Route Mittenwaldbahn: Innsbruck - Garmisch-partenkirchen Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Feb 11, 2025.

  1. Lamplight

    Lamplight Well-Known Member

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    Love this route already. Still, found quite a few issues to be corrected:
    • Both the 1020 and 111 acknowledge both SIFA and Indusi Wachsam always with the circle button on PS5. As is standard now in TSW, circle should only operate Wachsam when necessary (when a magnet waits to be acknowledged).
    • The 1020 does seem too quiet to me. The cab sound doesn’t seem too bad but the external sounds are really quiet to my ears.
    • The cows need attention as they have been wandering on the tracks in all my runs so far.
    • The 111 still has a selector for TAV etc. (door controls) on the backwall, which presumably shouldn’t be there.
     
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  2. OldVern

    OldVern Well-Known Member

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    You do get going, then have a further meet with not one but two trains at the next crossing loop!

    Pretty much concur with everything said overnight and without quoting or repeating everything hope TSG are listening and will make a few fixes. I found frantically spinning the power wheel off quite good fun but yes you need a keyboard shortcut like SimRail where it is Shift and the power decrease button to rapidly shut the power off. Also brakes definitely need a detente as even a light press on the reduce key is putting it through to Off then Shutdown. Scripting needs to specify holding the key down for at least 3 or 4 seconds to move beyond Running into the dead positions.

    Definitely should be more training modules, not just Matt’s shunting demo on the flat Training Centre. One going uphill including a hill start and one for descent, inserted into Journey before Kufstein.

    From what I’ve seen of the scenery in the rainstorm of the Kufstein scenario it looks lovely and I’m sure the odd tree or cow will be moved. It’s funny, but standing at the controls of the 1020 and climbing that steep gradient out of Innsbruck actually gives me a bit of a Derail Valley vibe. Anyone who has played DV will be familiar with that hard climb from the Harbour up to the central plain, particularly with the shunter.

    So overall still going with 8/10, heartwarming and glorious. A refreshing change from DTG’s 70km double track inter urban dirges. Looking forward to getting back on the route later and at some point I will take the Class 40 or Class 47 up that hill in Off The Rails mode!
     
    Last edited: Feb 12, 2025
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  3. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    It's a great track, it's a lot of fun, you have to be constantly on the lookout and keep an eye on the track. If the 1020 chassis texture hadn't ruined it, I'd say it's the best I've experienced in TSW so far.
     
  4. cloudyskies21

    cloudyskies21 Well-Known Member

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    For scenario planner, can we have more platform start/end points at Innsbruck Hbf etc so to have it feel busier with AI traffic.
     
  5. li150special

    li150special Well-Known Member

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    The timetable (this relates to both the service timetable and the "printed" timetables on platforms) seems to have quite a unique approach to train classes (Zuggattungen).

    The long-distance trains like the "Karwendel" were not "E" (Eilzug) trains, but they are InterCity ("IC") or, later, EuroCity ("EC") trains.

    An Eilzug is a local stopping service that stops at less stations than a slow local stopping service ("N" for Nahverkehrszug).

    https://en.wikipedia.org/wiki/Karwendel_(train)
     
    Last edited: Feb 12, 2025
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  6. OldVern

    OldVern Well-Known Member

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    Would any of those have been classified as D trains? In which case probably ought to be formed from relevant UIC Am and Bm stock.
     
  7. li150special

    li150special Well-Known Member

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    There are some (not sure whether the link works).

    https://www.fernbahn.de/datenbank/s...&fahrplan_jahr=1989&fv_suche_fahrplan=1#form1

    If I remember that area correctly, Am and Bm were used together with the Avm/Bvm we have in the game on long-distance trains of all kinds (like IC, EC and also F and the rare FD).

    The main difference would be that the UIC X coaches would not run as first class on an InterCity. Here, first class coaches also had the blue/cream livery and not the red/cream "TEE" one.
     
