i’m no expert on optimisation and blurry textures, but a thought i had was. would it reduce the issues to make watered-down AI stock, specifically with lower resolution interiors, that when passing a player wouldn’t notice but would take up less space in the memory pool? for example, an AI 350 that has more blurry maps and seats, which is normally a problem but if it’s something that you’ll see for 5 seconds, there’s no need for it to fill up the texture pool. it would also ensure that the exterior of the trains is not affected by blurring, only the interior through choice