Feature Ohle Rendering - Feedback Thread

Discussion in 'Player Feedback' started by pierrechi, Sep 22, 2023.

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  1. pierrechi

    pierrechi Member

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    Hey folks,

    I can't help but I'm not happy about the new ohle rendering. I had no issues with the old one. But the new one feels like the wires are too thick in the distance. Or rather to say it feels like it has the same thickness on screen despite the distance - up to a certain point. With the "old" method they got thinner as you would expect and of course they started to disappear but that would blend in with the "low resolution" feel of the background.

    Is there an option to deactivate the new method? I haven't found anything in the settings.

    What are your thoughts about the new ohle rendering?

    I wish you a nice weekend
    Pierrechi
     

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  2. CK95

    CK95 Well-Known Member

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    Yeah they need another look for sure, but I do think actually being able to see them is an upgrade over how they were previously.

    The issue is that they’ve only done this to the catenary, dropper & contact wires, all the rest of it is still the old rendering which in comparison, is practically invisible.
     
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  3. Winzarten

    Winzarten Well-Known Member

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    I see it as an upgrade.. it is far from perfect, but imho an improvement from what we had previously.

    I think the root of the issue is that we do not have good AA method for deferred rendering (globally, not just for TSW), so we're stuck with shader antialiasing, which cause loss of detail, ghosting, flickering...etc.

    Thin lines are just hard to preserve for any method that cause loss of data, so you either make them thicker, or you end up with the semi-transparent weirdness that is the old OHLE...
     
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  4. pierrechi

    pierrechi Member

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    I see the point that it counteracts the TAA flickering artifacts. I had no problem with the fact that they were semi-transparent since real catanary appears thinner in the distance and does not draw that much attention to it. Now there are fat pixels blocking the view. I guess I would like a mix inbetween.

    Rando-Technical Stuff:
    I assume what they did is a world-position-offset multiplied with tangent normal multiplied with distance to camera (capped at a certain distance) multiplied by custom value. That's what I would have done to get this result. But I'm not happy with this result. Maybe I would have tried additionally set the blend mode to "masked", add a AA-dither in the opacity-mask output multiplied with distance to camera multiplied by custom value. But maybe this gives terrible results either. :D
     
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  5. OldVern

    OldVern Well-Known Member

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    Just mentioned this in the ECML feedback thread. The OHLE just looks wrong, too thick and clunky - like it appears in ETS2 when you encounter a railway line.
     
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  6. CK95

    CK95 Well-Known Member

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    ‘Encounter’ asif ETS 2 isn’t my second in line train sim ;)

    But yes I do agree it does look exactly like that.
     
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  7. Spikee1975

    Spikee1975 Well-Known Member

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    I'll dismiss it, I had no trouble with the old rendering.

    The new OHLE rendering makes the lines too thick in the distance instead of being invisible. You can see the OHLE still in the distance but not the catenary.

    So "new" ain't always "better".
     
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  8. Lamplight

    Lamplight Well-Known Member

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    The new OHL looks terrible. The previous version looks more like the real deal. I don’t know why they made them that thick now, it’s just not what OHL looks like.
     
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  9. pierrechi

    pierrechi Member

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    I totally agree. The old one looks way more realistic and natural to me. So I would wish for an option to deactivate it - but I do not believe in it.
     
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  10. paintbrushguy

    paintbrushguy Well-Known Member

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    It's laughable to say the least. Makes other supporting infra appear invisible and where multiple wires exist close to each other it looks even worse. It feels very rushed and is not an upgrade at all IMHO.
     
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  11. Disintegration7

    Disintegration7 Well-Known Member

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    Meh the old one didn't bother me and neither does the new one.

    Guess it's just not something i notice, but hopefuly they can find a good compromise for those that do.
     
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  12. solicitr

    solicitr Well-Known Member

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    I don't have a problem with the thickened wires, I definitely prefer them to the flickering. But it needs to be extended to the entire wiring rig, since now we have a combination of thick and vanishing wires.
     
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  13. Trainiac

    Trainiac Well-Known Member

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    They looked bad on the stream but looking at them in-game, I have no problem with them. Still prefer the older version though.
     
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  14. noir

    noir Well-Known Member

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    More importantly, whole chunks of the catenary are now missing, few spots on Vorarlberg, but a lot on DRA, where it previously worked without problems.
     
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  15. Spikee1975

    Spikee1975 Well-Known Member

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    Hey DTG JD could this be moved to Feedback? Think it's important to get our thoughts on this to the team.
     
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  16. DTG Alex

    DTG Alex Senior Community Manager Staff Member

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    I can do that - and again thank you everyone for the feedback, we're listening and passing this right to our development teams :)
     
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  17. matt#4801

    matt#4801 Well-Known Member

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    I must agree, it just doesn't look right.
     
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  18. antwerpcentral

    antwerpcentral Well-Known Member

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    I agree, the wires are distracting.The wires don't blend in well with the rest of the screen.
     
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  19. djmbrfc

    djmbrfc Member

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    As I wrote in the What Are Your Tsw4 Impressions So Far? forum.....

    The new OHLE rendering is distracting and too prominent, looked better before, please revert back or make it optional.
     
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  20. OldVern

    OldVern Well-Known Member

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    I’ve just been looking at some YT clips of the old Triang Hornby (possibly Hornby Dublin) cat system and it really does remind me of that. Overscale, insidious and intrusive!
     
