Yes, same here. Any service with the ALP from Penn. will still cause a CTD half way the loading screen. On Series X .
I also wonder if the issue with some ALP46's and multilevels not having their tail lights on are fixed?
Just ran an Acela service on NYT, nice to see passengers on the route. Though they seem to be doing some odd things, not stepping through the doors when boarding a train, some just kind of walk up to the edge of the platform and disappear. Kinda surprised a fix like this doesn't get a mention in the patch notes? I didn't hear any AI alerters on this run, though I saw an NJT train moving with doors open. The multilevel cab cars seem to have marker lights on when at the rear but none of the ALP-46s I saw did when at the tail. DW
That is good to hear. It sounds like the route is a step in the right direction. All they need to fix now is the ALP46 tail lights not turning on and the weird passenger behavior.
I was in Secaucus for about and hour 7am to 8am didn’t hear any alerters going off. I saw passengers getting off and on. I think this is good news . We are heading in the right direction
Halfway through my first run I hadn't heard any alerters, either...but then they started. Maybe fewer than before, and in some cases only one end of the passing train (feels like it used to be both ends all the time), but definitely still an issue. The worst is in NY Penn when you arrive right next to one that's going off. That still happens, too, unfortunately.
Unfortunately I heard them too. I was doing an Acela service when an ALP46 leading past by and both ends had the alerter going off. . At least is a lot less than before
Agreed, I did a timetable run from Rahway to Penn Station, and heard it once from another NJT train in Newark and another NJT train at NY-Penn Station. Hopefully sometime this month or next month, the rest of the bugs are ironed out.
This is good news. It was taking so long, I was thinking it had been abandoned. But yes, let’s hope DTG does the right thing and finishes the job. It would be nice if they would improve the scenery between NY Penn and Newark as well. But fix the all bugs first of course.
Yes, performance at Penn after implementing passengers has become terrible. Before it worked very smoothly there.
Having done a couple more runs yeah, alerters are still beeping on the AI trains. I just did the scenario Winter in the City and got passed by an Amtrak train right at the end that was setup backwards. It was running ACS-64 leading but had no engineer and marker lights on at that end, while on the rear the amfleet cab car had the engineer with number boards and headlights on. DW
After Few runs (last update) I think it can be openly said DTG failed to implement efficient US dispatching system... Each of my recent runs stuck in the red light jam, generally closer to penn closer to jam.
This route really is unsalvagable, isn't it? Such a shame, as I was seriously hyped about it when it originally got announced. But I am really happy I didn't purchase it after all.
Hello all. Recently purchased NYT on sale for TSW3 (don't own 4). After driving a few services, I was wondering if some of the following were fixed for TSW4, or if they are the same: 1) So many trains with pantos down. It looks terrible. Is this still prevalent in TSW4? 2) ATC slows you down way too far in advance of NYP, from both directions but especially from NJ. Still a problem in TSW4? 3) I drove an ECS from Sunnyside and got a bronze medal. Impossible gold! Has TSW4 eliminated this issue? Thanks for anyone who cares to answer. Just as a side note, does anyone else think that the collectibles for this route were especially difficult? One of the baseball cards was apparently hidden on a pile of dirt in Queens. I imagine trying to find everything without a guide would be fairly punishing.
In TSW4 the pantographs have been fixed and all are raised from what I’ve seen driving the route. ATC still slows me down in the tunnels the same as TSW3. I couldn’t tell you about the Sunnyside yard movements as those are boring to me and not worth my time.
i I also find it hard to find some of the collectables in some routes especially US ones like cajon sherman horseshoe and in NYT i havent been able to find many of the baseball cards either some of the stuff is well hidden i guess takes a lot of exploration i even do most routes by foot and try to look in what places i can think even off the beaten path some are in places where wouldnt look some blend in well like in
I played NYT last night for the first time in over a month. Unfortunately, at least half the trains I passed had their alerters going off. I noted there’s freight cars in a lot of places, which is good. Unfortunately there’s only one timetable activity for players. I saw there was another freight opportunity for players but for some reason DTG has forbidden us to use it. It occurs about 10 am when a pair of GP38-2’s arrive from an offsite portal at Waverly (I think that’s what it’s called on the map? It’s near Newark International Airport Station.) with a string of cars which they bring down to a spot south of the station, run around, switch them into sidings, and then depart light engine back to the portal. It isn’t much but it’s at least as good as the one the DID include. Another sad example of lots of lost opportunity for US routes.