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  8. Lamplight

    Lamplight Well-Known Member

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    Don’t know if that’s what they did in real life, but as Lukas said on stream - lock the brake key again in running or any of the service positions and the brake handle is locked from going beyond overcharge.
     
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  9. OldVern

    OldVern Well-Known Member

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    Ah yes I did read that earlier but perhaps mistakenly assumed it would be locked from further movement in any direction. Again, where a more advanced tutorial would have helped!
     
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  10. erg73

    erg73 Well-Known Member

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    I haven't bought the route yet and watching some Youtube videos you can hardly hear the squeaking sound of the track in the curves. Is it like that playing live or can you hear something? It's strange because TSG has always taken into account the implementation of these sounds in all their creations.

    And point 1 is also surprising because the automatic sifa/pzb recognition on the console is well implemented in the original 111. What could have happened here? DTG Lukas maybe it is easy to correct it?
     
  11. OldVern

    OldVern Well-Known Member

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    There is some track sound but it does seem the devs have erred on the cautious side, compared to the over the top flange squeal of the 612 etc. on the Chemnitz route. Probably too early to say but while the bounce and suspension sway is there including the nose moving independently of the cab section, the sound field is somewhat less dramatic. Definitely needs a second pass, as do the traction sounds.
     
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  12. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    When setting the snow, a section with sleepers appears on the tracks in front of the locomotive...probably some LOD or something

    IMG_7118.jpeg
     
  13. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    OBB1020 ... a choppy reflection appears on the engine room's side window.

    IMG_7119.jpeg
     
  14. vendys#6021

    vendys#6021 Well-Known Member

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    Part of the cream stripe is missing on one side of locomotive 1020.

    IMG_7122.jpeg IMG_7121.jpeg
     
  15. vendys#6021

    vendys#6021 Well-Known Member

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    The taillights on the OBB 1020 create an effect with a certain amount of daylight, as if they were shining.
    IMG_7120.jpeg Maybe that's right, I don't know
     
  16. DJsnapattack

    DJsnapattack Well-Known Member

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    I've yet to hear the high pitch whine that the motors make during acceleration be loud enough, in the cab its almost none existent, even with the windows and doors wide open. I feel like the sound mix needs revisiting.
     
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  17. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Gawd, those fugly thick, black overhead wires!
    Does this really need to be so the OHLE is visible to the console players?

    This 'feature' really puts me off from buying this route. Hopefully, some mods can make those gas pipes thinner and look like proper catenary.
     
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  18. VanDooooom

    VanDooooom Member

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    I am on Xbox Series X and I did not exactly understand, what some people mean with no mountains in the distance. Now I have seen it, and it looks strange
     

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  19. AmityBlight

    AmityBlight Well-Known Member

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    Currently on my first run along the route, already loving it to bits :love:
    The scenery is just breathtaking, the attention to detail is totally crazy! Combined with the 80's setting and the overall feel... this is gonna be my new favourite, I'm already sure. And I haven't even completed my first run, I just arrived at Mittenwald (from Garmisch) :D

    Couple of things I'd like to note so far:
    When I open a cab door on the 111, the exterior sounds stay muffled as if the door was still closed.
    I also ran into some deaf cow just behind Klais. She ignored my whistle, this turned out to be her terminal mistake :o

    Fun fact: I was travelling this route as a passenger about 12-13 years ago after a heavy rainstorm... and the train actually hit a tree trunk which had fallen squarely on the tracks! Right in a narrow curve between Garmisch and Klais, no time to brake. After a short stop for inspection, the journey continued. The result: The 111 completely obliterated the trunk, and came off with barely a scratch on its front. The route didn't even have to be closed down.
    That's what I call sturdy quality :cool:
     
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  20. vendys#6021

    vendys#6021 Well-Known Member

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    The manual directly say, that the cows on the tracks are really "cows", some bug allegedly
     
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  21. AmityBlight

    AmityBlight Well-Known Member

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    Another tiny issue: The gangway doors in the Avmz coach make a sliding door sound, while being simple swing doors.

