Nec: New York - Trenton Is A Performance Nightmare, Even On High-end Pcs

Discussion in 'TSW General Discussion' started by Train Sim Society, Sep 30, 2023.

  1. 4-COR

    4-COR Well-Known Member

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    probably drafting out the next £40 update as we speak
     
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  2. dudders

    dudders Well-Known Member

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    This thing about running the route a couple of times to iron out the stuttering has no affect what so ever. I've played the same routes over and over again and nothing changes you even get to know where its going to happen before you get there. This graph image they showed looks made up to me I don't know if it's even real.
     
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  3. Train Sim Society

    Train Sim Society Well-Known Member

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    decided to search up more timetable content on youtube to see general performance from other players and most of it is… yikes…

    there was one video in particular that got me thinking. doubt it’s an issue of total ram but maybe ram speed is at play? there is a video by trainsimulatordriver and his game appears to be running almost perfectly, with tiny micro-stutters here and there which i’d assume to be normal map tiles loading/unloading (this is what i see on all other routes and have become use to). he mentions he’s running on an i9 13700k and 48G of 7200 mhz ram… my ram speed is 3600mhz and i’m experiencing terrible stuttering. for those of you also experiencing this, what speed is your ram clocked at? Maybe a factor?

    > https://www.youtube.com/live/XhrWAnc7xYo?si=hXyRqXT5ju5Iu5hz
     
  4. cActUsjUiCe

    cActUsjUiCe Developer

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    He is using DDR5, so you can't outright compare DDR4 memory frequency to DDR5.

    Edit: idk if UE4 likes pure memory bandwidth or if it also likes low latencies as well (tight memory timings). Maybe someone with more knowledge can discuss that
     
    Last edited: Oct 2, 2023
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  5. chieflongshin

    chieflongshin Well-Known Member

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    Hi, yes, you can get MSI afterburner to graph things out, fair few youtube vids how to, only caveat, you almost have to screen print what you need as you go and then crop it down. Not found a way to export as a complete log as yet.
     
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  6. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Just wanted to check in to say we're reading this thread, and thanks for everyone who has been submitting their own experiences in here.

    I don't have an update for you, but all this information is very helpful.
     
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  7. Spikee1975

    Spikee1975 Guest

    Of course it is helpful, you can always rely on us doing proper Beta testing in here.
     
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  8. dudders

    dudders Well-Known Member

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    Thank you for the reply
     
  9. dudders

    dudders Well-Known Member

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    Please look in to this dtg. The overall performance of Tsw4 needs looking at. Please.
     
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  10. Xander1986

    Xander1986 Well-Known Member

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    No! Performance for TSW4 is good 40/60 FPS in most routes... but this NYT is totally different than the rest.... For you specifically.... Check you're settings or minimum requirements....
     
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  11. Train Sim Society

    Train Sim Society Well-Known Member

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    Thank you for the transparency. Greatly appreciated! :)
     
  12. dudders

    dudders Well-Known Member

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    I must be seeing things then. I've tried all settings and my system requirements are no problem. Every pc behaves different I guess but for me it feels buggy. TSW 3 on my pc is a smoother experience all together.
     
  13. Xander1986

    Xander1986 Well-Known Member

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    What is you're GPU CPU and RAM?
     
  14. ajp31

    ajp31 Active Member

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    Playing on a Bootcamp partition of a 2019 iMac with 8GB VRAM and 64GB DDR4 system RAM, I have found the updated timetable to be just fine so long as I keep my resolution closer to 1080p rather than 4K. I do run DX12. The stuttering on higher resolutions was present in the route on TSW3, too, and while there might be a tad more of it in TSW4, it's not gamebreaking. Given the choice, I'd rather play the full timetable on lower graphics settings than the reduced timetable on higher settings. I've only gotten one Unreal crash to desktop (going through the East River tunnels towards Penn while on a higher screen resolution--none at all on the next resolution lower) in five days of gameplay. I certainly buy the idea that something about the route is suboptimal, whether it be baked in (original NEC: New York scenery assets?) or buggy (alerters going off on AI, passengers in every seat of every train but not on platforms).
     
