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Quick Suggestion: New Controller Schemes: Sifa Separated From Pzb

Discussion in 'Suggestions' started by federicodiliberto2001, Oct 12, 2020.

  1. federicodiliberto2001

    federicodiliberto2001 Well-Known Member

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    Difference from current control scheme highlighted this way.

    For xbox:
    1 Immersive Safety Systems.

    RT - Throttle Increase
    RB - Throttle Decrease
    --
    LT - Brake Increase
    LB - Brake Decrease
    --
    LS (up/down movement) - Increase/Decrease zoom
    LS (Pressed) - SIFA/DSD (or any driver viligance safety system) reset
    --
    RS (movement) - look around
    RS (pressed) - switch to external camera
    --
    DPad up - reverser/gear up
    Dpad down - reverser/gear down
    Dpad left - Open/close left doors
    Dpad right - Open/Close right doors
    --
    A - Interact
    B - PZB/AWS/TPWS Acknowledge
    X - Switch Brakes
    Y - Get up/Sit down

    --------

    2 Safety Systems Horn

    RT - Throttle Increase
    RB - Throttle Decrease
    --
    LT - Brake Increase
    LB - Brake Decrease
    --
    LS (up/down movement) - Reverser/Gear up - Reverser/Gear down
    LS (Pressed) - SIFA/DSD (or any driver viligance safety system) reset

    --
    RS (movement) - look around
    RS (pressed) - switch to external camera
    --
    DPad up - Horn (High)/Bell/Whistle
    Dpad down - Horn (Low)

    Dpad left - Open/close left doors
    Dpad right - Open/Close right doors
    --
    A - Interact
    B - PZB/AWS/TPWS Acknowledge
    X - Switch Brakes
    Y - Get up/Sit down
     
    Last edited: Oct 12, 2020
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  2. mkennaway

    mkennaway Active Member

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    I wish we could have a way to assign our own controller inputs. I have the elite controller and it gives massive scope for changing what the controller buttons do. Using a button as a shift key etc.
     
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  3. federicodiliberto2001

    federicodiliberto2001 Well-Known Member

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    Still, other functions such as differentiating between vigilance systems and other safety system can't be achieved, we need to be able to assign specific imputs to specific buttons and keys using the game
     

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