    By the way: The "show screen" option on the outside of the Avmz and Bpmz is a nice touch :D

    Well, that goes hand in hand with my own personal experience of cows... they truly aren't the brightest spark on the planet :)
     
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  22. vendys#6021

    vendys#6021 Well-Known Member

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    PS5

    In the Hochzirl station at Pl2, an auxiliary invisible signal is placed before the switch and not at the position of the E sign hanging on the trolleys..... it's uncomfortable, we've already passed the invisible signal twice because of it....... I don't know if there's some systemic reason for this, but it should be right at the E sign.

    IMG_7126.jpeg

    IMG_7125.jpeg
     
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  23. vendys#6021

    vendys#6021 Well-Known Member

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    Rmms wagon The shadow under the new Rmms car is only in the middle part, it is missing in the chassis area, it looks strange..... as if it was a shadow from the Es car and not stretched...

    IMG_7128.jpeg
     
  24. dr1980

    dr1980 Active Member

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    One thing I forgot to mention, when driving the OBB1020 led three car passenger train, the brakes squeal when coming to a stop but the squealing seems to stop a bit too early, while the train is still moving.
     
  25. AmityBlight

    AmityBlight Well-Known Member

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    Not a bug per se, but between Scharnitz and Gießenbach, there's this little... path, running along the tracks. Not sure if it should look this way, but it's very, very narrow and doesn't blend in well with the rest of the landscape:
    [​IMG]
     
  26. Pipe

    Pipe Well-Known Member

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    Superb route, great joy, big fun to ride, breathtaking scenery. The 1020 is such a sweetie. The best day one purchase I've done so far.

    In good TSG tradition, always with that little detail: Beware of the walking cows, they might cross your track.
     
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  27. OldVern

    OldVern Well-Known Member

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    Looks like a spline from TRS2004!
     
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  28. AmityBlight

    AmityBlight Well-Known Member

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    Many early 2000's games had roads which looked like this... but I've never seen such a tiny one. Would be a challenge to ride on with even a bike :o;)

    Found something else: Just after Reith (towards Innsbruck), there's this odd thing going on at the road on the right side of the tracks:
    [​IMG]
    I guess there's supposed to be a bridge?
     
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  29. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Well, this long-time shunting fan is flabbergasted!! -- somewhat.
    The OBB 1020 tutorial is unsatisfactory, to say the least. I'll begin with the worst: after coupling to a few freight cars, the next instruction is to reverse them to a different location, but that requires using the reverser lock -- a control that is never mentioned in the tutorial!! But the first problem I encountered was, in its own way, even more serious: once I had made my way through the complicated process of setting up the engine, before starting toward the first destination point I pressed 9 to take a look at the path. I saw numerous points that were set against my train; so I carefully reset them. After doing so, I started moving but no further instructions were given. I had to restart the tutorial several times before it began to run properly and I was allowed to complete the exercise.

    Then I decided to take on Service E680 Part 1. At its very start, I found myself inside a roundhouse facing a turntable that would obviously have to be crossed in order to reach the first destination point. I'll here admit to sheer stupidity: after running through the startup process, I increased the throttle and immediately ran my engine into the turntable pit! Failure! Undaunted, I restarted the service and this time remembered my turntable training from other routes (there's no tutorial for this here), I thoroughly enjoyed the process of finding my way to the turntable control shed, lining the table with my engine's track (no sitting on a stool for Germans), and driving on to the table. Then I had to rotate the table again to reach the track for my next destination, but discovered -- no -- I'm not going to reveal the next challenge. I'll just note that this is the first time I'd been inside a roundhouse in any TSW activity and more serious turntable work than I had ever before encountered!!!

    A route well worth its nearly $50 price!!!!! Many kudos to its developers!!!!!!!!!!!
     
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  30. OldVern

    OldVern Well-Known Member

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    I managed to mess up the Kufstein Kerfuffle scenario! Arrived at Seefeld where another train heading down to Innsbruck was waiting. In external view I noticed the signal behind my train had cleared to green rather than for the AI. In my stupidity I then started off and immediately SPADed the home signal. That was my fault but did make me wonder why the signal hadn’t cleared after closing the doors and if I was meant to cross another Innsbruck bound train why the first AI had not been signalled out.

