1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

New - Western Somerset Dlc Announced

Discussion in 'General Discussion' started by hightower, Apr 30, 2018.

  1. hightower

    hightower Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    429
    Likes Received:
    777
    Last edited: Apr 30, 2018
    • Useful Useful x 2
    • Upvote Upvote x 1
  2. Kuu Lightwing

    Kuu Lightwing Active Member

    Joined:
    Mar 4, 2018
    Messages:
    138
    Likes Received:
    131
    Oh... So, a steam route, right? Good news! Many people wanted steam, I suppose. And steamers don't have traction motors.
     
    • Upvote Upvote x 2
  3. Scorpion71

    Scorpion71 Member

    Joined:
    Oct 24, 2017
    Messages:
    82
    Likes Received:
    89
    Yet another short route, but makes the kettle fans happy I suppose.

    If a MK1 carriage is included it would be nice to have a couple of variants of them, be good to walk in and out of compartments
     
    • Upvote Upvote x 1
  4. Coppo

    Coppo Active Member

    Joined:
    Sep 21, 2017
    Messages:
    110
    Likes Received:
    206
    How do the signals work? there's no signal rods in the image... ;-)

    Actually, I'd prefer that they get the overdue rolling stock out for Rapid Transit (Br 186 and Doppelstockwagen),rather than this...

    It gets a "Meh.." from me at the moment...
     
  5. pschlik

    pschlik Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    875
    Likes Received:
    1,541
    I am curious to see what DTG does with this. Seems to be what they needed, a smaller project to get some good focus in. Seems to be a quick turnover too, but it is a small route that they have done before. Also helps that it is a route that runs things from the past and runs just about anything. Whatever they manage to create will certainly be different than what we have now and will most likely appeal to a bunch of people. Easy way to get in classic engines (steam, anyone?) without being in the past.
     
    • Upvote Upvote x 3
  6. Challenger3985

    Challenger3985 Active Member

    Joined:
    Mar 3, 2018
    Messages:
    138
    Likes Received:
    122
    Agreed with you on this one. The only loco type that has never been done yet in this game yet is Steam. And I like to see how will it function with their Simugraph core, with already the Diesel and Electric functions in it. And at the very least, it'll be a good ride with no hassle from point A to B, just relaxing on the ride. So this may well be a good start to TSW none the less.
     
    • Upvote Upvote x 1
  7. Daniel Bloch

    Daniel Bloch Well-Known Member

    Joined:
    Dec 14, 2016
    Messages:
    611
    Likes Received:
    1,256
    Wow the next DLC without fixing the existing DLCs...
     
    • Upvote Upvote x 3
  8. NorthRail1

    NorthRail1 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    598
    Likes Received:
    2,022
    Controlled from signal box so no need for signal rods
     
  9. NorthRail1

    NorthRail1 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    598
    Likes Received:
    2,022
    They seem to be making these much easier. Great Western Express and Rapid Transit were difficult to guess but NEC: New York was discovered in hours and this one was guessed in minutes. If they are going to make the hints so easy, they might as well just announce the route.
     
    • Upvote Upvote x 3
  10. hightower

    hightower Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    429
    Likes Received:
    777
  11. NorthRail1

    NorthRail1 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    598
    Likes Received:
    2,022
    DcCokP1XkAExa0a.jpg For those who haven't seen the image.
     
  12. bobsr

    bobsr Member

    Joined:
    Feb 28, 2018
    Messages:
    24
    Likes Received:
    38
    This sim lacks playability. And, much of that can be blamed on the shortness of the routes that have been made already. So, what do they do? Release the shortest route yet. As it is, I play this sim only about 3 hours per week. So, with this latest release, perhaps my playing time will increase from 3 hours to 3-1/2 hours per week. DTG you have to increase the length of these routes.
     
    Last edited: May 1, 2018
    • Upvote Upvote x 6
    • Downvote Downvote x 1
  13. Coppo

    Coppo Active Member

    Joined:
    Sep 21, 2017
    Messages:
    110
    Likes Received:
    206
    Sorry, possibly a bad explanation on my part.
    If you look at the signals you cannot see any connection between the signal arm and the counterweight, or any connection from the counterweight to wherever the wire/ rod is meant to go (back to the signal box).
    Of course, it could be that it is WIP, and the extra details will be added later...
     
