Something that I always thought could use a bit more detail and realism in the game is the coupling procedure: In the game, it's just a simple click, where in reality, depending on the coupler type, coupling can be a relatively complex procedure: Screw couplings must be tightened, air hoses connected, angle cocks closed and gradually opened (to manage air flow), etc. Run8 has a very nice, detailed simulation of the procedures involving North American automatic couplers. Proper coupling to ensure safe and speedy operations can take quite a bit of practice! I'd really like to see something similar in TSW2. Ideally, I would like a game setting that lets users toggle between "simple coupling" (as it is today) and a technically detailed simulation. What do you think?
I think that would be a fun and welcome feature in TSW. The whole point of me playing a simulator is to learn more, and simulate what day-to-day engineers deal with (of course, there always has to be a balance). I'd like to know more about coupling, I didn't know it was so challenging in real life. I know that when trains decouple, the air hoses 'explode' with so much pressure, and sometimes I wonder if it can sever a limb or something? Sometimes I see engineers doing it by hand, and they're incredibly close to it when it disconnects. What's up with that?
Yes, some better coupling system would definitely be welcome. Doesn't need to be too detailed, just a few buttons to couple, tighten (if needed), connect hoses, etc. Currently it's too easy mode when a service/scenario asks you to couple up and all you have to do it smash into it and done.