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  15. MAX1319

    MAX1319 Well-Known Member

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    Is there a way to run Steam off line? I want to try running it offline if we can like on Xbox X to see if there's a difference on performance.
    By the way Before going to work this morning I was able to go back online on Xbox X and continue with the service with no issues. FPS were steady with just your usual normal sutter. On PC I continue from the save game and the stutter was more noticeable but still good. FPS was capped at 90FPS. Comparing the Xbox X and PC steam with what others have mentioned of just moving around with the camera view I notice no lagging on XboX X as you move around. On PC I did notice no lagging and stuttering as I moved around.
     
  16. dudders

    dudders Well-Known Member

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    Ryzen 5 3600. Rtx 2070 super. 32 gig ram
     
  17. Xander1986

    Xander1986 Well-Known Member

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    Okay yeah I had earlier a 2060 super TI and that's nearly equal on a 2070 and I can confirm that you're GPU not the best is.
    This graphics card is simply a bit weaker to be able to run the game properly in decent quality. The recommended card is a 3070 and if you look at that in perspective you can see where this is going. UE requires a lot of graphics memory. The 2070 is already 5 years old

    You're CPU is the same but more decent than you're GPU....
     
  18. GuitarMan

    GuitarMan Well-Known Member

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    I've spent a couple of hours trainspotting at NY PEN this morning while working - and tbh given my system specs and the reports above I expected much worse -

    I got about 30 fps at 200% screen percentage (1080p screen so 4k rendering) with the below specs:

    i7 - 9750H
    8GB Ram
    GTX 1660

    There was the odd dip (like I get in other gameplay too) but nothing as horrible as I was fearing based on the posts above...
     
  19. MAX1319

    MAX1319 Well-Known Member

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    Impressive with only 8Gb of Ram
     
  20. Spikee1975

    Spikee1975 Guest

    GuitarMan

    8 GB is too low for TSW in general. Windows will need to access the pagefile which will slow the game down. RAM usage running NYT is about 12 GB on my system.

    I'm getting 25 FPS at NY Penn, full timetable spawning in at 10 am. 4K Ultra. (1080p @200%) -DX12
    2023-10-02 14_26_21-Train Sim World 4®.png

    Taking a walk, few meters from the spawning point I'm at 30 FPS also. End of platform (east) 40 FPS.
     
    Last edited by a moderator: Oct 2, 2023
  21. dudders

    dudders Well-Known Member

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    Thanks for your help. May be its time to upgrade. But when I read other posts with people who have high end machine running 3070s 3080s 3090s they also complain about the performance. But I do understand where you are coming from. Christmas is round the corner lol
     
  22. MAX1319

    MAX1319 Well-Known Member

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    Ok thank you for the clarification. Yee we dont want that. The Timetable is great.
    I removed the the original post didn't want to confuse players
     
    Last edited: Oct 2, 2023
  23. Spikee1975

    Spikee1975 Guest

    Removed mine also :)
     
  24. SGTDRE

    SGTDRE Well-Known Member

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    The ole guy was tired and got a few winks in, and yes if the modding community were to do that it sure would be a mega task, they would most likely get it done better and correctly, yet I don't expect the modders to fix this, it's DTGs problem. They need to stop doing things the lazy half____ way.

    To be very honest, I was not looking nor wanting to get TSW4, with all that is broken from TSW2 & 3, but I took them at their word with the hope that they will make good, and if not then it's BYE BYE, I make do with the broken toy that I spent my $$ on and now 4 is having issues! The Northeast Corridor: New York - Trenton DLCs was not received well, in TSW3 it looks to have gotten a little TLC, but it didn't translate into TSW5 {that was an honest Freudian slip} err TSW4.

    And it would seem that we need Nasa main frame computers to run a train sim, "see system pecs in sig" I did not go into Hock for a better PC only to lower the game settings to 1990's era resolution and settings just to drive sim train.
     
  25. Tanglebones

    Tanglebones Well-Known Member

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    Well that's puzzling. I just completed a full timetable run on this route (141 Springfield to Washington, ACS-64), and experienced only occasional minor stuttering and an otherwise smooth ride. And I used this laptop:

    ROG Strix G712LV
    i7-10750H
    16 GB RAM
    NVIDIA GeForce RTX 2060 (6GB, GDDR6)
    Resolution: 3440 x 1440 @ 99Hz on a Alienware AW3423DWF Ultrawide OLED monitor

    The monitor is brand new, with a desktop computer to follow, but running unexpectedly well with TSW4 on 'high' graphics. Frame rate was in the 23-30 range whenever I checked. FWIW, I have TSW4 set to TAA and 150%, with VSync on. Any higher and things start to severely stutter but when I lower it to 100, blurriness noticeably increases, especially on gauges.

