member

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  12. malikrthr

    malikrthr Well-Known Member

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    Some of the city skyscrapers were under construction when the route was originally released. It would be cool to see the Preservation Crew revamp the route with more scenery. I agree, the track work for the most part is solid and does not need much modification, but it really needs to feature more train traffic and the route should be extended further.
     
  13. stujoy

    stujoy Well-Known Member

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    It’s not wrong, it’s just a limitation of what can be achieved in the way that routes are made. It’s a representation, not a reproduction. If there was an infinite amount of research time, an infinite amount of dev time, and an infinite amount of processing power in an Xbox then you could have a completely accurate depiction of the entire New York area. And you would not be able to afford to buy it. Could it be better? Probably. Could it be like you want, accurate in every way? No, not at all, ever.
     
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  14. tallboy7648

    tallboy7648 Well-Known Member

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    TSW is a game that has "Highly accurate recreations of routes and locos." I've been to Hudson Yards and the northern end of the highline many times which is right next to the LIRR west side yard. Even during the time the route is set it is modelled wrong and inaccurately. It's the cold hard truth. Considering that this was the second american passenger route for tsw at the time it released in 2018, I wouldn't have expected them to model the entire New York City Borough of manhattan or get everything right. But it would have been cool if they at least got some skyscrapers modelled correctly which wouldn't be a "limitation"
     
    Last edited: Mar 2, 2022
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  15. malikrthr

    malikrthr Well-Known Member

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    I agree, I am glad we have a route in any way that it is represented. In terms of route creation, it may have been a limitation at the time as this was one of the earlier TSW routes. Other TSW routes developed around the same time seem to seem to have greater levels of detail and extend further (approximately 30-40 miles) The LIRR route created in TSW is approximately 26 miles in track distance. I estimate the longest TSW route to be approximately 50 miles in track distance. When LGV was released, I remember hearing that the devs came up with a more efficient route creating method (topographical DEM data generation and more efficient asset creation). With the advances that have been made, I don't see why Metro North is limited to 28 miles while other recent routes are nearly double the distance. It would be great to see if the Preservation crew could revamp the LIRR route as it does not feature the busy commuter train traffic that is shown in real life
     
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  16. tallboy7648

    tallboy7648 Well-Known Member

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    The reason why we don't get the full electrified section of the harlem line is because of the scenery particularly in Manhattan according to dtg. It's a shame tough that the full potential of this route won't be reached with the route behing a rehashed lirr in which the main line will end where the line doesn't end in real life and doesn't make sense to end it there. 5 years on and we still get routes in which the full line is around 50-60 miles but we get less then half of that. I hope we don't have the same excuses 5 years later because by that time, dtg should've made the necessary advancements to give us more passenger routes with those lengths
     
    Last edited: Mar 2, 2022
  17. solicitr

    solicitr Well-Known Member

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    Perhaps for the very reason discussed here- they do want to model the Manhattan skyline fairly accurately this time around, and that means a LOT of work. "Miles" is a statistic heavily affected by "scenery density per mile;" it's not hard to make Sherman Hill or Clinchfield or LGV long, because there isn't that much detail to make.
     
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  18. NateDogg7a

    NateDogg7a Well-Known Member

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    I agree. It's one thing for LIRR to have broken signalling and too few trains, set in a depopulated city lacking many buildings. Maybe still not acceptable, but perhaps understandable as a product of the past. It would be quite another for MNR to released with all of the exact same problems. I think DTG knows this, which might explain the shorter route and longer time spent working on MNR. I think Matt even said that because this route mostly uses in-cab signalling, they have to get that part of the route right. So far none of the ATC/ACSES routes have been done right (although NEC-BP is getting there). So, I think there is reason to be hopeful.
     

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