I had to refund the DLC after reading this thread, because as usual many of these bugs will never be fixed. In a few months you can get this route for less than half the price, then I might buy it again. I'm going to buy Last Train Home for the money, which also came out today.
Here are a few thoughts in random order. (PC (Steam), EU) NEGATIVES/ THINGS NEED FIXING In Miltenberg there's a sign with a texture that shoun't have been visible (near where the 363 parks) The not lowering bars in some level crossing are inexcusable Stopping points being in the very end of the platforms feels wrong especially in a couple of ones that the entrance and the shed is way too far from the edge Power/ Brake handle is way to sensitive Trees LOD is simply bad The timetable reminds me of WCL. It feels way to hard to be on time even with extreme braking (did two RB88 services both with a two car train) Passengers inside the DMU appear and disappear when panning around the 2 cam Not being able to do anything for/with the too bright Ebula screen Track side is way to clean, lifeless and boring The mastery seems to be bugged (that's a first, not) Parts of the 642 that should be paintable are not (area over the windshield towards the roof) Found a collectable, a bug hotel, that was locked behind an invisible wall, gotta go back and check in what station, I know, but it was in one of the southern ones It would have been nice if the cover of the couplers could be removed/ put on by the player (correct me if it is) Although most roads feel busy there's that big one on the left of the track going southbound bellow the mid point that is completely empty POSITIVES The DMU generally looks and sounds good New sounds for the collectables and if I'm not mistaken the sunblind (?) The scenarios (based on their description) seem interesting and creative A lot of traffic on the roads, with the exception mentioned above First impressions are that this route unfortunately is near a 4-4.5/10. I don't see it ever going above a 6/10 even with a lot of things impoved. Also 642 is not showing for Niddertalbahn or Tharandter Rampe.
I absolutely have to agree here. Speaking as someone who rides the 642 daily, I think that the 642 does not accelerate as slowly as it does in TSW. It definitely isn't super fast at accelerating in real life, but it certainly isn't this slow either. As for the sounds, on some points I am joyful with how they turned out (The doors and breaking squeel in particular, can't really speak on the sounds from the cab itself) But the engine noises are just... not much like the 642. I would even go as far as to say that they sound like a mixture of newly made synthesized sounds mashed together with rehashed sounds from the 612. Comparing what we have in TSW to the sounds in the video linked below, it gets kinda clear that the sounds we have in TSW are not too far off, but still noticeably different from the real thing.
So on my end as feedback: The A/D sensitivity is a tad high. But I'm glad its not as unresponsive as in some other trains where you have to hold A/D for like 10 secs to go from 0-100. I also think that the acceleration is a little underwhelming. From a standstill it seems fine to me but somewhere after 60kph it seems to just climb the speedometer ever so slowly. The white display on the right... Yeah, enough said. I encountered to bugs: So I did a roundtrip from Aschaffenburg to Miltenburg to Aschaffenburg. When I came to turn around in Miltenberg I shut off the engine while waiting the ~20 minutes. In the meantime I changed the cab and when it was time to get going again I couldn't start the engine back up again. Tried it several times too. I then went back in the other end of the train and in the cab there it was no problem starting the engines back up again. Also I tripped the 45kph PZB limit a few times, testing purposes of course, and while I got a blinking 1000Hz and the HUD indicating my error it didn't trigger an emergency brake. I only had a traction lock so I couldn't apply power but I was still able to keep rolling. I only could reset the PZB after coming to a standstill though. All in all, I'm pretty satisfied with the route so far, which I didn't initially think I'd be.
