Creation Sharing Project Münsterland, And Ruhr Nord Slowly Returns

Discussion in 'PC Editor Discussion' started by Thijs053_NL, Nov 28, 2023.

?
  1. Ja

    45 vote(s)
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  2. Nein

    3 vote(s)
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  3. Noch keine Ahnung.

    3 vote(s)
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  1. Thijs053_NL

    Thijs053_NL Well-Known Member

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    When asking Google, it is now that you have to pay for the Google API. Previously, you had $200 free credit that you could use every month. But unfortunately this rule is now gone and you have to pay for every request. It has been calculated that if I continue this project at this speed, it will cost me over 300 euros per month to be allowed to use the API. That is why I hope for a solution soon to continue this. Until then, unfortunately, the project has been stopped. Maybe DTG will come up with a solution.
     
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  2. davcpas#4902

    davcpas#4902 Member

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    Google Maps Platform monthly credit: Starting March 1, 2025, Google replaced the $200 Google Maps Platform monthly credit with a free usage cap for each Google Maps Platform API.

    After looking at the pricing limits, you can make up to 100,000 requests per month for free, if I understand it correctly.
     
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  3. Thijs053_NL

    Thijs053_NL Well-Known Member

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    Yes indeed. Only I have 0 free requests. Which I find strange. It has cost me more than 300 euros in the past months. Twice I said that I am under 100,000 and they said that the new thing is that you have to pay for every request.

    Since that happened I've been less active. But now the conditions have become more severe that you really have to pay for every request.
    And also think that this will stop a lot of projects...

    Of course I'm not sitting still. I've started making a fictional project.
     
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  4. KrisKol

    KrisKol Active Member

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    This is very bad news indeed. Google is just getting more and more greedy.
    I really hope that we can use something else other than google. Not just in TSW but Classic as well.
     
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  5. moofers#8902

    moofers#8902 Well-Known Member

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    So I looked into this a little and found a way to avoid getting charged, so I was able to set quota to 350 calls a day.

    Which should prevent the editor calling on google to provide tiles but it means you'd have to wait till the next day to use the maps again.

    -
    So the calls are limited to 10,000 a month not 100,000. This is for static maps.
     
    Last edited: Apr 20, 2025
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  6. KrisKol

    KrisKol Active Member

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    Maybe we should use one of those replacement map server overlays that are available.
    Tell google, "sorry but we are not playing your games"
     
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  7. Thijs053_NL

    Thijs053_NL Well-Known Member

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    unfortunately DTG has apparently a contract with Google. there have made multiple requests to bing maps or openstreetmaps. But has been rejected by them.
     
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  8. KrisKol

    KrisKol Active Member

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    uuuuugggghhhh.
    I kind of had a sneaking thought ages ago that there was something like this. But I thought... nah... Why would that be?
    Since that seems to be the case, why does a company like DTG that makes Train Simulators have a contract with google?
     
    Last edited: Apr 21, 2025
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  9. moofers#8902

    moofers#8902 Well-Known Member

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    Cause they provide really good maps.
     
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  10. KrisKol

    KrisKol Active Member

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    Not always. I have seen some pretty poor google maps.
     
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  11. DTG Lukas

    DTG Lukas Developer Staff Member

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    DTG does not have an agreement with google :)
    But we also don´t have engineers laying around to just implement a different service. Google maps should however be cached, so once you loaded your whole map once, which should fit in your 10.000 calls, nothing new should be downloaded, instead the cache is used.

    If this isnt happening, check if your DDC cache is actually enabled
     
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  12. Thijs053_NL

    Thijs053_NL Well-Known Member

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    i have fit it in 5,000 calls but i have to pay for every call. :|
    it depends on the country. the Netherlands has completely different rules than the UK and US for example.
     
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  13. moofers#8902

    moofers#8902 Well-Known Member

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    Oh? I was unaware of this, is this in the editor settings?

    Found it in derived data, it wasn't setup.
     
    Last edited: Apr 24, 2025
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  14. KrisKol

    KrisKol Active Member

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    Being able to turn on an OpenRailwayMap overlay would be very useful for making sure you have your track layouts set up properly.
    It does acually have an API. (www.openrailwaymap.org) You can even have your own Instance of OpenRailwayMap running on your own system (that would take up an aweful amount of data though. You would need to definately turn the DDC cache on for that.
     
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  15. moofers#8902

    moofers#8902 Well-Known Member

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    So I've double check and by default the DDC saves to C:\Username\My Documents\My Games\UnrealEngine\Common
     
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  16. moofers#8902

    moofers#8902 Well-Known Member

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    upload_2025-5-4_12-31-9.png

    So keep an eye on API Requests. If it is 0 the image is cached, if it starts displaying numbers its requesting the image from google.
    So 100 Requests is 100 Calls.
     
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  17. Thijs053_NL

    Thijs053_NL Well-Known Member

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    I once did it this way. But this is also almost impossible to do. Even though it saves everything for me, it still keeps loading every request. Which is why Google eventually put this project on hold for the most part.

    ---
    upload_2025-7-1_20-8-44.png
    But fortunately I am not standing still. I have been working a lot on a fictional route.
     
  18. moofers#8902

    moofers#8902 Well-Known Member

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    Good luck to you, [Removed - Swearing, Jamie]
     
    Last edited by a moderator: Jul 3, 2025 at 11:48 AM
  19. Vinination

    Vinination Well-Known Member

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    While i enjoy the amount of projects for non fictional routes, it would be extremely nice to have a well made fictional route for Tsw. The Brennitzer Linienstern for example seems to be a much fun route for TS while being fictional.
    I dont know how large and complex your route is planned to be, but im excited for more info about it.
    Also a good possibility to gain knowledge from it and use it for the Münsterland project after.
    Is your fictional route inspired by a region or real route?
    Dont know if you already planned it, but maybe open a new thread for this one IF its a long term project.
    Wish you good luck and fun with it.
     
  20. Thijs053_NL

    Thijs053_NL Well-Known Member

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    The fictional route is completely self-invented. I also use it to script things. With a lot of difficulty with google and the max tiles of 10,000 max I decided to make that as a 2nd project I usually have over 10,000 google tiles on the 8th of the month. So I'm going to work on that.

    The fictional route is a fictional route that is not completed at first.

    I am also still working on this project. But that is only once a month until I run out of tiles then I will start working on fictional again.

    At the moment there is a lot of environmental construction around Gronau and the border on Munsterland.

    upload_2025-7-3_2-15-48.png
    Gronau(Westf) View on the first dutch signal.
    ---
    i stated working at the dutch side of the Route. That is a simple update and change.
     
    Last edited: Jul 3, 2025 at 3:05 AM
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  21. Thijs053_NL

    Thijs053_NL Well-Known Member

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    i'm working at the signals on the dutch side of the border.
    TSW:
    upload_2025-7-3_19-10-9.png
    Reallife:
    upload_2025-7-3_19-10-45.png

    upload_2025-7-3_20-40-28.png
     
    Last edited: Jul 3, 2025 at 7:40 PM
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  22. vircom

    vircom Active Member

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    Hey! Sorry to hear you're having a tough time with the track right now. Just a small tip: I'm not sure what it looks like at the moment, but the trees seem a bit too evenly placed. Maybe try adding a bit more variety and some extra bushes or undergrowth to make it feel more natural.
     
  23. Thijs053_NL

    Thijs053_NL Well-Known Member

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    It is all 1 height at the moment. Since the details will come via my own photos and videos. And then I don't have google maps open. So I need to have a bit of an indication of where something is. When I have the houses standing I can look at them better in the videos

    Until then, everything will temporarily remain at one height.
     

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