As the title states, I really think there should be more dedication and priority in improving the sounds in TSW. So what do I mean by improving sounds? 1.) Ambient & world sounds Since the launch of TSW, we’ve never really had any ‘proper’ ambient sounds. In large cities and towns, it can often feel like a ghost town. Stations are awfully quiet, not helped by the NPCs making absolutely no noise at all. The only sounds I often hear is the odd police siren in the distance, or the sounds of construction works going on. Opening the cab window of my train, all I can hear is the faint rumble or hum of my own train, as it sits in what can only be described as a post-apocalyptic world. We should be able to hear the constant sound of traffic, as cars pass by, passengers talking etc. The ‘buzz’ and rush of busyness just doesn’t exist in TSW. Adding extra NPCs is all well and good, but if they don’t create any noise or sounds, then in my opinion, it’s just extra visual clutter. 2.) Train sounds I often feel certain sounds on aren’t mixed correctly. It feels like track joint sounds or wheel flange sounds are often missing and/or set far too quiet. The sounds often do not do justice of the ‘heaviness’ of the train. The same goes for the ‘running’ sounds of the train. Sometimes it feels like I’m driving a maglev train in the air. Another issue is the cab can be far too quiet too. There’s no rattling, creaking or ‘thuds’ as you go over a set of points, for example. Tunnels should have reverb in them, with the sound of air rushing through. Often in TSW, if you’re lucky, this will only feature in one particular place along the route. I think a lot of the issues explained above are tied to the 32 sound channel limit TSW has, which means only that amount of sounds can be played at any one point/simultaneously. This is never going to be enough for a train simulation game. In comparison, I think TS1 has a limit of 2xx? If we somehow manage to resolve these issues, then I think it’ll make a huge difference and improvement to TSW. Certainly a lot more compared to Rush Hour passengers or dynamic billboards, for comparison.