  14. AyrtonS8

    AyrtonS8 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    109
    Likes Received:
    323
    The route may be small but at least its a complete route, not just a small section like GWE. Plus I think the focus will be on making the steam trains, rather than a big route. I rather the steam trains get made properly with no issues or missing content, then they can be used on bigger routes in the future.
     
    • Upvote Upvote x 3
  15. jamesbaby286

    jamesbaby286 Active Member

    Joined:
    Feb 14, 2018
    Messages:
    67
    Likes Received:
    115
    The smaller the routes they make in the immediate future the more time they can spend, not only getting it right, but on fixes for existing routes too. I think this is a good route for them to be making right now.
     
    • Upvote Upvote x 3
  16. davejc64

    davejc64 Active Member

    Joined:
    Jun 25, 2017
    Messages:
    146
    Likes Received:
    201
    I hope the sounds are improved from what we have at moment, a unrealistically quiet steam loco just won't do the job.
     
    • Upvote Upvote x 1
  17. hightower

    hightower Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    429
    Likes Received:
    777
    Completely agree, this is way way too short a route. There are two being worked apparently (assuming this is one of them), if the other one isn’t either an expansion for GWE or a significantly longer route I fear TSW is not going to be what I thought it was.
     
    Last edited: May 1, 2018
    • Upvote Upvote x 1
    • Downvote Downvote x 1
  18. Corvan

    Corvan Well-Known Member

    Joined:
    Sep 23, 2017
    Messages:
    528
    Likes Received:
    711
    The difference between this and other routes, in terms of shortness, is that this one is the full route. I mean, if they're forced by their development cycle to build short routes then focusing on full routes that are inherently short isn't the worst idea.

    However, we've seen one picture and we have no other information about what they're doing and how many locomotives it will include. We don't know the traction involved and we don't know what service mode will look like. I'd wait until the end of the week, at least, before starting with the doom and gloom.
     
    • Upvote Upvote x 9
  19. hightower

    hightower Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    429
    Likes Received:
    777
    I’m not a doom and gloomer (life’s too short).

    That said, despite what Jay said before leaving (much of which I believe we now have take with a degree of scepticism) I do have serious concerns that these routes are coming in at these lengths to work on the Xbox.

    If DTG released 10 good length routes right now I’d buy the lot in a heartbeat & I’m sure I wouldn’t be the only one. I qualified my original post with an *if* but we have to assume this is the Western Somerset route which is 22.75miles long. I think it’ll be a good route & I’m looking forward to playing it but I’m just pointing out that if the next route is also 20-30miles in length it’s hard to deny that a pattern is emerging.

    I pray they prove me very wrong indeed! Either way it is critical they get this editor released as soon as it’s in their power to do.

    Anyway, all the info on the route, including the likely rolling stock is here;

    https://en.m.wikipedia.org/wiki/West_Somerset_Railway
     
    Last edited: May 1, 2018
  20. JackRyan

    JackRyan Member

    Joined:
    Feb 18, 2018
    Messages:
    40
    Likes Received:
    49
    I doubt it has to do with Xbox, more likely with the development time. Nec was out a month ago, so this route must be in development no more that 2 months and that’s half the time that took to build gwe.
     
    • Upvote Upvote x 1
  21. Kuu Lightwing

    Kuu Lightwing Active Member

    Joined:
    Mar 4, 2018
    Messages:
    138
    Likes Received:
    131
    I personally don't have much issues with shorter routes. Running services on Sand Patch for 2 hours becomes a touch too boring after some time. And the same goes for 70km route on Rapid Transit.
     
