Hi, I think there is a signaling bug before Kaiserslautern. The signal shows Hp0 but it should also show the Sh1 shunting signal according to the map :
It probably shows Hp0, as this type of signal can't show Sh1. Sh1 would mean clear for shunting, which is a signal your train wouldn't get. Seems like the same guy who programmed the exit signal in Köln Hbf to show Sh1 for a departing train has returned.
If anything has changed since yesterday, I have 103 functional... EDIT: I tried running it just to be sure.
Ps5 I tried the service with BR218, I think DGS 49228, departure from Ludwigshafen at about 1:14 and arrival in Kaiserslautern at 2:36. Even though we were traveling at about 70 km/h, I arrived at about 2:08 and it said wait until 2:36 ... so I'm waiting until it ends the service at 2:36 After a long time I drove BR218 and as it drives at night, I realized again, that it has no desk light, or I don't know about it....it's so unpleasant when it's completely dark
Dear DTG What is going on here. I am on PS5. I have all German DLCs installed. If I start the 103 service from Dresden to Saarbrücken, I spawn ON FOOT at Böhl-Iggelheim. If I start the 103 service from Saarbrücken to Dresden, I spawn ON FOOR at Ludwigshafen-Rheingönheim. I take it that this is not acceptable and kindly ask you to investigate/remedy the situation. I am NOT willing to raise a ticket submitting screenshots and am NOT willing uninstall and reinstall my DLCs to find out incompatibilies. I tried this long enough with the 218, TGV and 628 on Frankfurt-Fulda. It led nowhere. I expect that DLCs work with the route and services which they provide. Thank you for your kind understanding. vendys#6021 thank you very much for your post. Could you please, please tell me which German (or French) DLCs you have NOT installed? Thank you in advance.
Oh no, this sounds familiar. In Southeastern Highspeed with TSW3, 4 and 5, there were issues on PS4 where certain AI services were missing, depending on which train you choose to drive. It is all documented here in the forums. I sincerely hope that we do not run into THAT kind of issues again on PS5 wiht German content now.
Hi, (ahoj), I only have some DLC installed, mainly for performance reasons, not only while playing, but also when loading TSW5 itself. Here is an overview of my current active DLCs. Yes, we also found out that it can change depending on different combinations. In addition, due to performance optimization or blurring of textures on the Dostos train, I uninstalled the BR363 DLC (this helped along with removing the Bremen - Old. map on the Salzburg Rosenheim map). And after problems with the ICE-T rights, I also removed the FTF map .... it is also unplayable on PS5 Yes, even half a year after the release of TSW5, some DLCs still have the TSW4 icon.....
It starts to resemble the weekly challenge in Gran Turismo 7, there is also a special race every week. Here we now have a different composition of services in the travel advice every week on PS5
Thank you! That is the way I also do it. I usually rotate between German and UK content. I assume some older DLC which has nothing to do with Ludwigsbahn is causing the problem.
The game behaved really weird when I uninstalled certain DLCs. For example, I kicked the 218 and the 187 and suddenly could not choose the 411 any more on Ludiwgsbahn (although FTF was still installed). Will reinstall from scratch. This is a serious issue, DTG. No hate, but people who build their collection of DLCs over the years deserve better.
I just had a similar experience. This is disappearence of locos from the service menu is extremely strange and should be addressed by the team as soon as possible.
It always completely collapses anyway, let alone adding something there ... and is it actually running there? And AI TGV to Frankfurt is already running now (as if from Paris)
I agree that a shunting signal for a passenger service would be inappropriate. Ok so this error had already been made ... shame to see it return.
The TGV is on the Frankfurt-Fulda route as an AI at Frankfurt (M) Hbf. It is the same line that goes via Mannheim and Kaiserslautern to Paris Est. Departs from tracks 18 or 19, if I remember correctly, can also be seen on the PIS of those tracks and in the 2D map.
PS5 I'm driving for the first time with BR425 and I have to say again that the circular button confirms both Sifa and PZB Acknowledge ...so it always buzzes. And we noticed one thing, maybe it's right, that when I start driving, the red Notbremse light (under the Sifa light) lights up from a certain speed. Is this a mistake or is it right?