Freight wouldn't be playable anyway because it has no signaling equipment. It's off the map too. Also dtg experienced crashing when they tried to add more services so wouldn't have benefitted anyone. So while it would have been nice to have, there were reasons why it was left out
In terms of signaling, the timetable run they included is in unsignalled territory, and the one I mentioned in Waverly is also, so that shouldn’t have kept them from including it. Plus, couldn’t they have started/ended the run just shy of the portal entrance so it could be playable?
Passenger lights are still off during the day. They are on during the night but for some odd reason turn off during the day. How is something as simple as passenger lighting still an issue?
The ability to turn off or on passenger lights is not difficult nor complex. They are on during the night but are off during the day which suggests that the lighting on the njt cars are on based on the time of day which is quite odd. I would perfer if we could just turn them on or off manually like on some trains, or they be on automatically all day and night.
A few problems I have noticed with this route (TSW4 on Steam/PC, for the record). As many have pointed out, when initially running a service, all trains appear to be OK with no alerters going off. However, after maybe 30-minutes to an hour, I will start passing trains with the alerter going off on either one end or both. After completing a service and continuing in free mode to take control of a returning train (i.e. original train continues beyond Trenton under AI control, forcing me to take another train), I notice the return train will not repressurize the main reservoir for the brakes. It starts off fine, but rather quickly the main reservoir pressure will drop as the brakes are used until there's not enough to repressurize the EQ/brake pipe to the required 110psi for the brakes to release, locking up the train. Have noticed this on both NJT and Amtrak trains. Almost as if the script that controls the compressor stops working (never hear the compressor kick on). Have to go back to main menu and load each service to be able to drive them. Kind of spoils the fun of being able to jump between trains after each run, stringing services together in one continuous session. On a related note, when I try to stand up from the driver's seat on NJT trains, the "camera" sometimes glitches out, moves too far up and gets stuck on the ceiling of the cab. Happens on both the Multi-Level cab car or the ALP-46 locomotive. Sometimes I can get it unstuck by mashing the WASD keys, but other times it refuses to move and I have to exit to main menu. I noticed this behavior as well. Only on the NJT trains, though. Passenger lights on the Amtrak trains (ACS-64 and Acela) are tied to the HEP state, as they should be.
No correction notice from the manufacturer. Passengers still behave strangely. There is a bug where the locomotive light turns on and off. The station's roof lights are on, but the lights on the platform are off. The scenery is still dark Please try to fix it a little more.
This debacle has really soured me on TSW and DTG. The fact that there are many well-known problems and the extreme amount of time its taken to address these issues is incomprehensible, except that it’s obviously very low on the priority list. It doubly stings to see that in contrast to the limitless attention paid to UK content. Would love to see a new American route like New Haven or Hudson, but at this point I have zero confidence or trust in DTG to produce good American content. And beyond that it feels outright like borderline deceptive advertising. Got into MSFS over the holidays and that, combined with the Trenton debacle makes me not want to spend another penny on DTG products unless something changes for the better. TSW is just not a very good product imo.
That would be great if that were the case, but of course I will not touch it with a ten foot pole until it’s been shown to not be a dumpster fire like NYT. It just seems wrong to keep relentlessly pushing out new content while refusing to fix existing content in a reasonable timeframe. That’s been discussed many times on these forums of course, but as a customer that practice is very off-putting and makes one very skeptical of the franchise as a whole. DTG: please fix NYT in its entirety and bring those improvements to TSW 3 as promised. Do not release a new American route until you’ve demonstrated a commitment to customers and are committed to improving quality. I’m nearly done with TSW unless changes are made.
I had reported the issue of unblable to take over AI train do to brake not re pressurizing and no power many times and finally figure out a solution and the cause. You have to go to the rear cab and make sure the brake is cutout and the reverser handle is removed. that usually fixes the issue.
