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New Head Sway Feature Coming!

Discussion in 'PC Discussion' started by nne4229, Dec 7, 2019.

  1. nne4229

    nne4229 Well-Known Member

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    Will it work as a passenger? Can we also look into animated gangways as a passenger? Toggle switch for ai physics? Any work around if not?
     
  2. KiwiLE

    KiwiLE Active Member

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    I'll answer that:
    1. Maybe
    2. Possibly
    3. Unconfirmed
    4. 50/50 chance.
     
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  3. StratPlayer62

    StratPlayer62 Well-Known Member

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    And how do you know it is coming?
     
  4. KiwiLE

    KiwiLE Active Member

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  5. lucas_5_5

    lucas_5_5 Well-Known Member

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    another question to DTG, will they add action points based on how fast you stop or accelerate? maybe this could be implemented and calculated based on this new feature...
     
  6. StratPlayer62

    StratPlayer62 Well-Known Member

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    So when it says works on all content, do they mean all content for this route or all content in TSW? I sure hope its the latter.
     
  7. hightower

    hightower Well-Known Member

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    Obviously it’s the latter.
     
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  8. Mr T

    Mr T Well-Known Member

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    Matt said the head away is really great with the 101 with the change of gears etc, which isn't on this new route.
     
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  9. LT586

    LT586 Well-Known Member

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    The simulation now comes to the simulator, head movement could be done with even old games like BVE this was long before Rail Simulator managed it, there were bugs with it when it came; the screen would judder uncontrollably :D so this is probably why its taken so long to implement
     
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  10. Rob39

    Rob39 Well-Known Member

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    Its in the core Winter update. Not dependent on having the new route.
     
  11. StratPlayer62

    StratPlayer62 Well-Known Member

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    Well that is certainly good news, looking forward to trying it.
     
  12. Disintegration7

    Disintegration7 Well-Known Member

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    This is fantastic news about head-sway. My most wanted feature.

    Also Journey mode for RSN and WSR.

    Nice update overall, and looking forward to the new route.
     
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  13. nne4229

    nne4229 Well-Known Member

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    I hope they answer the original questions. I have a bad feeling it won’t apply to ai trains... which is the problem with animated gangways... really ruins the immersion as a passenger
     
  14. Rob39

    Rob39 Well-Known Member

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    Thought the gangways moved from day o
    ne?
     
  15. nne4229

    nne4229 Well-Known Member

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    When you ride as a passenger, physics are turned off for ai trains. They don’t move. But if you can manage to get the moving camera inside a passenger car of a train you’re driving you can see them move all about like they realistically should.
     
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  16. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Does this mean that as I drive a train -- any train, evidently, my view of the cab and exterior will bobble about? This might well happen in the real world, but if so my brain would compensate for it -- but it doesn't seem that that could happen in a simulation such as TSW. If I'm correct about this, I certainly hope that head sway can be turned off. I'll know on Thursday, in either case.
     
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  17. thearkerportian

    thearkerportian Well-Known Member

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    Don't worry. If it turns out anything close to what we had in TS20xx, you'll almost certainly enjoy it. Your brain won't compensate for it, that's right, but that's kinda the point. Your train will feel more "weighty" as if those weightless pixels on the screen had mass and inertia to them.
     
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  18. matthewbguilford

    matthewbguilford Well-Known Member

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    Hi, I found a video on YouTube that shows a train sim with head sway. Just be aware that this video is 8 years old and that it seems very exaggerated in this video but just so we have an idea of what we can expect, and I honestly think it’s going to be something that adds a lot to driving on TSW. I’ll share it.
     
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  19. Sunscreen

    Sunscreen Well-Known Member

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    As an immersion boost its a very welcome addition and will greatly aid in the 'suspension of disbelief' that is inherent in transporting us into the experience.
     
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  20. hyperlord

    hyperlord Active Member

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    Cool, might add much of immersion for me. Looking forward to!
     
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  21. Digital Draftsman

    Digital Draftsman Well-Known Member

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    It would be a bad move not to include the facility to disable it. Whether it's because people prefer it off or as a redundancy measure against any bugs that may appear with it, it's definitely sensible to include an option to disable it.
     