Im sorry, but the Scenery between Ludiwgshafen Rhein Mitte and Ludwigshafen HBF is really bad. Not only doesnt this make sense IRL, it doesnt make any sense in the game either. There are literally 2 bridges stuck on top of each other - and its not even 2 meters away from the player. It looks ugly, doesnt make any logistical sense and makes me wonder how this even passed QA. If there's one thing you have to fix about the route its this. Its really noticable too. You'd probably be better of deleting the whole bridge near the player because its really immersion breaking There is also missing catenary in Schifferstadt and catenary that leads directly into the trees - also very noticable and makes me think that there was no QA on this route. Also, the S2 does go all the way up to Mosbach (Baden), but it's shown as Heidelberg on the PIS/ZZA
To be fair, I sometimes wonder what QA even does. Errors, faults, wrong scenery, and even game-breaking bugs get through QA just fine and get shipped to players. Maybe they're checking if DTG is making enough money for the work they delivered, but that's not Quality Assurance, that's Accounting.
even though I am far from an actual railway expert / engineer, I have some decently strong OCD tendencies... so as soon as I play a new route or use a new loco, or even revisit sth I havent played for a while, I usually notice some things... sometimes it is a bug, sometimes inaccuracy, sometimes just my mind playing tricks on me lol anyway, there are things I notice very quickly or right away that I am sometimes very surprised have passed QA... and I dont mean stuff like wrong numbers range on locos, that I know jack.... about... but stuff like a speed sign at weird place or missing when HUD shows speed change, weird stuff you sometimes have to do to get rid of traction lock icon (sometimes loco can get moving anyway without issues but it is annoying if the icon is there, sometimes pointing to weird implementation of stuff) etc.... and at those times I wonder, how ppl whose very job is to find stuff that isnt right dont notice or dont do much/anything about it and me, an ordinary (tho kinda experienced) player notice right out of the bat... then, I dont know what to say
I encountered the 103 railtour while doing one of the TGV runs. Could also select it from the timetable (you need Mittenwaldbahn for the right wagons)
Ok, seems like the PS5 and maybe XBOX platforms have more issues than the PC version from what I've read through the comments here.
It can only be AI as it wouldn't be driveable on FTF. It will leave the map right away after leaving Frankfurt.
Could be that it's the version that comes with this route. I think I will try another one, see if that makes a difference.
I tested it again with the Dosto from Frankfurt-Fulda and the issue doesn't occur there. I also don't get the driver assist message to release the brakes before applying the throttle, where it does that with the MKN version, at the wrong moment. So there is something wrong with that iteration of the Dosto. It is still a bit sluggish to react to throttle inputs, but that is to be expected and realistic as you have a 111 at the back instead of a 146
I think I found the DLC that crashes the BR 103 railtour: https://forums.dovetailgames.com/threads/db-br-103-railtour-on-pfälzische-ludwigsbahn-broken.89488/
Another thng I noticed: There are noticable FPS drops in certain location where there definitely shouldnt be. For Instance, when exiting Schifferstadt you get much lower fps when looking in the direction of Limburgerhof than when looking towards Neustadt. But the big things havent loaded in there yet so a FPS drop shouldnt really happen there. Here's an example (I've zoomed in to amplify the numbers, but there's still a 10-15 fps difference when looking in the different directions) Towards Limburgerhof: Towards Neustadt: Just one example, but there are quite a few places where there are big FPS drops where there isnt any much different taxing computing going on. I'd really appreciate someone looking into it, as that is one things modders cant fix.
I'm not sure if you already found an answer to this, but I ran into this exact issue just now as well. What seems to happen is that the (now) rear loco gets caught by the PZB emergency system for passing a red light - that was green for the front loco. I'll leave it up to some of the more knowledgeable people whether or not it's a bug or if it's intended behaviour, but I was able to continue the scenario - after a lot of attempts - by using the PZB override button as the rear loco passes through the (now red) light.