That's what I thought at first; that it was one of the other cabs on the consist still being active, but no. I went to the other cabs on the train to confirm the brakes were set to cut-out, brake handle was in the "Handle off" position, and the reverser was removed. The brakes still work initially, it's just the main reservoir won't repressurize, so after a short while, the brake pipe will no longer reach the required 110psi to release the brakes and the train just gets stuck. I'm starting to wonder if it's related to the alerter bug. From looking around various trains, all AI trains appear to have their alerters set to "cut-out" on the panel, and initially upon loading a service, all AI trains are fine. No beeping or anything. However, after about 30 or so minutes of gameplay, more and more AI trains start to exhibit the alerter beeping problem. As a test, I loaded up one of the short moves from Sunnyside yard to NY Penn. While waiting for the initial 2 minutes for the service to start, I quickly jumped into and took over one of the adjacent trains in the yard and tested its brakes. Everything was fine. Pressures went up and down and compressor kicked on as needed. Went back to the original service, completed the short leg to Penn Station, continued to free mode and started testing some of the other trains that were waiting at the platforms. Same things; brakes applied and released normally, compressors kicked on to maintain main reservoir pressure, and no alerters beeping. However, after continuing on the original train for the full service to Trenton and switched trains afterwards, that's when the problem resurfaced. The train that I jumped into at Trenton exhibited the aforementioned problem of main reservoir continuously losing pressure and the compressor not kicking on to recharge it, eventually locking up the brakes. The alerter was beeping when I first boarded the return train from Trenton, even though it was set to cut-out on the panel. Reset it, went to the other cab to confirm it was set properly (cut-out, handle off, reverser removed). Checked the cab car as well, all good there. Returned to the locomotive, set up the leading cab and tested the brakes off and on. They applied and released as they should, but main reservoir pressure continued to drop with no sign of the compressor kicking in. After a few more applications and releases, it eventually failed to pressurized the pipe to 110psi for brake release and got stuck. Even tried shutting down the locomotive completely (everything off on the panel and pantograph down) and "reboot" it, still no response form the compressor. Initially I thought this might have been a Save Game issue as I first encountered it after resuming a save from the previous day. However, after testing it as one continuous session (no save, exit, resume later), the issue still popped up. Don't know if it's a distance thing (opposite ends of the map as opposed to only a few miles) or if it's something with trains that "spawn" into the map later on in the day rather than already being present on the initial load. Maybe it's related to the alerter bug, since on the "short" test from Sunnyside to NYP, none of the trains were beeping, but the ones I tried to take control at the end of a long run were. Could it even be a Save Game thing? No necessarily save and exit, but just simply generating a save to not lose progress breaks something? Could it be something specific to the TSW I have (TSW4 on PC via Steam)? I'll keep testing it out, see if I can find a common denominator...
You can try spawning in on foot 5 minutes before the service you plan on playing. That has worked for me. This is especially if you have the LIRR layer.during the rush hours is very common to crash in you are trying to start a service from Penn
Recently started playing. NYT on x box series s there is 1 freight timetable in it NE 02 get to use the NS or CSX GP38 2 switch cuts of cars around between 2 yards its 55 min long i had a bit of a issue with brakes but completed it was a fun switching timetable
ya i was surprised when i saw the csx gp38 2 when i went into timetable menu to select what engine i wanted to use so i clicked it to see the switching scenario is just on a spur yard area you dont get to run on mains but ai traffic goes by while switching
it used some of my created cars saw bnsf csx cn was box cars covered hoppers tank cars saw a up coal hopper too
i ha I have cajon sand patch cn oakville sherman hill dlc s so it was cars used from those i have all us freight route
Wasn't there originally supposed to be a single playable freight switching service as part of the new timetable? Thought it was removed when they had to take the freight out? I'm on Epic Games and I don't have the service trl#8165 is talking about. I did notice the freight stuff makes an appearance in scenarios as scenery which was nice to see, wish it was there in timetable. DW
SPG is all you need to have access to the one full-fat timetable freight service, as well as some (very) limited static stock. I can say this with confidence because SPG is the only freight DLC I have currently installed.
it it is just 1 timtable switching the train symbol is NE 02 its a daylight run i play on x box series s cant remember now if it was the reduced time table or the full one i didnt pay attention i just clicked the left one and when i saw what train i want to use saw csx gp 38 2 there then was curious a was like i thought there wasnt any freight time tables
when i played the time table it gave me a mix was a few of my own livery s csx covered hoppers cn covered hopper from oakville sub and bnsf box cars from cajon and a up coal hopper either from sherman hill or cane creek
It's nice that wagons from other DLC are included as well. Perhaps I will install CJP and see if that enhances the experience even more. And yes, I also noticed custom liveries appearing, which you would hope was standard across every DLC but of course it isn't. However, to be sure, you can still play the service even if all you have is SPG.
when i played it it gave me a choice between the csx or ns gp38 2 since conrail shared assets is joint csx ns in real life