Difference from current control scheme highlighted this way. For xbox: 1 Immersive Safety Systems. RT - Throttle Increase RB - Throttle Decrease -- LT - Brake Increase LB - Brake Decrease -- LS (up/down movement) - Increase/Decrease zoom LS (Pressed) - SIFA/DSD (or any driver viligance safety system) reset -- RS (movement) - look around RS (pressed) - switch to external camera -- DPad up - reverser/gear up Dpad down - reverser/gear down Dpad left - Open/close left doors Dpad right - Open/Close right doors -- A - Interact B - PZB/AWS/TPWS Acknowledge X - Switch Brakes Y - Get up/Sit down -------- 2 Safety Systems Horn RT - Throttle Increase RB - Throttle Decrease -- LT - Brake Increase LB - Brake Decrease -- LS (up/down movement) - Reverser/Gear up - Reverser/Gear down LS (Pressed) - SIFA/DSD (or any driver viligance safety system) reset -- RS (movement) - look around RS (pressed) - switch to external camera -- DPad up - Horn (High)/Bell/Whistle Dpad down - Horn (Low) Dpad left - Open/close left doors Dpad right - Open/Close right doors -- A - Interact B - PZB/AWS/TPWS Acknowledge X - Switch Brakes Y - Get up/Sit down
I wish we could have a way to assign our own controller inputs. I have the elite controller and it gives massive scope for changing what the controller buttons do. Using a button as a shift key etc.
Still, other functions such as differentiating between vigilance systems and other safety system can't be achieved, we need to be able to assign specific imputs to specific buttons and keys using the game