Hi everyone, The timetable is getting pumped with freight at the moment. When my current layer is finished (mostly a combination of KWG/DRA/LFR stock manifest services with the RP Vectron and Dispolok 182), I plan on getting it cooked and packed for the first time. I do however have an important question: there are a lot of shunting services that require specific moves, coupling, uncoupling etc. I am experiencing more and more issues when simulating with PIE when I happen to start the simulation at a time where such a service is in the middle of an instruction to (un)couple or move to a specific shunt signal. It seems the simulation is started from that point and routes will be dispatched at that moment instead of having an overview of which signals are in what state, based on the datatrack. This results in services getting stuck in front of a closed shunt signal because the dispatcher is unable to clear a route from the specific location the service is. (e.g. the dispatcher CAN dispatch a certain route from a main signal, but is unable to do so if the train has already passed that signal and is in front of a shunt signal). I'm getting more and more anxious that this will result in a crooked timetable when playing in game, because there are so many shunt services that might break the timetable because it starts at an inconvenient time. Do I have to worry about this? How do others deal with this? The only solution I see is dispatching every shunt service from shunt signal to shunt signal with a lot of 'stop at's' and 'go via's'. But I have even seen it happen on regular services getting stuck in front of a shunt signal after leaving a portal... With PIE I can sometimes get the timetable running again by using the option to toggle signals via the map (there's a console command to enable that), but sometimes that leads to simulator crashes and is not available in game so it's not really a solution. I have a feeling that the MSB route is also not very optimised network wise, as I am unable to choose certain routes that should be available because there are tracks available. It's just that the route was not set up properly. Any insights on this issue?
For me it has always done that and thus I never was able to PIE test services apart from if they are on map or when I start the time 5 minutes or so before their spawn time. all services before PIE start on map don't start and those from portals I think all pour out at the same time or also don't. wasn't aware there was a way to have it work. For shunting around Salzburg I am yet to run into any breaking problem though just that the signals to split platforms do not work properly and the electrified turntable has a spot of no electricity. pathing issues are usually due to me setting the coordinates a bit off or not using the exact stop function
When you have modified stuff on the timetable after simulating, you have to enable 'ForceTimetableStartWithIncompleteData 1', when testing in PIE, then the services should run when they have valid datatracks, even if they start before your PIE start time. To be clear: my issue isn't that the timetable doesn't simulate in PIE or that some paths are not working. It is that functioning paths break when starting the game/simulation when they are in the middle of certain shunting moves.
Yes, the BR 204 provides 26 player services, both around Aschaffenburg (Hbf <> Hafen) and Lohr. There is a variety of mainline running and shunting operations.
As soon as I'm able to get it cooked and packed. I'm encountering issues getting that done, especially since cooking & packing seems broken now in the editor.
Can you used the BR 425 from HRR because of the correct TOD2 Lightning and the Updated PIS Mod for This Train and the 146 and Dostos from Frankfurt Fulda?
I want people to be able to use the timetable without mods, so I'll stick to the BRO 425. Making the timetable dependant on another mod increases the chance that it gets broken when that mod gets outdated in future versions of TSW. I use the Dostos from FTF, with the MSB 146 because the FTF 146 is giving issues at Heigenbrücken (doors open on both sides there, but with the FTF 146 in lead the doors don't open at all and the simulation gets stuck). It is giving issues because for some reason it doesn't detect the DB BR 642 RVD files.
On that 642 rvd problem have you checked the “plugins/DLC” folder and deleted the folder “MAIN_DB_BR642”? This solved my problem. There was a folder created there that didn’t need to be there causing 642 formations to disappear. Next time you open the editor I think it will recreate the empty folder but your problem should be fixed. I’ve been cooking fine with the muff dll patch.
Actually leave MAIN_DB_BR642 in the Plugins/DLC folder (you can delete it but as hebertar says it will be recreated). Look in your Plugins folder and delete the MAIN_DB_BR642 folder there. Also delete other folders that correspond with DLC that you own. They are blank folders Muff had to add to make the cooking process work.
Now why do you simply extend the MSB to Würzburg, the eastern part is missing, a few things have been completed so far, the Nahtenbacher curve to the SFS Kassel Würzburg, the BTf Rohrbach towards FRA, or should you build a complete MSB with the new Falkenberg Tunnel
I have no ambition to start building routes, I only made a timetable because I enjoyed doing so in my spare time. I would be happy if DTG or a third party developer would make an overhaul of MSB extending from Würzburg to Frankfurt, but I can not contribute to that as I lack the required skills and time to do so.
OK, thank you very much for your answer. I think this MSB is a very nice route. Why was it never expanded in 2019? It was already reported that they wanted to build MSB East, but somehow it fell through in recent years. It's a shame.
Hello, I am not familiar with modding. How long will it take to cook and pack it? The timetable looks great, I'd really love to see it come to TSW soon.
It should only take a few minutes, but i'm having issues getting it cooked (I once succeeded) and packed (I've never succeeded). I actually just installed the TSW 6 editor and hope that the new mod manager enables me to finally release it. Otherwise I'm considering abandoning the project, even if it is fully finished. I never received a reply when I reached out to DTG to get the mod released in some official form.
If you want to send me your plugin I can get it cooked and packed for you. Send me a DM if youre interested. If your timetable is properly simulated with no unfinished services it shouldnt be an issue.
Thank you for reaching out Vindicity , I'll send you a copy of the plugin as soon as the timetable is simulated again (I spotted a small mistake in one of the service PIS numbers that I corrected yesterday). I tried cooking and packing the plugin with the Mod Manager, but cooking failed again and I can't find useful information as to why in the log file. This could be because I'm not familiar enough with the internals. The timetable is simulated without any warning or error, not even a single delayed service.
The cooking is supposed to fail, you only have to pak it afterwards and you should have a working .pak
TSW 6 editor won't cook formation files currently, I'm having to use TSW 5 editor with Muff's cooking mod.
Still didn't get it to cook/pack and I must confess I've given up on TSW altogether due to the enormous amount of bugs that won't ever be solved by DTG. If I find the time, I'll upload a raw version of the plugin so you can play test it in the editor and try to cook it yourself.