So, I preordered this and just tested it out and I can't remember when I was this disappointed from a DLC. I have all other german content and lots of fun with it. I wrote a review on steam but before I could post it my refund went through, so I am posting it here: "Wow. Just no. Why? I was really looking forward to this, with using Aschaffenburg again and the harbor. But this isn't it. While the scenery looks mostly good to very good on this route and is well done, there's two big caveats:1. The trackbeds of the tracks used at many places have a stark texture mismatch to the underground texture that visually pops out and makes the tracks look like glued ontop. This isn't helped by the use of two different tracks, on of which looks really dated. Also, a strip of about 2 meters left and right of the track is mostly undecorated and badly textures, which really hurts since you look at it most of the time in front of you and is a stark contrast to the well done scenery beyond. 2. Everywhere you look, you got hill on the horizon, which there are trees on, that you cannot see due to the object render distance. So they look barren, are kinda badly textured and just look bad like early days. While there are lots of streets with good car traffic, there's also a lot of streets right next to the track with no traffic at all. The old area around Aschaffenburg doesn't look too bad, but needed a stronger revamp. The river banks also do not look great. The DMU is done very well and looks great. It breaks well (when is finally starts doing so), but accelerated like a brick, so barely. That may be realistic and challenging for some, for me, it's just not fun. And while other match german DMUs can be used on this route, while can this new one not be used anywhere else? Would it really have hurt to make a second livery just without the BW logo and have it sub in on other routes? Also, what's up with the **** glaring white screens in the cab where the dark mode on the left looks like light grey on grey on max setting and the right one doesn't have one at all. I don't care how proprietary that screen is, just let me turn it off completely then. It physically hurts my eyes when driving in the dark. Lastly, why even make this route. While the overall scenery is mostly quite well done, there are no, and I mean any at all, POIs or interesting places on here to look at. The services are just another start stop route. This is just boring. Do not buy this, it is not interesting to look at, boring to play, frustrating at night, and does not add to anything else, which is a staple in this game. Get Niddertalbahn instead."
Just played my first service. First impression was quite positive, the route looks better than expected and the 642 is well done. This is a major issue though and severely affects how enjoyable this route is. The rails are literally what gives the railroad its name and you look at them all the time, they just have to look good. And currently they look like an early prototype, a rough embankment pasted onto the ground. The undecorated riverbanks and the strip right next to the track are also quite noticeable, but their impact on overall perceived route quality is less severe. Other than that, I was pretty happy – scenery and stations looked decent, timetable and scenarios seem nice and draw distance and performance were quite good, too, even on my aging hardware. [Steam] Edit: the jittering red needle of the Hauptluftbehälterleitung gauge is also pretty jarring and something I personally see as high priority. And I forgot about the white display to the right as I've only driven by day, but that'll probably annoy me very much too once I drive a night service
fis as in onboard PIS I assume you mean (destination displays), on the 612 in TSW it’s Automatic and would have been set up for Dresden Chemnitz, unless the 612 is updated to add in more destination’s, it won’t understand where it’s at and as a result like in your picture will go blank.
Wow and its priced higher than the standard routes in Canada. Funny since it was advertised as being a little less than a normal route. I thought it would be priced like the Glossop Line.
Well, I played Vorarlberg and Blackpool last, so maybe my expectations are quite high now from new releases.
I was about to pose the question having been sceptical about the route, from those who have taken the plunge and bought it is the DLC:- 1. Drop everything, buy it now at full price and send DTG a tin of biscuits in the post. 2. Wait for a sale, minimum 50% off. 3. Under no circumstances let this ever darken your hard drive.
Im sure the route is ok or even good. Not having a problem with a slow single track line and im not comparing it to a high frequency route. Also the train is good im sure. No my problem is, the dlc is getting sold with the minimimal scope and they ask 30 bucks for it? - why not a new freight car as a little surprise (the harbour branch is big and modeled fully i guess) JT reminded me how it should be with a purchais. Maintalbshn is a 2 in your list. "Get on a sale"
Hello everyone, can I ask that we keep all discussions in this thread on feedback for Maintalbahn, please. Opinions are good, and bug/issues reports are highly useful, but general chatter or squabbling between users will be removed as we need to keep these threads as clear to read through as possible. Thank you!
About the acceleration, the parking brake is standard applied on the br642 in comparison with other trains, check before driving.
DTG Alex I have a question How can this actually happen again and again and again that addons come out so buggy?
Hello everyone, I want to thank you all for submitting the reports. Can I continue to ask that we include platforms on all of your posts please, as this is vital to our ticketing system and helping us resolve the issues So far, we've logged everything put on this thread, but please keep sharing any further feedback or issues you spot. We will share news about a patch when we've finished gathering all the feedback and handed it to our development teams to work through.
Bug at the 628 I used a timetable and then spawned another train to try something. I can now complete the service of the 628 with the new train. (How about a permanent position, I find really more bugs than your beta testers)
Please dont do that! This is unnecessary! There will come a fix but the release is nearly 20hrs ago.... So a little respect is very kind!