    • Upvote Upvote x 3
  22. DeanO55

    DeanO55 Member

    Joined:
    Mar 25, 2018
    Messages:
    69
    Likes Received:
    31
    Hi Kuu.
    I think you may be missing the point a little about the long routes. Think of WCML-N in TS, very few of the scenarios actually go from one end of the route to the other but start and finish at various different locations be that a station, depot, siding, warehouse, freight terminal, etc etc.
    The variety of choice is huge where as in a small route the same cannot be said and very quickly gets monotonous. There are only so many times you can trundle up and down a short track before you get so very very bored with it no matter how well made and realistic the scenery is.
    But a large route just goes on and on with its many combinations of scenarios. ;)
     
    • Upvote Upvote x 5
  23. Kuu Lightwing

    Kuu Lightwing Active Member

    Joined:
    Mar 4, 2018
    Messages:
    138
    Likes Received:
    131
    But longer route doesn't automatically mean that it would get better scenarios. It's not the length of the route, it's the variety of services and scenarios that matters. Like I said - we have two somewhat long routes already, but are they any more fun than GWR or even NEC? I'd say - no. I'm getting "so very very bored" on Sand Patch much faster than I am on GWR.
     
    Last edited: May 1, 2018
    • Upvote Upvote x 2
  24. Wilbnil

    Wilbnil Well-Known Member

    Joined:
    Feb 15, 2018
    Messages:
    169
    Likes Received:
    474
    I agree, NEC and GWR are better then RT.
     
    • Upvote Upvote x 4
  25. hightower

    hightower Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    429
    Likes Received:
    777
    For me Sand Patch is boring, period. You can’t get any kind of speed up so you just trundle through endless countryside at slow speeds. Had it been stand-alone I wouldn’t have bought it I think.

    I’d like to be able to simulate driving an HST from London down to the West Country, or upto the Northern tip of Scotland. I can do it is TS2018 but not in the ‘new’ sim. That isn’t right.
     
    • Upvote Upvote x 3
  26. Corvan

    Corvan Well-Known Member

    Joined:
    Sep 23, 2017
    Messages:
    528
    Likes Received:
    711
    Sure, across several different routes that were released over a ten year period. What could you do in the first year of the original game?
     
    • Upvote Upvote x 5
  27. hightower

    hightower Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    429
    Likes Received:
    777
    You’re absolutely right. I’d just come back to qualify that in my previous post.

    That said, the DTG Great Western Mainline from 2012 went from Reading to Oxford. Just Trains did London - Reading to Bristol, Cardiff & Exeter. I don’t think it’s unreasonable to have expected the GWE DLC to have been more than simply London - Reading. It’s not like they’re starting from scratch back in 2009, this should be a continuation of everything learnt from Train Sim.
     
    Last edited: May 1, 2018
    • Upvote Upvote x 3
  28. Corvan

    Corvan Well-Known Member

    Joined:
    Sep 23, 2017
    Messages:
    528
    Likes Received:
    711
    Well there's a few things we can gather from this that have already been stated in other threads. It takes longer to make routes in UE4 than it does in the old Train Sim engine. That means the developers need longer development cycles in order to get things finished and to produce well polished and engaging content.

    The developers don't set the length of time for development. That is determined by the 'product owner', to use a development term. The product owner is on the corporate \ marketing side of the company. They're seemingly pushing for quantity over quality. Or, if you like, multiple short routes instead of a couple of much longer ones.

    However; the idea that they're not starting from scratch isn't entirely true. UE4 is a vastly different engine to the old Train Sim one and Simugraph allows them to model trains in a much different, and hopefully realistic way, compared to what they were doing in Train Sim. They might have years of experience in developing a train simulator but they don't have years of experience with either UE4 or Simugraph.
     
    Last edited: May 1, 2018
    • Upvote Upvote x 7
  29. Corvan

    Corvan Well-Known Member

    Joined:
    Sep 23, 2017
    Messages:
    528
    Likes Received:
    711
    I'd also like to add that I don't think the length of the route necessarily makes it better. The original York - Newcastle route in Train Sim is a good example; it's a very long route and it's exceedingly boring in my personal opinion. In the scenarios I have played, including workshop ones, you tend to spend a lot of time just rolling with nothing to do.

    A good route is one that is engaging, that keeps you busy and makes every trip feel varied. Adverse signals, busy traffic on the line, involved shunting and switching. A route doesn't need to be long to accomplish this; London Overground routes aren't very long but the tight timetable and short platforms keep you engaged.
     