    Anyhow abandoned that for now and went for a timetable run instead. Note there are no 1020 hauled runs out of Innsbruck in the early evening just the 111, which I’m driving now. The 111 does actually give a better view of the scenery and if you want a bit more sound on your trip is much noise than the Krokodil. And for those who were asking, yes it has a rather nice flange grind on curves, unlike the 1020.

    One thing more an observation. At first glance there looks to be a lot of trains in the timetable but most of these are actually shunt or run round moves, not trains up and down the mountain.
     
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  31. vendys#6021

    vendys#6021 Well-Known Member

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    I just finished this scenario and I had no problems with it.....
     
  32. vendys#6021

    vendys#6021 Well-Known Member

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    PS5

    Mastery .... Seilbahn im Mittenwald .... with animation

    IMG_7132.jpeg IMG_7131.jpeg IMG_7130.jpeg IMG_7129.jpeg
     
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  33. vendys#6021

    vendys#6021 Well-Known Member

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    A small note ......
    The front bumper surfaces are good, if the chassis looked and behaved similarly, I would be satisfied with that
    These are the only areas where it seems that some kind of grey shading polygon has not been applied and are constant even from a distance.


    IMG_7124.jpeg
     
  34. AmityBlight

    AmityBlight Well-Known Member

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    It's 10:06 at Innsbruck West. I just encountered a lone AI 1020 heading towards the yard with both pantos down... advanced coasting? :o
     
  35. vendys#6021

    vendys#6021 Well-Known Member

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    I encountered this in the Kufstein Kefurfle scenario at the entrance to Garmisch, the AI shunting 1020 also had a panto down while driving
     
  36. AmityBlight

    AmityBlight Well-Known Member

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    It seems to be a common practice, I just encountered another one at 10:30 in Garmisch...
     
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  37. DominusEdwardius

    DominusEdwardius Well-Known Member

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    Thing you need to remember is that when you move the power controller handle, you are driving a gearbox, which then drives several driveshafts, one of which runs the entire length of the main body connecting the two cabs, which through even more gearboxes drive the tap changer mechansim... and also via a chain drives that drives fine regulator with another gearbox! That's a lot of mass and resistance (and the reason the handle is so large) you just cannot move it very quickly. In fact when we got recordings of it took 11.5s to go from off to full and that was moving it as fast as possible. Currently in game it takes around 7.5 seconds so its probably actually quicker than you can do in reality!

    Its currently setup that as long as the motor contactors are in it slows down at full notch so you can get so idea of where the full notches are, even then it only takes 17s, which isn't vastly slower than it is IRL doing it flat out, and might I add still quicker than it takes to tap back on say a Class 81-7 which takes up to 35 seconds!

    It does need a keybind for the Quick off/schnell aus though, that I will look at adding.
     
    Last edited: Feb 12, 2025
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  38. max#2873

    max#2873 Well-Known Member

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    no more mountain route before xbox x LOD fix. I have enough popping mountains in tsw on xbox.
     
    Last edited: Feb 13, 2025
  39. OldVern

    OldVern Well-Known Member

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    Thanks for that. Oh it’s quite fun and before my untimely SPAD I did get caught out by the gradient change before Seefeld and was frantically winding the wheel back with my left hand while jabbing the brake with my right! Magnificent machine.

    Edit: There does seem to be some dynamic regulation going on. Just arrived 8 minutes late at Reith on E1416 1910 ex Innsbruck and being held for a southbound service which I suspect should have crossed at Seefeld. Superb. Oh and the night lighting is pretty good too.
     
    Last edited: Feb 12, 2025
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  40. stujoy

    stujoy Well-Known Member

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    This could be mapped to controllers as well using the function shift (where the speed set is on some locos). So on PS5 it would be hold Square and press R1 (throttle down). It would be very handy.
     
