Hi! I thought I'd share a few shots of the current state of Fiskerton Station from my Nottingham to Lincoln route. Obviously Just Trains did a version for TSC and they might one day create a TSW version, but these are all my local stations so I thought I'd see how far I could get into building out a route. So far I've imported all the basic terrain and LIDAR data, laid out the full track and done about 50% of the signalling, along with a few bridges and level crossings just for reference. I've incorporated some of Nottingham and Newark from existing routes but they'll need building out a lot more before I'm ready to share anything there as it's from a completely different angle. I'm not really too focused at the moment but I built a Lincoln Cathedral to sit on the hill and thought I'd build a smaller (but interesting) station like Fiskerton just to explore the Blender to UE4 process, LODs, collision meshes etc. Obviously this is incredibly unfinished but it's based on a bunch of photos I took of the real station although yes there are some things missing at the moment. The foliage is a bit rough to say the least but I'm just trying to get some shapes right first. The next station will be a lot quicker due to the learning on this one... I have no idea if this route will ever get finished but it's been fun getting this far... View of the main ramp from the car park and new shelter: Floating above the car park, across the ticket machine and bike park The (empty) view towards Nottingham The other ramp and the old station house across the rails The leaning signal box, with steps recently removed and supports trying to keep it from collapsing
And I've just today started work on Lincoln. Just blocking out a few rough shapes, getting the basics of the station building and putting the cathedral on the hill. Not much to see yet, but we'll see. Was going to do more signalling work but Blender called...
Made a bit more progress on Lincoln Station today: Looking down the platform at night. Needs ticket barriers and a lot more roof detail The main entrance at night. The darkness hides some of the missing windows on this side... And still night, looking back up the platform. No seats, drainpipes, signs, machines... still to come... Suddenly it's daytime... The light shines through panels in the semi-transparent canopy at the moment but this might be a bit of a resource hog in the real game... Another couple of platforms, and a bit of a blank wall at the moment... And of course the Police are round the back... And finally a view from above showing all of the missing surroundings... Eventually the station will be properly textured and won't look this bad!