    From what I read in this thread, this was not what I was expecting to see. I even turned on wipers and the bell, as others have done, and 99% of the time it was normal and equally spaced. As others have reported, though, zero passengers anywhere other than the ones grimly sitting in the train refusing to leave.

    Not sure why I'm not seeing what others are, but clearly this alone justifies the cost of a new, more modern computer. For science, of course. Taking one for the team so I can make an objective comparison. You guys are worth it. :)
     
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  26. PseudoStalker

    PseudoStalker Well-Known Member

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    Top left corner - push on "Steam" - choose "Go offline".
     
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  27. MAX1319

    MAX1319 Well-Known Member

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    thank you I will try to play it off line and see if I see a difference
     
  28. Crosstie

    Crosstie Well-Known Member

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    Amazing how performance varies so much across such wildly different machinery.

    That tells me that there is no overarching issue with the timetable. It's more a question of individual configurations that either handle it well or not.

    There is no good solution for those who are finding the updated timetable problematic. Either upgrade your configuration or switch to the reduced timetable.

    Those of us who are doing OK should be allowed to continue. It's such a huge improvement.
     
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  29. MAX1319

    MAX1319 Well-Known Member

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    Same here. I have tested NYT new time table on both Xbox X and PC all week long. Is running good for me on both Xbox X and PC steam. .Is so strange. Imgetting the same performance on PC on both the reduce and new timetable. The passengers and aleters going off non-stop is something that needs to be looked at.
    Now comparing the reduce timetable on TSW4 with TSW3, you do notice the difference in stutter and game pausing. TSW3 runs smooth, on TSW4 you do notice it
     
    Last edited: Oct 2, 2023
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  30. stephenbabalola01

    stephenbabalola01 Member

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    It’s More than just switch to reduce timetable or “fix” your config something is actually wrong with the route.
     
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  31. PseudoStalker

    PseudoStalker Well-Known Member

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    Maybe signaling? Does bots use signaling on this route just like on any other?
     
  32. cActUsjUiCe

    cActUsjUiCe Developer

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    Yea and this is something we are currently looking into on the dev side.
     
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  33. Crosstie

    Crosstie Well-Known Member

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    Yes, I appreciate that that might be the case. There are certainly problems with AI alerters and the absence of passengers on station platforms and other issues.

    But, in terms of the new timetable, how do you explain some players' ability to run the route successfully?
     
    Last edited: Oct 2, 2023
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  34. MAX1319

    MAX1319 Well-Known Member

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    Brandon what do you mean with the signaling? is this for the performance issues?
     
  35. cActUsjUiCe

    cActUsjUiCe Developer

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    The signal model is so computationally heavy, there are so many trains, and so many signals in NYT. This is a possible cause of the issues we are seeing.
     
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  36. MAX1319

    MAX1319 Well-Known Member

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    thank you for info. Just weird that on my Xbox X and have almost no stuttering and have stable FPS and on my PC I have more stuttering but compare it to the reduce timetable is the same performance on my PC for both timetable. But still not what some are experiencing. hope we can find the smoking guns. The passengers behavior can't be helping either.
     
    Last edited: Oct 2, 2023
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  37. solicitr

    solicitr Well-Known Member

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    Alternatively, you can cut Steam out of the loop entirely by not launching TSW through it, or launching Steam at all; instead launch TS2Prototype-Win64Shipping.exe directly from your drive.
     
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  38. stephenbabalola01

    stephenbabalola01 Member

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    Does it improve the performance of the route
     
  39. DTG Matt

    DTG Matt Executive Producer Staff Member

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    This will still use Steam API calls so Steam is still there.

    Matt.
     
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  40. MAX1319

    MAX1319 Well-Known Member

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    That's what I wanted to try out later when I get home. I have no issues on my end. Just trying to help others out to try to find the root cause of the issues that some are having
     
  41. SGTDRE

    SGTDRE Well-Known Member

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    That is what I do and still steam opens if it's closed, unless that is if you know of a launch command to use that will keep steam from opening and running.