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  41. Rhazv

    Rhazv Member

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    I'm really enjoying the route and the 1020 so far. I did notice that there aren't any distance markers along the route unlike on the modern Austrian and German routes. Were those not a thing on this route at the time it is set? The manual also specifically lists the Haltestellentafel, but I didn't see any of those either.
     
  42. TimTri

    TimTri Well-Known Member

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    Going for a full line run with the Krokodil right now, so it’s time for my Day 2 Feedback (Day 1 HERE)!
    Reminder that I’m really loving this route, I’m just providing all the feedback I can so it can become even better.

    PS5

    Scenery
    • Leithen bei Seefeld: The sticker collectible texture in the secret room is partly hidden in the wall.
    • Innsbruck Allerheiligenhoefe: The dirt road ending directly northeast of the station (parallel to the tracks) has no texture at the end, so you can see under the road if you get close enough.
    • Scharnitz: Some of the plants/bushes surrounding the electrical power scaffolding-type structure connecting to the overhead wires north of the station building are bugged. They jerk around erratically as if they were being electrocuted.
    • Mittenwald:
      • Gap in the LIDAR terrain on the hill near the western edge of the town. There’s a long untextured/see-through line there.
      • The black hose at the southern end of the station/yard area, in between tracks 4 and 5, has partially sunk into the ground.
      • Some floating wooden pallets at a ramp near the eastern end of the station/yard area.
      • Very close to the mastery cable car tile, after crossing the big river, the area near the wooden huts has insufficient invisible walls, so you can fall down and get permanently stuck in the river.
      • There are also some floating trees on the hillside near the same wooden huts, and both sunken and floating cars in the parking lots at the river and adjacent to the cable car station.
      • The cable of the cable car ends quite early, and thus the gondolas appear to levitate once they travel away from the station.
    • Innsbruck Hoetting & north of Mittenwald: These suburban residential areas could do with a bit more detailing (some trees, infrastructure etc. if applicable).
    • Depending on the area, the load-in of the detailed railroad sleepers in front of the train can be very abrupt/jarring. For example, there’s an extreme pop-up effect in the Innsbruck area, but it’s almost unnoticeable near Klais.
    Krokodil
    • Permanent traction lock icon in mini HUD even though the loco is perfectly drivable.
    • Driver’s in-cab camera zoom is bugged: It is quite zoomed out when you switch to it, but once you move the right controller stick to zoom in/out, it can never get all the way back to the default zoom level. The default zoom level basically only stays intact as long as you leave your finger off the right strick, and then it moves to a new zoomed-in default and can never zoom all the way out to the original default zoom level again.
    • On one side of the loco, the white decorative stripes are interrupted near the cab door frames.
    • The volume doesn’t significantly change at all when you open the cab window or even the whole door while driving.
    • The manual wiper lever cursor “hitbox” area is very small. The entire wiper lever should be selectable with the cursor, not just the very tip.
    • No Contact Signaller functionality mapped to the in-cab telephone.
    • The Power Controller (both the label when hovering over it with the cursor and the control change notification on the right edge of the screen) has duplicate labeling. The name shows up a second time in cursive right underneath the primary label.
    • Rain on cab windows despite being in one of the covered hillside galleries (at the western end of the Martinswand area, just prior to reaching the long tunnel).
    • Questions (e.g. for Raph'):
      • It is unexplained how different blower and compressor settings affect the driving behavior. When exactly should I switch the blowers from slow to fast (e.g. heavy train, steep gradient etc.)? I’m especially interested in the compressor, which only has to be turned on “as required” according to the manual. When exactly is it required - and do I choose direct or automatic control?
      • What does the warming cabinet switch do? It is labeled as i-bel. Decker, which doesn’t even make sense to me as a German-speaking person ;)
      • What does the Loco to Loco Communication button do? Some kind of banking comm?
    BR 111 DBB
    • The broken BR 111 the player rescues in the A Shovely Time scenario had some missing assets for me, e.g. one of the big front running boards/footboards. The shadows in that lower frontal area were also a bit messed up due to the missing assets.
     
