Can someone please tell me how many jobs there not including scenarios or layers just what should come with route thanks
The price of the routes is going up. I want a product with a high degree of perfection. I understand that there are no bugs at all, but I feel that there are more and more bugs overall that make me scratch my head. Please forgive any inappropriate expressions due to the use of translation software.
On Series X the blurry textures are really ruining the enjoyment of this route - initially it was only occasionally but now all lot of the time which is so frustrating.
On PS5 Pro it helped me with lane blurring on Dostos, when I removed DB BR363 and the Frankfurt - Fulda map EDIT: And removing the DB BR363 and Bremen Oldenburg maps helped the same problem in the Salzburg area.
Okay, I noticed in the scenario "bypassing the limit" that you can only achieve platinum if you drive with safety systems. But with activated PZB, you can only go 160 km/h. But I don't think that's exactly the point of this scenario. Would it be possible to adjust the required points so that you can achieve platinum without PZB and also the speed that should be achieved in the scenario.
For PC: Yes, you're right that the platforms are empty. So no one gets on the trains. Passengers do get off the train. Very annoying and boring. Should definitely be fixed in the next patch. Don't know if this is also an issue with PS5, Xbox, etc.
TGV works fine (PS5). Just follow the right startup procedure (refer to the duplex tutorial on LGV it necessary).
Another question/ issue on power. I am currently trying to use the 406 on Marseille-Avignon and although I can see the 'Stromsystem' menu I cannot change the voltage. Is there a trick to this? I have tried the 'classic' and 'enhanced' screen versions and I still cannot get the cursor to move off of DB/OBB 15kV. I am on PS5
The pantograph selector is already in the correct AC setting at the start of the services on MKN. You do have to raise the pantograph and activate + arm the MCB.
Not only is this feature not implemented in the BR 406, but without a workaround like on the TGV, it still wouldn't work, because the normal 406 (shipped with MKN) isn't equipped for France. That's also what somewhat bothers me with layering the TGV onto MKN, as the TGV we've got in the game can only run in France. There is the Euroduplex, but it has minor exterior details and a completely overhauled cab. As AI layers it would be fine, but as a drivable layer? That just adds to the wrong ICE version and wrong BR425 version, which are itself hurting the experience.
Is the pantograph down and train still with power off? The cursor definitely moves on the 406 since forever but since a few weeks with this route IIRC multiple voltages should also finally work.... As for the correctness of stock, I certainly appreciate this way more than just nothing. Sure, it's not prototypically correct (not the best look for having Sim in the name, ngl, and this is no excuse for not adding the correct stock, DTG be cursed). But the added chance of drivability of services with "near-correct" stock, equipment aside, surely doesn't point a gun at your head and tell you to play like so, especially if the alternative you suggest is not even having that. Quite silly take. Just don't play it yourself then. Hell turn off the AI layers if it bothers you so. For me it was still fun driving a TGV from München to Augsburg last night.
I really enjoyed the drive with the TGV from Kaiserslautern to Mannheim. Finally the ability to drive it somewhere else than on its original route (which is not great). I agree with you on the rolling stock, I would rather have this than none at all.
This and some of the newer routes are still unacceptable though. The performance is not up to scratch.
I wonder if the old-school day 1 issues (bright tunnel, tree in the catenary and missing station signs) have been fixed with today's update.
Unfortunately, the tunnel light module at Frankenstein has not been repaired yet, I don't understand it at all......
Ok, release of game update - patch no. 3. Let's see what exactly is improved/fixed. In any case, the issue of missing passengers on the platforms.
Nice to see passengers back but there’s still micro stutter and blurred textures on trains and signage.
Yeah, it is a mod. However, the little latches of the sidewindows are also bugged out for me with the vanilla game version without mods. The latches are not attached to the side windows anymore but rather float about 10m in front of the train.