    • Upvote Upvote x 4
  30. JackRyan

    JackRyan Member

    Joined:
    Feb 18, 2018
    Messages:
    40
    Likes Received:
    49
  31. Kuu Lightwing

    Kuu Lightwing Active Member

    Joined:
    Mar 4, 2018
    Messages:
    138
    Likes Received:
    131
    Isn't that class 08?
     
  32. Challenger3985

    Challenger3985 Active Member

    Joined:
    Mar 3, 2018
    Messages:
    138
    Likes Received:
    122
    They said in the article that it's both a Class 47 & a Class 09
     
    • Upvote Upvote x 3
    • Useful Useful x 1
  33. Kuu Lightwing

    Kuu Lightwing Active Member

    Joined:
    Mar 4, 2018
    Messages:
    138
    Likes Received:
    131
    Class 47 kinda requires the sound to be good, doesn't it? Unfortunately so far sound isn't very good in TSW :(
     
    • Upvote Upvote x 2
  34. Coppo

    Coppo Active Member

    Joined:
    Sep 21, 2017
    Messages:
    110
    Likes Received:
    206
    So,here's a couple of questions.
    If we have a class 47 and some Mk1's will there also be a couple of railfan scenarios on GWE as a bonus?
    and
    could we use the 09 on some shunting duties around Old Oak Common?
     
    • Upvote Upvote x 3
  35. Rudolf

    Rudolf Active Member

    Joined:
    Dec 9, 2016
    Messages:
    220
    Likes Received:
    234
    For NEC, there is a lot of variety. The main point is that the passenger scenarios are a dull, no vartiety in tasks. I assume a scenario editor would make a huge difference.
     
    • Useful Useful x 1
  36. londonmidland

    londonmidland Well-Known Member

    Joined:
    Nov 8, 2017
    Messages:
    434
    Likes Received:
    1,072
    Looks pretty and that in the pictures but if the correct sounds and physics aren’t in place, it’s a no from me.

    Also I hope you haven’t forgot about your existing DLC which needs a lot of work on. Hopefully a bug fixing update will be released along side this.
     
  37. DANNYBOY2487

    DANNYBOY2487 Active Member

    Joined:
    Dec 19, 2017
    Messages:
    138
    Likes Received:
    92
    WSR is this length in real life
     
  38. DANNYBOY2487

    DANNYBOY2487 Active Member

    Joined:
    Dec 19, 2017
    Messages:
    138
    Likes Received:
    92
    Actually Just Trains Western Mainlines goes from London to Bristol, Cardiff , Paignton & Plymouth and soon to Penzance. The reason we having shorter routes is that the Unreal Engine is still in development itself and is not capable of dealing with longer routes just yet.
     
    Last edited: May 1, 2018
  39. Shukal

    Shukal Well-Known Member

    Joined:
    Sep 27, 2017
    Messages:
    296
    Likes Received:
    447
    This is not true. While UE4 usually can't deal with big maps (like any other engine), with the modifications DTG made it should be able to.
     
    • Upvote Upvote x 1
  40. DANNYBOY2487

    DANNYBOY2487 Active Member

    Joined:
    Dec 19, 2017
    Messages:
    138
    Likes Received:
    92
    It is true as dovetail has said this as well on their facebook
     
  41. Shukal

    Shukal Well-Known Member

    Joined:
    Sep 27, 2017
    Messages:
    296
    Likes Received:
    447
    DANNYBOY2487 do you know on which post they said that?
    Last thing on route length I read was this: "The main limit on route size is how long they take to make tbh. Long routes take a long time to make but we can't charge any more for them so it's a challenge."
     
    • Upvote Upvote x 1
  42. Ian1991

    Ian1991 Active Member

    Joined:
    Sep 21, 2017
    Messages:
    129
    Likes Received:
    177
    Couldnt agree more......i can handle taking minor bugs or little details being adjusted over time if i had the chance to play a route for more than an hour before I got bored.

    GWE - played everyday for 2hours for a week.....now about 2hourd a week.

    Rapid transit - played for an hour and now play maybe an hour a week.