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  21. meMC83

    meMC83 Well-Known Member

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    I think the new OHLE looks very ugly. Please change it back.
     
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  22. mattchester#9176

    mattchester#9176 Well-Known Member

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    The old type certainly had it's floors but overall I think it was better. I'm not offended by the new type but just feels a bit intrusive and too prominent.
     
  23. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    It’s not perfect but I’ll take the new one over the old one everyday and twice on Sunday.
     
  24. JustusLM

    JustusLM Member

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    In my opinion, it's definitely an improvement over the old default.
    Personally, I was using an engine.ini with adjusted AA settings that I fine-tuned to get the catenary looking as good as I could, and while I think I prefer the old OHLE with that config specifically, it isn't by much.
    The ideal is probably somewhere in-between. I'm not sure if that will be possible in a future update, but I have hope.
     
  25. theorganist

    theorganist Well-Known Member

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    I do prefer the new set OHLE, except that it is too dark and prominant and can be a bit destracting, a lighter colour would help I think. Overall though I prefer it to the old OHLE.

    It they could do something with the rest of the equipment so that doesn't disappear, that would help.
     
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  26. OldVern

    OldVern Well-Known Member

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    Actually that might be the main issue, it is almost black. Look at the span support wires on 4 track sections and they are fine.
     
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  27. matt#4801

    matt#4801 Well-Known Member

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    Yes on reflection I do think it's the fact they are jet black rather than too thick causing the issues.
     
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  28. stujoy

    stujoy Well-Known Member

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    I originally posted this after seeing it in a live stream…
    Now that I have seen it in game on PS5 I must say that the new OHLE is better than the old OHLE rendering despite it showing a little too black and too thick when two wires cross when looking at the wires end on like you do when you drive. It hasn’t been as distracting to me as I feared it would and in most cases the slightly unreal look it can have can be overlooked as I quickly got used to it and it does look better overall, especially what you see around you and not dead centre. Maybe with a few tweaks to how black it is from below and it will be even better but I must say I am liking it more than what it replaced. I’m now glad they did this even if it isn’t perfect.
     
  29. meridian#2659

    meridian#2659 Well-Known Member

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    Im always for new approaches and making things better, but for some reason the new OHLE just doesnt work for me. as i drive it reminds me either snakes or static fences in the air.
    When driving older routes it looks way more real & convincing to me, also its rather "annoying" because it looks just like a misplaced scenery. Maybe something between would have been more appropriate?

    I really really hope it doesnt stay this way. As much i tried, it just seems a step in the wrong direction.

    TSW3_Meridian_1696873726_00.png

    Here the old on BRO:
    TSW3_Meridian_1696167094_00.png
     
    Last edited: Oct 9, 2023
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  30. Taihennami

    Taihennami Well-Known Member

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    My suggestion here would be to keep the wires reasonably thick (to avoid the flickering), but make them fade in colour into the distance. I think that would replicate the physical effect of them appearing thinner when further away.
     
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  31. meridian#2659

    meridian#2659 Well-Known Member

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    So DTG, is there a plan to add all missing ohle on the new routes?

    This clearly isnt something considered "nice to have". Its absolutley nessecary since with the new rendereing you see every missing meter. And yes there is a lot of them, on dra which were even there in tsw3... "How could you...", the ohle was an advertised feature, so makes it look like pretty "not tested".
     
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  32. Taihennami

    Taihennami Well-Known Member

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    Something else I've been noticing is that the hanger orientation often doesn't match the zigzag. The registration arm must ALWAYS be in tension, but roughly half the time it is modelled as being in compression.

    [​IMG]

    Note that the measurements in the above image are for model scale, not full scale. The important point is the distinction between the registration arms which pull the wire off the centreline, and the support cable which prevents the arm from dropping into the loading gauge if the catenary is damaged.
     
  33. countcussy

    countcussy Well-Known Member

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    I appreciate that this may be Accurate, but in fairness, 99% of people would not notice. There are other more important areas to fix.
    I am on the fence with the new OHLE. In certain conditions, I do not really notice it. In others, it's not great. It really is too thick.
    Perhaps it's because its jet black.
     
  34. Taihennami

    Taihennami Well-Known Member

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    IMHO, if you go to the trouble of modelling in the level of detail TSW4 does, and advertise improved OHLE rendering as one of the key features, then getting the cantilevers the right way around for the stagger should be a given. This came up in the Railworks days, and at that time there was a tool to help route builders get it all correct from the outset, largely because people DID notice precisely this sort of error and complain about it. Something's gone backwards since then.
     
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  35. darrentee01

    darrentee01 Member

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    A good idea maybe would to have had the wires animated when a train passes ,don't know if that would cost memory or not but a cool feature I think
     
  36. AtherianKing

    AtherianKing Guest

    The feedback i would give on the OHLE is it needs to be reduced in thickness a bit, the old was too thin/didn’t properly render where as the new is too thick in my view, somewhere in the middle seems to be the sweet spot.
     
  37. TemporaryAl

    TemporaryAl Member

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    Actually, seeing how it's very closely related, would it be possible to discuss here in this feedback thread about the catenary *poles* that are misplaced in various (at least German) routes and builds of the game?

    I feel it's part of the OHLE, even though it's not specifically the thicker wires, and it would be nice for both community and devteam to have a single location where to find reports of misplaced OHLE supports.
     
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  38. AtherianKing

    AtherianKing Guest

    there’s not much to discuss on it, it’s a bug what needs fixing, whereas this thread was for a specific update done to the OHLE
     

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