To the DTG team: The release, the various issues and 2 patches later for the Pfälzische Ludwigsbahn, I now come to the somewhat late point to thank DTG for this route. I had this route on my wish list for a long time and already suggested over the years it to various developers of trainsims. I read in contributions from other players that I am not the only one in this. I do not live in Germany, but have been visiting this area for about 60 years for various reasons. I think that the whole of this route has been quite successful and that I recognize a lot in it. Enough to consider it a successful route! However, I see and read that there are still essential issues for the various platforms, that deserve to be resolved in the short term to actually make it a successful route and keep it that way. It would be useful if a public issue list were drawn up and maintained by DTG, so that everyone can see that the issue in question has been noted/is known and checked by DTG. Input from users is very useful and via this list it does not lead to unnecessarily long discussions. From my side, some scenery improvements to consider again to realize the already indicated striking points in a next update: 1. Placement of the "Weinbiet" transmitter mast on the Neustadter Haardt mountains. 2. Ruin "Wolfsburg" on the Wolfsberg tunnel. 3. As Weinstrasse already indicates, this area is known for its large grape cultivation. So implement some grape cultivation areas between Hassloch and Neustadt. Just like you did on the left Rhine route. See example below. Further suggestions using this route for a new route extension could be: 1. Maximiliansbahn - Neustadt/ Weinstrasse - Strasbourg (now ending in Wissembourg (Fr) (diesel route) 2. Partly Maximiliansbahn, Queichtalbahn - Neustadt a/d Weinstrasse - Landau - Pirmasens (diesel route) 3. Hochspeyer - Bingen an der Rhein which already exists in the left Rhine route (partly Nahetalbahn - diesel route) so actually a connecting route between the 2 already existing DTG routes. Thanks!
But I have BR155 installed and I'm fine with it, it works for me...it can't be that Look at the list of installed add-ons that I posted above at your request
Yeah, but things like the signals and the platform roofs haven't changed since the early 2000s. The signal box entered service in 1978, with bearly any changes since then, and the station roofs were replaced with the modernisation of the platforms in 2003. No excuse there, that the route is set 10-15 years in the past...
The railtour issue (hopefully) solved. https://forums.dovetailgames.com/th...lzische-ludwigsbahn-broken.89488/#post-968055
PS5 And when the service with DB Vectron or ICE-T (FTF map) starts, services 628 and 642 will disappear from service... that's good chaos
When routed to the Zugdeckungssignal 204X in Neustadt (through vorsichtsignal on entrance), the distant signal for entrance is dark. (Service 38137) Also, the signal 204X shows Sh 1 instead of probably intended kennlicht.
Not only that the distant signal is dark, but why does the entry signal show Hp0+Zs7 ?! Zs7 is only used as a backup and commands the driver to continue on sight. As there is no other train on the same platform why would the signalman use the Zd signal? When entering a track that is split with a Zd signal that shows Hp0 the speed is limited to 20km/h (in West Germany). So the distant signal should display a Ks1+Zs3v"2" and the entry signal a Ks2+Zs3"2" plus a white light for indicating a shortened distance to the stop: PS: I looked at the signalling in Neustadt and noticed, that it isn't a Zd signal. It's a shunting signal. So even though it's still strange, why it shows Hp0, depending on the overlap, the permitted speed can be anything between 20km/h up to line speed. Hard to tell without deep insights into the signalling plans.
I don't mind the Zs 7, there can be many reasons why it is shown (in fact, there is one 642 parked very close to Ra 12 at switch you go through, which might be making the signal box cry) and anything deviating from the usual all-green route is welcomed. It's just that distant signals should be set to show Vr 0 by default for non-configured combinations rather than dark. At least dark signal and hot 1000 Hz is somewhat acceptable behavior for a bug, in other places like Derenhofen or Abzw Limburgerhof they default to Vr 1 for misconfigured aspects, which is very bad.
I've just few jobs the whole length and noticed how empty the stations are i mean nothing no one too be seen.
I'm still confused, but after I turned off all the safety systems in the other cabin, it worked fine. Thanks!