Those pictures look very good. Those mountain views look better than in the Arosalinie. I sincerely hope Rivet will improve the mountain scenery in Arosalinie, but I don’t think they will, do you?
Are you suggesting that the megalopolis and capital of culture, Trenton, New Jersey is not a logic place to end a Northeast corridor trip? /s
For the acela, most do not stop there. Also it's being compared to the tsc version which went all the way to philadelphia. Main issue in going to philly is no septa license so you're only getting amtrak traffic. The stop points make sense for njt. But I don't mind
Well it kinda isn't per se at least for the NJ Transit trains. When the NJ Transit trains terminate at Trenton, the driver would take the train down the line to Morrisville yard which I believe is roughly 2 miles from Trenton station. The trains would go down to the yard to either be stored or come back up the line to Trenton for the journey back to New York I'm guessing the yard wasn't included because that route was rushed
That does really irk me. It tends to happen a lot with some DTG routes. They will be like 95% of the way to greatness, then some minor omission will tarnish the overall product. BCC was a really good route, and the only thing it was missing was Soho Depot. So many of their routes stop just short of where they should as well. Even the new ECML, would have been perfect if it went to York, but instead stopped short.
Not when you're writing the post close to midnight after being with relatives in A&E (which was why the "bug" occurred). In practice, you would continuously test any changes (preferably individually so you know what changed and when) and amend the code as necessary. Anyway, my original point, was to prioritise things that should be conceptually easy to fix, rather than focussing on things (e.g. physics, timetable changes) that are much harder (conceptually) to fix.
I love BPO… I’ve made that very clear. I want to enjoy this game, but when the dev’s time is spent making rip-off ‘gameplay packs’ instead of idk, fixing the broken Ge 4/4ii, it’s surely ok to question business practices. I am not guaranteed to dislike a product- even Rivet’s content for example, I quite like IL2022. Edit: Someone tried to use a comment as evidence of bad quality content. This is unfair- there’s lots of stuff you can criticise me over and I accept that- but a comment I did not write and have no control over is not one of them. I could and have found plenty of likewise brain dead comments below DTG/ambassador videos, it’s universal and there’s nothing I can do about it.
In my opinion it looks and sounds awesome. The interior is completely nailed, the sound above average of what we have gotten so far for TSW and the physics seem great too! I really hope this will come out before 2024
Looks lovely, heres a photo i took for reference I have to say as someone who travelled three times in a allegra this year, i feel like im back on vacation with rivets representation looks and Sound wise. Physics also seem to be good Rivet seems to be upping their game clearly with this one
That actually looks pretty good. You can't hear that much of the sound yet, but you'll definitely hear more of it in future streams. I'm still cautious, I've been disappointed by Rivet too many times in the past.
Not bad. But really don't like the look of the tracks covered in snow... They stick out way too much, not blending in naturally at all. Other recent routes do it much better, where the terrain also raises with the snow, so at the end the terrain and the tracks blend in nicely. But this looks very bad, ruins the otherwise nice snowy landscape... Anyway the train seems to have a bit of supsension bounce. I wonder if the new TSW4 suspension is actually implemented, or it's just the result of the suspension bug in TSW4 that affects regular stock? And thank god the route does not feature the goofy thick catenary wires! It seems to be regular catenary, which looks much better than what TSW4 introduced.
The Allegra looks great, like all the train models by Rivet. Sounds and physics not yet really convinced, as it is only very brief, but better than for other DLCs. The things I saw: At 0:44, the cab doors are closed, but the closing sound only plays after the door is closed. There is a bit of delay. The 2 doors between carriages should not be automatic (need pushing of the button on first, first one opens, and second one opens with a little delay irl). But not too important. And 3rd point: In the video, we see the unit 3504 named "Dario Cologna", but at 1:45, we see the name plate "Benedetg Fontana" inside, which is the name of unit 3507!
you have taken the complaining to an all time high! I think you guys are the types who always discuss everything about how bad life is and how bad you have it. But that falls on deaf ears.
Or maybe rivet games raises the bar for sloppy content again and again? It is not really a surprise people are sceptical when it comes to new Rivet Games content.
It seems that some people in this forum don't like to hear any complaints, being constructive cricitsm or not, especially when they like what they see.
Pointing out errors is pointing our errors...people above even said that the train looks good, as usual with Rivet. The overall inconsistency in the quality of content (from different developers) is also worth noting (like the build up of the snow).
When I read this I honestly wonder what this has to do with constructive criticism? Isn't this just an arrogant negative influence?
Well no, this is just pointing out issues in a route DLC, nothing bad at all, we all have a right to point out errors in products...
Well...he is not wrong at least. As said several times in the last days, people are not here and not complain about stuff because they don't like this game, but because they do like it. Rivet doesn't have the best history when it comes to their content...and the overall situation with TSW, well it doesn't belong here. If these errors are valid this isn't arrogant in any way. I would expect the developer of the route take care of the content. So if some random guys can find a lot of errors in a short clip...not a good sign.
