During the live Q&A stream on Friday, 14 August 2020, Matt said that if the community has ideas on how to improve the controller configuration, they are open to suggestions. This proposed control scheme is based on the PlayStation 4 controller, but should be fully compatible with the Xbox Controller. If you vote no to these controls being better than the existing controls, please explain what you don’t like? LCS/RCS = Left/Right Control Stick Braking Decrease = L1 Braking Increase = L2 Throttle Decrease = R1 Throttle Increase = R2 Combined throttle/brake lever... Less Throttle/More Brake = R1 More Throttle/Less Brake = R2 Zoom In = LCS Up Zoom Out = LCS Down Look Around = RCS External Camera = Click RCS Walk Around = LCS Sit/Stand = Triangle Cancel/Back/Alerter/SIFA/PZB Acknowledge = Circle Contact Signaller = Hold Circle Interact = X Switch Brake (?) = Square Horn/Whistle High = Hold X, LCS Up Horn/Whistle Low = Hold X, LCS Down AFB Decrease = Hold X, R1 AFB Increase = Hold X, R2 Open/Close Left Doors = D Pad Left Open/Close Right Doors = D Pad Right Gear Up = D Pad Up Gear Down = D Pad Down Reverser = Hold X, D Pad Up Reverser = Hold X, D Pad Down PZB End/Release = Hold X, D Pad Left PZB Override = Hold X, D Pad Right Buttons not mentioned such as for the Map, Schedule, Pause Menu etc would remain the same. I don’t know what ‘Switching Brake’ means for the square button so I don’t know how important this function is in the game. I don’t think I’ve ever used it in TSW 2020 so it may be a new function in TSW 2. The current controller map has the reverser and gear selection assigned to the same D Pad buttons. As these are two completely different functions, I don’t know how these work separately in TSW 2, this is why I’ve suggested holding X to switch between the gearing and the reverser. This controller set up would free up the Click LCS function. I’m not sure what could be substituted here - maybe Tempomat On/Off? I have considered mobility and accessibility and limited the holding of the X button. Where the X button is held, it should be relatively easy and accessible to operate the AFB and PZB Controls. I don’t think any button on the controller should toggle hud/marker features. As these are not used regularly, they should be strictly limited to the settings menu. Functions like wipers and headlights are not mapped as these are usually use once features. As weather is not dynamic, if you need the wipers at the start of the run, you’ll need them throughout. Once headlights are switched on, they can be left. The aim of this controller layout is to maximise the functions on the controller so 100% attention can be given to the rails/signals ahead. In real life, a driver should not be expected to take his/her eyes away from the windscreen and neither should we. I’m fairly confident these controls would be intuitive after a little practice. I hope DTG Protagonist and TrainSim-Matt can do what needs to be done internally to give this controller configuration some serious and careful consideration. If nothing else, this set up could be included as a Type B configuration option as an alternative to the current set up.