Question About The Layering System

Discussion in 'TSW General Discussion' started by kalteVollmilch, Oct 15, 2020.

  1. ZeenozPlays

    ZeenozPlays Well-Known Member

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    So. Goddamn. Confusing.
    Thanks for the lengthy explanation though.
     
  2. ARuscoe

    ARuscoe Well-Known Member

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    Thanks for that Matt, It's a shame that the concept if(class>2 && exists=true){use the darn thing!} can't work as it stands because that would kind of solve that issue, as in if someone only has one of the units, run only that unit, if they have both, sub them

    I get that base stats come from somewhere in the route config too so that clears that up.
    I guess you're working with the engine you're working with
     
  3. breblimator

    breblimator Guest

    I am a bit disappointed, there is no ill will and greed :) Quite a broad answer. It follows that the variety of trains is a priority. That's very good. The remaining issues are either a necessity or a point of view (tutorials). For my part, thank you for the interesting info, Matt. BR
     
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  4. Doomotron

    Doomotron Well-Known Member

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    The problem with tutorials would probably be easy to fix if all the tutorials took place in the Academy.
     
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  5. ARuscoe

    ARuscoe Well-Known Member

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    (Don't mention manuals...)
     
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  6. Doomotron

    Doomotron Well-Known Member

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    Consoles are a lot harder to implement manuals in, unless you want to put them in like in Gran Turismo 5 (in the game itself).
     
  7. ARuscoe

    ARuscoe Well-Known Member

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    Oh true, but PDF and websites have been around for a few years now and they manage to do that for the PC brigade... Even something not in game is better than nowt
     
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