Okay - I think that what follows is a major issue (with an easy fix), but the Support Team tell me it is nothing to do with TSW2020, and it is outside of their control. My ticket was as follows: ------------ Broken PS Button Function When the PS button is pressed on the DualShock (and the user enters the PS4 UI), any TSW2020 simulation that was running continues to run in the background, without the user being aware of this. When pressing the PS(4) button, the user will expect the application to freeze or be in a paused state, especially since there are no multi-player online dependencies. Fault causes poor player experience, disrupts user's other activities in the PS UI, and wastes energy. Upon re-pressing the PS button, the user should find themselves in the pause menu, and not in the simulation that has progressed without the user's attention. Patch urgently required. ------------ I think this is serious, and urgent. It's a major PS4 integration failure. It is not for Sony to write the code into TSW2020 that polls the DualShock's PS4 button, and when detecting a press, puts the TSW2020 application into a pause state. (The PS4 will detect the press and take you out of the application and into the PS UI, but TSW2020 continues to run in the background, which could lead to trains hitting the buffers at Minehead....!). It would only take a few lines of code to fix this. Possibly just two. (Although that might be optimistic...). Does anyone else have this issue? Am I being too picky here?