    NEC - didnt bother with the reviews

    New route - FAAAARRRRRR too short for me to think of spending money on.

    Once we start getting a route that hits 100miles or so.....ill buy it and any additional locos that are sold for that route.....but 23miles? Come on....
     
    • Upvote Upvote x 3
    • Downvote Downvote x 1
  43. davejc64

    davejc64 Active Member

    Joined:
    Jun 25, 2017
    Messages:
    146
    Likes Received:
    201
    Drive a steam loco. :cool:
     
    • Upvote Upvote x 2
  44. Corvan

    Corvan Well-Known Member

    Joined:
    Sep 23, 2017
    Messages:
    528
    Likes Received:
    711
    Oh, very good dave. We weren't actually talking about steam locomotives but at least you made an effort.
     
  45. davejc64

    davejc64 Active Member

    Joined:
    Jun 25, 2017
    Messages:
    146
    Likes Received:
    201
    Well considering this thread is about a heritage railway route that won't have a steam loco included I thought it was fitting to mention it. ;)
     
  46. Corvan

    Corvan Well-Known Member

    Joined:
    Sep 23, 2017
    Messages:
    528
    Likes Received:
    711
    Maybe you'd like to elaborate more on your thoughts and feelings regarding the lack of a steam loco rather than quoting a small part of a conversation that was about the length of the route rather than the rolling stock? It might convey the impression that you didn't just crawl out from under a bridge, again.
     
    • Upvote Upvote x 1
  47. davejc64

    davejc64 Active Member

    Joined:
    Jun 25, 2017
    Messages:
    146
    Likes Received:
    201
    I just think that not including a steam loco on what is a heritage route, known for it's steam locos is a missed opportunity, but you are probably not really interested in what I think since you have already judged me.
     
    • Upvote Upvote x 4
    • Downvote Downvote x 1
  48. Corvan

    Corvan Well-Known Member

    Joined:
    Sep 23, 2017
    Messages:
    528
    Likes Received:
    711
    Well I'll freely admit that after these two posts, in the What Is Going On thread, where you appear to revelling in the fact that Jay may have lost his job that I wrote you off as a troll. So, yeah, I have judged you. Maybe I'm wrong though?

    However, that doesn't mean I'm not really interested in what you think. In fact, I agree with you. It is a missed opportunity and I would have to say that WSR is an odd choice for a route if you're not doing any steam. I can't really guess as to why DTG chose WSR at this stage.

    I was talking to someone last night about steam locomotives though and he was mentioning injectors, dampeners and all of these things that are above my head. It sounds like modelling a fully interactive steam locomotive into TSW will take some work which is possibly why we haven't seen one yet.
     
    • Upvote Upvote x 2
  49. hightower

    hightower Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    429
    Likes Received:
    777
    How daft! Why can’t they charge more for them? If it’s worth it people will pay for it. I’m annoyed at being charged the same price for ever shortening routes. Where does that fit in the mix?!

    I don’t buy this rubbish about UE4 either. If it’s that restrictive and complicated to use, why on earth pick it as your game engine? If they don’t/didn’t have experience of using it, then hire some people who do! TSW was in development for 2 years according to Matt P, and it’s been out for over a year. Unfamiliarity with UE4 is no longer an excuse.

    So it would appear we’ve got a 23 mile heritage route with no steam, and a couple of diesels. I’ll reserve judgement until it’s released but I just don’t get what the business plan is for this franchise. What happens to a business when they point blank refuse to listen to the wishes of their customers?
     
    Last edited: May 2, 2018
    • Upvote Upvote x 4
  50. davejc64

    davejc64 Active Member

    Joined:
    Jun 25, 2017
    Messages:
    146
    Likes Received:
    201
    On the subject of those two other posts I speak as I find, they were said in jest hence the smileys, I'm not going to bother apologising for them, anyway enough about me, back on topic.

    I agree maybe DTG just haven't mastered modelling steam locos in TSW using UE4.

    From what they have done so far it seems they are sticking to what they know from TS20XX as far as routes go and to a certain extent rolling stock too.
     
    Last edited: May 2, 2018

Share This Page