    One of the reasons why consols "XB1X is what I have" But most games are, as well as this one are made to have lowered settings within the game and resolution, I have plenty of screenshots and some videos to show how poor the quality can be, now Series X & S could be very different.

    As for TSW4 I don't own it for XB and don't plan to at all... They, DTG have gotten "this is no Joke" :| close to 4 months' worth of rent and my rent is not far off the cost of all the DLCs for TSW2 on Steam, this is between TS 2 3 & 4 on PC & XB.
    And Our/my PC is no slouch as it is now.
    I will do more testing on my PC because I do have enhanced ini settings, this will take some time.
    Steam Hogging resources and this is a lite day.
    steam web helper.jpg
     
  42. MAX1319

    MAX1319 Well-Known Member

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    I did try TSW4 NYT new timetable mode on Xbox X and was getting no stutter at all. Ran flawless. I had no idea you could do that as the only reason I did it was because that's is what was recomended to get around the game crashing on start up
     
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  43. GuitarMan

    GuitarMan Well-Known Member

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    I don't disagree :D - but I put up with the quirks of not quite having enough - I spawned in at 8 am and watched through to about 10.30 am - and yes I use DX12 as well - I couldn't get up to 40FPS - but was a fairly good 30FPS.

    I do have an upgrade in mind at somepoint (want a desktop rather than a laptop as will be easier to keep up to date) - but for now - I get a fairly enjoyable experience (cooling is pretty good on this laptop - so I do get top performance most of the time from the graphics card and CPU - but as you have spotted - its very much a RAM limited system)
     
  44. SGTDRE

    SGTDRE Well-Known Member

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    That is very surprising, and that is good for you, it just doesn't add up as to why this happening.
     
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  45. MAX1319

    MAX1319 Well-Known Member

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    On my PC on steam I don’t get as good performance but still don’t have the issues others are seeing
     
  46. Crosstie

    Crosstie Well-Known Member

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    Yes it's an enigma wrapped in a paradox.

    I don't envy the DTG engineers who have to unravel the mystery.

    Maybe Brandon has the clue.
     
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  47. traindori

    traindori Well-Known Member

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    I don't know what some people's expectations are, but 23-30 FPS isn't really a smooth experience.

    I think that blaming it on “outdated systems” (“you should just upgrade!”) is far too simple and doesn’t solve the problem.

    10 a.m., full schedule, 30 FPS at the spawn point
    20231002191244_1.jpg

    At the end of the platform towards the tunnel then a little more than 50 FPS.
    20231002191435_1.jpg

    Is that good or bad now? I play on QHD and high/ultra and 100%.

    Apart from that, there are a lot of trains in the station, but they simply cause the frame rate to drop. There don't seem to be any passengers. Everything is dead, except that the systems are smoking.
     
    Last edited: Oct 2, 2023
  48. Train Sim Society

    Train Sim Society Well-Known Member

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    not to add any pressure onto Brandon, but he always comes through at the end of the day ;) especially when it comes to signals. he knows his stuff.
     
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  49. Train Sim Society

    Train Sim Society Well-Known Member

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    the main issue at hand isn’t the frame rate, but the constant hitching that makes the game un-enjoyable and for me personally, pretty unplayable. a lower frame rate can be expected regardless of system specs. NYP is extremely busy and there’s always something coming and going.

    Having a constant 60fps but it stopping to freeze for 1-2 whole seconds then going back to 60fps, for sure isn’t a hardware problem, and seeing some of the responses in this thread with “well upgrade your system” feels a little tone deaf to be frank.

    Yeah, some of our systems aren’t the latest and greatest but a lot of us have spent thousands on our rigs and them being 3-5 years old shouldn’t change our experience in this game when it was vastly different (better) in TSW3.

    For myself personally, the reduced timetable in TSW4 is running significantly worse than the reduced timetable in TSW3 for example, so that points me to thinking it could likely be the route itself, or the signaling, or just the problem of how the TS4 version of the route is baked.
     
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  50. solicitr

    solicitr Well-Known Member

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    Yes, but according to Task Manager the only things called are Steam Client Services and Steam Webhelper, which take up a tiny grain of memory and no CPU at all, without launching the actual steam front-end app.
     

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