    Last edited: Feb 13, 2025
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  43. Raph'

    Raph' Well-Known Member

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    • I am mostly thinking that in fact, these two settings don't affect gameplay as much, as long as they are turned on at all. The tutorial in game explains that the blower should be on a higher setting with a heavier train. As for the compressor, I'd imagine automatic means it will automatically fill the main reservoir if the pressure goes too low, and turn off by itself later. Manual would therefore, I imagine, mean that it's constantly switched on and will always fill the main reservoir (probably shutting off if you overfill it too much).
    • I honestly don't know. By name I would probably expect it to be like a warming box, like the modern Termofach, which you can find on locomotives. It for sure isn't important to the gameplay.
    • Have you downloaded the latest version of the manual? If you have downloaded it before release, then you probably have the earlier version; all links have been actualised to one in which I include a quick subchapter about this but TL;DR, yes, that is indeed a banking comm button which you can use like the DB BR 185, DB BR 155 and ÖBB 1116 unless I'm mistaken. ;)
     
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  44. TimTri

    TimTri Well-Known Member

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    Thank you! :)
    I’m using this link to the manual right now. Had a quick glance and wasn’t able to find anything on banking comm.
     
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  45. iriv#7314

    iriv#7314 Well-Known Member

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    Also a question for the manual, the brake cilinder gauge has a red and a black meter, mostly visible in goods mode, what is the difference?

    How can you see that the motors are overheating? except the warning ingame
     
    Last edited: Feb 12, 2025
  46. DominusEdwardius

    DominusEdwardius Well-Known Member

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    Regarding the Fans (Blowers), they are typically left in Weak for typical driving, although if you're climbing uphill with a significant load they should be set to Strong.

    The Compressor should be normally left in Automatic, it switches itself on and off as required. Direct runs the compressor constantly irrespective of the Governors and so the main reservoir safety valve will blow off. You would only switch it to Direct really if the governor became faulty.

    Warming Cabinet is for keeping your lunch warm. The label is a decal whoopsie.The label should infact Read "Wärmeschr" (and yes it is cut short!

    Loco to loco communication is just another word for banking comm, but since its not exclusive to banking I just renamed it. It allows the Krokodile to control other Krokodiles as if you had drivers in other locos (tandem working) as happened on say Brenner Bahn. It also allows you to run with other banking comm equiped locos and have them power to match (e.g Traxx, 1116, 155 etc), and also be controlled by them (but in that case it should be off on the Krokodile and on on the controlling loco).
     
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  47. DominusEdwardius

    DominusEdwardius Well-Known Member

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    The black needle is for one bogie, the red needle is for the other. Each bogie has a seperate braking system in effect with its own control valve and goods passenger valve.

    You can't, as in real life, although you'd probably smell and feel it! (anyone whos been around old hot electrics probably knows the smell!)
     
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  48. TimTri

    TimTri Well-Known Member

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    That’s very helpful, thank you!
     
  49. Cyklisten

    Cyklisten Well-Known Member

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    Also at 20:18 while waiting at Klais I got an AI train pushed by the loco at the end. Otherwise a stunning route.
     
  50. iriv#7314

    iriv#7314 Well-Known Member

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    a few more little bugs or questions..
    - i often get a Vr0 signal while the next one is Hp1, is this correct or am i missing an indusi detail?
    - Hochzirl doesn't seem to have the 'E' (Fahrwegende) signs on one side of the station towards inssbruck
    - There is a Bu0 before one of the 2 crossings ?
    - The cars seem to go really fast on the road next to the track
    - In one of the galleries, there are no shadows, it seems to bright?

    Those are just details, for the rest, except for some dead cows, everytime i drive this route i am more and more stunned by things.
    - there are working crossings with a signal for departure when they're closed (look at this, Bernina!)
    - driving in winter is just .. beautiful
    - the crocodile is a beast!
     
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