I've made a video with that error, can't upload videos here though, so here's just the comparison between BR425 BRO, as it should be and BR425 MKN, as it shouldn't be. Please fix that. It's not that bad that the handles arent located on the windows themselves as it is irritating that they, instead, float in front of the train in plain sight of the driver's eye. Edit: Posted a video on discord (link below) https://discord.com/channels/373055767642898433/373057621306900491/1346794498818052157
More than a month ago, I posted this: Pfälzische Ludwigsbahn - Feedback Thread I had not even owned the DLC at that time. It just related to bugs which were apparent from some streams I watched on YouTube. Even to a casual viewer like me who, in parallel, did some work around the house. It was clear for everyone, and I really mean everyone, to see. Every quality control inspector, beta tester or even early access player must have noticed at least one of them. And still, look at you, DTG. Here we are, more than a month and several patches later.
Installed today's patch. Drove the route. Saw Kehre Tunnel still glowing like Times Square. Turned off PS5. Just another day with DTG. Heck, why does this thread even exist if nobody seems to care about the most blatant, most obvious, and oldest bugs on this route?
Not sure if that has been mentioned yet, if so I apologize. Hadn't done the ICE3M tutorial yet because I don't need it but tried to do it now to complete the journey chapter - but can't. When it's time for coasting the "set throttle to 0" task won't trigger, no matter if one uses "D" or the mouse (PC/Steam), tried 3 times. The tutorial won't progress, therefore it can't be completed, and the journey chapter can't be completed.
Thanks for the feedback, it looks like the tunnels will move this route to the not installed section... it's a shame
I still haven't figured out if there are trains running from Schifferstadt to the other side Kaiserslautern?
It's well known, I first do the journey on new routes, except this time. I wanted to take the 642 and 612 for some runs and already "knew" some short parts of the route. There are still some "invisible" 500Hz magnets active, right? I think in Schifferstadt - once I knew it, I approach (I think it was track 10) with Vmax 25 and Befehl 40. And what's happening there in Mannheim Hbf? I "penalty brake myself into the station" upon green signals. I'm not sure if this is a bug (I thought after three patches is fixed ...) or me totally getting the situation wrong. Not sure if it's worth spending time investigating Regarding the Journey: Why is the first chapter completely playing in winter and snow? See, you are new to the route and want to learn a little bit and the game gives you maximum difficulty right from the beginning. Maybe it's intended that you drive slow? Seems like a strange decision to me. Then there is this "Chemical Delivey" scenario - the game builds up a story like "you are high prio because the fuel is in dire need and your train is extremely heavy" and you spawn in a double-headed 185 - the entire train has a weight from roundabout 1000 T, brakes and all the wagons set to "P". Erm ... what!? This train does not fit the description as IMHO it's a pretty light freight train and no way it needs this double loco configuration. You start with good weather conditions, arrive at the first stop and once the objective clears, the weather IMMEDIATELY changes to heavy rain. Weird. Then, the scenario wants you as the driver of the high prio heavy freight train to get off and take a break. Errm ... what!? This scenario made me shake my head a couple of times in disbelief. I don't want to be only negative in my feedback The scenario "Two state shuffe" was really fun, you couple to another unit! I think this is happening a couple of times during a normal day but as far as I can see in timetable mode you never do this (coupling/uncoupling), right? A bit sad :-\ Then this "VIP inspector" scenario. I don't want to spoil but why exactly is it marked with difficulty of 5/5 (all red) when you are driving just a loco along the track and stop at various stations with not a single situation happening where you have to be patient at all!? Neidenfels seems to be a hotspot of cars picking up pedestrians. I'n that ... somewhat "different" scenario where you "inspect" the stations along the route, once you stand besides the road right in front of the station, the people will walk onto the street and the cars drive into them with full speed, dragging them with them for a couple of meters. Absolutely disturbing to look at (my wife had to witness such an incident in the real world this week, the person hit by the car didn't make it). The stop before (Lambrecht) someone stepped on the tracks and the incoming train "moved him down the line". Please fix this A S A P (don't allow the NPCs to walk on the road or on tracks for god sake!).
