Thank you for the confirmation, many if not all told me that I am the stupid one using the train brake (red handle) withthe Dynamique brake, but that is what I understood back when Sherman hill came out that we have to do. so is it the locomotive brake that is to be used with Dynamique brake
youtube is free, ISP is not, and they control what you access :-( beside written instructions are 100000000000 times better than any video
It's only a waste of time if there's part of the route that's never used. And no company is going to pay its employees to develop half of a route that's never used. Look at it this way: an unbroken A to B route gives you two possible services. Add one break in the middle and you now have six possible services. Add breaks at the 1/4 and 3/4 points and you now have more services than I'm willing to calculate while sitting on a bus. It's about variety. You may want full-length A-B runs only, and that's fine, but you can find complaints elsewhere on the forum about that very thing. If the makeup of a particular route doesn't suit your sensibilities, then choose another. There's plenty. But it doesn't help you to complain that DTG is objectively doing something wrong simply because you don't happen to like it.
I am sorry but I do not understand your math and you get 6 from a split of one, in my book it make 2 I do not want all, but more to real life, like i said previously, if a run is to go to Hysteria, then ok, but if it is a run that is going to the end, do not cut it let it go to the end
For the most part, most routes use most of the track that is in game with a few exceptions.... -Oakville has all that industrial trackage that isn't used. -Sherman Hill has track 3 from the summit to Cheyenne but it wasn't finished b4 the routes release. -AFAIK, no services use track 2 on Cajon pass from summit to the base of the pass, not sure why. Also the crossovers from the Palmdale cutoff to the BNSF line are not used either.....
M-BARLAC5-04b uses track 2, came across it in the "Sorted" chapter of the journey and was a fresh challenge in the SD40 and it was a very pleasant surprise.
Long route with A & B points at each end = two different runs, A --> B, B --> A Long route with A & C points at each end, plus a B point halfway = six different runs: A --> B, A --> C, B --> C, C --> A, C --> B, B --> A
how do you get A to C, when on a railway, it is always A to B, there can not be anything else like on Cajon Pass, it is San Bernardino (A) to summit (B), or Barstow (A) to Victoriaville (B), Hysteria (A) to San Bernardino (B), where can you have C
Agree, it feels like a major part of the route game play was held back for a paid DLC. BML had a section of track with no services included, although this was utilised by a layer added for owners of GWE which seems a bit fairer. Whilst on the subject, has any one discovered the freight service on DRA which runs down the (the otherwise unused) avoiding line which Matt said had been included in the revamped timetable?
Wasnt held back - though I can see how it might look like that. I didn't build the main timetable, I fixed it up and then updated the F7 services and spread them around a bit. No idea why I didn't do the same on the other ones tbh - just stressed I think!