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  22. matthewbguilford

    matthewbguilford Well-Known Member

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    The whole head sway function is really making me want to go through all the routes and locomotives again. I’m in!
     
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  23. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Matt is on line right now running the new route and demonstrating cab sway (Twitch, of course).
     
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  24. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Not true.
     
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  25. thearkerportian

    thearkerportian Well-Known Member

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    It says offline for me.
     
  26. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    He is streaming, but it’s TS 2020.
     
  27. TrainSim-Steve

    TrainSim-Steve Staff Member

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    20191210130706_1.jpg

    Best, Steve
     
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  28. matthewbguilford

    matthewbguilford Well-Known Member

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    Wow, breaking news! Thanks for letting us know that we will have the option to turn it off!
     
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  29. Rob39

    Rob39 Well-Known Member

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    Useful, but I wont be turning it off ;-)
     
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  30. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Usually, it's possible to call up the most recent stream. By the way, I didn't claim that it would play for you.
     
  31. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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  32. Oystein

    Oystein New Member

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  33. bart2day

    bart2day Well-Known Member

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    At 2:12 in the video he says that cab sway hasn’t been implemented yet so you wouldn’t notice it.
     
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  34. thearkerportian

    thearkerportian Well-Known Member

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    That looks like an old version of TSW anyway... no medals even, services just get ticked.
     
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  35. Oystein

    Oystein New Member

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    Thanks for the information, didn't watch it with sound :)
     
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  36. Rob39

    Rob39 Well-Known Member

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    From the stream last night. Cab sway is more pronounced than the TS1 version, has been working in the DTG offices for a while now, is coming this week via a winter patch and will be there for all to see on the dtg stream on Weds 11/12
     
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  37. TinTin_57

    TinTin_57 Well-Known Member

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    Looking forward to trying this but at the same time I'm also glad there is a way to switch it off just in case it's a bit too much of a change.
     
  38. matthewbguilford

    matthewbguilford Well-Known Member

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    It’s making me curious how it’s going to work with different locomotives. When Matt said that he really enjoys driving the 101 with the head sway feature especially going around corners at high speeds has me so thrilled to try this out Thursday!!
     
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  39. hyperlord

    hyperlord Active Member

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    Nice, Steve! I like that way of providing pre-looks :)
     
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  40. Sunscreen

    Sunscreen Well-Known Member

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    Its a nice tease ;)
     
  41. nne4229

    nne4229 Well-Known Member

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    What about my other questions?
     
  42. Texasrangers UK

    Texasrangers UK New Member

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  43. nne4229

    nne4229 Well-Known Member

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    I think it’s a nice addition.
     
  44. nne4229

    nne4229 Well-Known Member

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    Does it work walking around?
     
  45. matthewbguilford

    matthewbguilford Well-Known Member

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    Head sway, yay. Wasn’t expecting this at all today. Driving the 422 first and I think it makes driving so much more fun, I can’t wait to try out some of the other locomotives. What a great update! It makes driving so much more immersive. Instead of the old fixed camera the new head sway feature makes you feel like your inside this gigantic metal beast flying at 100mph. I highly recommend trying out a freight service on peninsula corridor, it works very well! I am so pleased with this so far and it really proves how something small can play a huge role! Very excited about this!!!
     
    Last edited: Dec 11, 2019
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  46. Yerolo

    Yerolo Well-Known Member

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    Yep I agree.....the locos were admittedly way too static before the update, its a small touch but adds alot to the immersion factor. Well done DTG :)
     
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  47. Disintegration7

    Disintegration7 Well-Known Member

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    Wait, so the update is already live? All platforms?
     
  48. matthewbguilford

    matthewbguilford Well-Known Member

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    PS4 USA it went live about five hours ago.
    Really surprised we haven’t heard about it officially, it makes me wonder if it was supposed to release today because we usually get a post from Dmtri with the patch notes.
    Edit-Found this on Discord. 3DD37924-E835-408D-9711-ADF961E3A29F.jpeg
     
    Last edited: Dec 11, 2019
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  49. matthewbguilford

    matthewbguilford Well-Known Member

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    It also looks like we got the option to Re-center on yourself when looking at the route map which will come in handy!
     
  50. Yerolo

    Yerolo Well-Known Member

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    Patch notes will be up tomorrow according to Matt via his stream
     

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