I am not sure if the dispatcher is cut out for this route yet. RB 88 (23307) I was running a couple of minutes behind by the time I got to signal 201 just about 900m from Glanzstoffwerk. They had me held at a red light for about 17 minutes, which I don’t have an issue with if there’s a valid reason for it. I can see that we’re waiting for another service in front of me to pass, but it seems they are many stations and many sidings away. As for the acceleration, I don’t know how this is driven in real life. But the trainings should do a better job of communicating this. For example, it feels slow, but then again being a German commuter DMU, maybe we are indeed supposed to be aggressive with the throttle. I know that’s the case with S-Bahn EMU’s at least. Would help to have some guidance on this sort of thing in the training sessions.
I've been watching a few streams and couldn't help but notice that some of the trackside foliage (especially those white bunches of flowers) seems to grow before your very eyes as you approach it! Even British Ace (who isn't normally one to highlight any TSW misgivings) pointed it out during his preview video (around the 22 minute mark)
That's not what they said. They said an annoyed "And how long DTG need to fix this", acting like it's taken ages already when it's not even been 20 hours, is unnecessary. And I agree.
I’ve been starting from stop at 50% throttle, then increasing to 100% after initial movement. Seems to work well, but the acceleration is really slow. I think I managed to get to 120kph only twice during an express run.
Right but you can see that the beta testers don't make so many mistakes Dan the community now knows DTG that the addon is as good as unusable honestly not only that you have to pay 80€ for the game no every time spend money for something that almost never works properly....29.99€ for an addon that has more errors than the games of EA (it's about the principle as stupid as it sounds but a company like DTG should get it really slowly that the game works like the addons but no every time anew / be it the DB BR442 after the update for Dresden Riesa be it the DB BR146 be the vectron (yes good as 193 works and feels like the only project of DTG that finally goes after an update) but the rest of the German addons leaves massively to be desired...
rather small thing nobody cares about but please decide for either koppel or kuppel, I personally prefer kuppel but it's DTGs choice
- What I've also noticed with the 642 is that the back part of the train doesn't produce any power, as we have god mode I was able to spawn down both front and the back part separately and that's how I noticed it. Afterall the train overall really feels underpowered after playing around with it, maybe that's why. I feel like if both ends produced power it would be just as like the real one. I've been onboard in a 642 with a friend of mine, altough it wasn't a DB 642 it still wasn't this underpowered, it could accelerate better at higher speeds. - Pzb freaks out in O mode, when changed to it it just forcebrakes and can't clear the forcebraking. - Sometimes the train becomes undrivable when you key out while driving - Would also like to see the sounds changed, it sounds nothing like the real one. :/
Very interesting find! Would be nice to get official feedback on this one. I noticed the same yesterday evening. After I used "I'm stuck" the headlights didn't work as intended anymore: Edit: Btw. I think that these US delivery vans are really off and just too much for a german route: I also do know this game is not about cars, but their needs to be a big improvement for the overall look of street layouts in the future. This track is in a lot of parts directly next to streets, so the attention to look at these assets is naturally given. This just looks so like a game done in the mid 2000s and toyish...
I have found 2 bugs in the signalsystem at Asschaffenburg Süd: Picture 1: Is a "ausfahrtsignal" that shows "green" at the "hauptsignal" that perfect but the "vorsignal" is buggy... The 2 double yello is correct but the white "zusatzlicht" is wrong... Thats meaning the following signal is to short to break at full speed so you have to noticed from distance that you have to break properly to get to a stop on time. Further on Picture 2: Is the point in reverse way you see the "vorsignal" but the white light is missing! But here its needed! You see the blue lines that i have added how close you are at the "hauptsignal" that show "Hp0" or stop! So this white light is important in this situation due to curve where track is laying. So you know that the mainsignal ahead is realy close by I hope you understand what i mean! Platform Steam
A nice route with an interesting train. The throttle movements are a tad quick on controller but apart from that I'm having fun with it.
actually one more critical thing when sitting in the secondsman seat, the driver model disappears. this is also an issue on the class 423 when sitting on the seats close to the cab, maybe check both (or three, the 423 exists twice)
true that, though, as I am not that much of a diesel fan, diesel sounds like diesel to me and I believe the sounds are quite okay.