Agreed, this has to be fixed asap. The same happened to me at Neustadt-Böbig and Ludwigshafen Hbf (as well as Offenbach and Frankfurt-Süd along Frankfurt-Fulda, just a sidenote). I bought this route now too, on the recent sale... and I gotta say, I'm pleasantly surprised! Having done a couple of runs now, I thought I might write a little about it. Some weird signalling bugs aside (they won't be fixed ever anyway), the route is surprisingly fun to drive and there's many different rolling stock to choose from. The harsh split at Neustadt between a slow-ish and windy part to the west, as well as a VERY straightforward speedy part to the east adds variety and makes the runs feel shorter than they actually are. Also nice to see my beloved 628 and 612 are getting something to do It's just a shame that many of the 628 services are once again those short less-than-10-minutes runs, because they're heading onto another adjacent route... feels like Salzburg-Rosenheim all over again. On the other hand, the longer runs are pretty interesting, especially those heading towards the BASF plant, with some coupling action at Ludwigshafen Hbf. Speaking of the BASF plant... why, oh WHY hasn't this been included? It wouldn't have meant too much extra work, but added a lot to the Ludwigshafen area. Once again DTG settled for "good enough" Regarding the other rolling stock: I really like the new refurbished 425! Finally feels modern and up-to-date. Just a shame that we have to make do with the old version on basically every other route, it really should have been brought up to par with the new one. But for the life of me, I can't comprehend why new 111 and Dosto versions for this route was necessary... for only two services each. The 111 is literally identical to the one from the gameplay pack anyway. Why not use the Dosto's from Frankfurt-Fulda, which the player should own anyway, and unlock those four services for owners of the 111 gameplay pack? This would have brought some additional value for the gameplay pack, and skipped the need for a new version. The list of Dosto variants is already way too long anyway. Just stumbled across something odd, east of Neustadt-Böbig... What in the almighty PZB happened here?? Did they get those magnets on a discount? Can any of the PZB experts please tell me if that's real and what purpose it might serve, to have so many of them? When I'll drive over this thing next time, I'm gonna press Wachsam at least 6 or 7 times, just to make sure
It's probably due to the many speed changes in that area. A PZB speed check section (GPA) consists of three magnets; first the arming magnet, then the 2000 Hz penalty or 1000 Hz surveillance magnet and directly behind that the disarming magnet. Right around this signal are many speed changes: First the dominant Lf 6 announces a 90km/h speed limit. This one is fitted with a GPA so that slower-moving freight trains in PZB mode M or U (control speed of 70 or 55 km/h) don't need to slow down to their 1000 Hz speeds. Then there is the distant signal which is also able to show a speed reduction. The max. speed it can show (other than line speed) is 60km/h. Now the reason for the GPA is probably that a S-Bahn coming from Mannheim will divert to the right track and stop at Neustadt-Böbig before continuing towards Neustadt Hbf. If the S-Bahn is routed back to the main track before Neustadt Hbf it will have a 60km/h speed limit at both the signal we've already passed at this point and the one announced by the distant signal in the screenshot. Without the GPA, the S-Bahn would get a 1000 Hz surveillance and would stop at Böbig. As the speed then falls beneath 10km/h, the S-Bahn would then jump into restrictive surveillance and only be able to drive 45 km/h, which slows down the traffic into Neutstadt. Another GPA is installed there as shortly after this location the speed limit drops to 130 km/h. This GPA just monitors if the trains don't exceed the approach speed for this speed limit (140 km/h). As all of these GPAs and some extra magnets are all located in a very short section, you'll get this rather odd-looking result.
Sorry for the late answer... but I wasn't sure myself. It's all the combined S1/4 services. For example, the S1/4 leaving Mannheim at 07:03 goes via Schifferstadt towards Neustadt, leaving the S4 part behind at Schifferstadt Jo_Kim Thanks for this detailed answer! I already thought it might be a combination of multiple GPA sets, but the sheer amount is crazy