Don't know where you get that from, since we were pointing out both the good things and the bad things about what we see.
Not at all. just stating the obvious defect. I would think before something is published to the public that you might want to check it and re check.You want to look the other, that’s fine. I will continue to voice my opinion.
Regarding my earlier comment about the snow effect on the tracks, look at how it was done in the TSW3 core routes. Snow is mostly level between the tracks and the terrain, and the transition is smooth. You can barely see the actual change between terrain and track ballast. So more than a year after these routes released and well into another TSW iteration, how did we go back to this?
Do we know they're automatic, given no hud is shown? Could it be the fact there are buttons but we just don't see it? Need more info on this one.
All the pictures were winter, which worries me a bit. I hope we will see some summer pictures when not everything is covered in snow. It doesn't look bad at first glance, but im waiting for the first stream.
The mountains look very good indeed, but I fear the pop-in will be an immersion killer again, just like on Vorarlberg, at least on XSX.
I still have concerns about what it looks like without snow. Arosa looks good in the snow, but the mountains look pretty awful without it. So I hope Rivet will show us some Summer pictures soon. In my opinion that is when the real route is at its most beautiful. I still can’t get past the, in my opinion, ridiculous end point. But if the Allegra is done really well and they fix any issues promptly then I‘ll probably get it. Rivet have a reputation they need to get past first though. I‘m not going to forget that because of a couple of nice screenshots and a short video. They do a lot really well, but they also have a lot of issues.
This, basically. And even if they have hit the spot with physics and sound on the Allegra it still doesn't offset the fact we are getting a sawn off stump of the actual route.
I think it looks very good. Could this be the route where Rivet finally "figured out" TSW? They were a solid developer for TSC, so seeing them constantly fumble around in TSW was odd.
Different engine, different game. It doesn't necessarily transfer across. So they could be a good dev in one but bad in another or bad and bad or bad and good.
That is why I am of the opinion that all this fuss about previous DLCs is not a good starting point. They have delivered quite good quality at the IOW in the latest version, only the sound left a lot to be desired, but other than that the route has become very nice. I say give them a chance!
I would argue that an updated version of a route that was already in the game being better than the original isn't all that impressive. I don't think IOW 2022 is bad but it is merely an updated version of the same route already in game. It isn't hard for a developer to make improvements like Rivet did.
IOW 2022 still has issues - incorrect signalling setup and the 484 accelerates like a bat out of hell sounding more like a DMU than an EMU at times. Scenarios which require you to alight from the cab on the same side as the unprotected third rail.
I've given them a chance with Edinburgh - Glasgow, Luzern - Sursee and West Cornwall Local. How many more chances do I need to give them? Just Trains knocked it out of the park on their first route. Rivet are on their fifth? Sixth? Still not up to par.
Yeah but earlier routes does not have the standard as before... Lets give them a change... If you dindt Like it dont buy it but thats the point... The same complaining people spend there money as well so in the end it makes no difference.
Different standards? Last time I checked, this is supposed to be a simulator and not an arcade game. People shouldn't make exceptions just because 1 route is somehow better than the others. The time for excuses as far as I and some others are concerned is over
We have the GE 4/4 physics on our list, not the time to confirm anything though. Allgrea sounds were sourced when we surveyed the route. Yeah no, not happening anytime soon (unfortunately!). Implementing the LIDAR terrain would mean rebuilding the route, which isn't feasible I'm afraid. Sorry, we would love to see this too! No working mirrors on the Allegra. We experimented with video cameras on the ScotRail Class 385, but the performance impact of anything like that is still crazy, nothing that can be used as of right now. Sorry! This one is seriously bugging me - like for a long time. I've been pushing on this again and again, last status was that Dovetail wanted to have a look at this, as it seems to be a core issue. Will check again, not sure what the status is on that. We have 3D buildup snow, no worries. These images were most likely taken from different builds, that's why some tracks have it and some don't. And just a general note to close this up: We do love your feedback - but a sentence like "it baffles me how many errors you can find in a 3 min video" is just - man. And btw, we're talking about the wrong nickname inside a train, a tiny delay in an audio cue and the looks of snow. All of these are important, but the comment above is in no relation to that.
Exactly thats what i'm pointing out... And writing "i bring constructive feedback" yeah right! If there is something wrong you can point it out but with respect and prior respect for the creators and other users.
Some of that scenery looks stunning (well done RG) and a great improvement over the Arosa mountains which looked “simplistic” when released, but today look like “Noddy and Big Ears’ Alpine Adventure” in comparison to these new impressive panoramas. This is definitely on my radar, as oppose to DTG’s latest strecke which is rather uninspiring I’m afraid to say.
Jasper I apologize for the comment, I didn’t mean any disrespect. I will deleted the post. Hope no hard feelings. I should had use better words and judgement.