ALCo's RS-1 has arrived in Railroader: another nice and free mod, with proper ALCo sounds and it seems right in place on the Murphy Branch
and another few mods have arrived CPR D10 class 4-6-0, a beta GE U30B but most interesting is a nice little GE 44 tonner, perfect for switching Sylva Paper & Cardboard Co.
Hey ya'll a new update dropped on the experimental branch adding passenger timetables as well as some scenery improvements and bug fixes. https://store.steampowered.com/news/app/1683150/view/498308432841933636
Indeed, the Exp Branch shows so much promise and adds tons of interesting new features. Still, a modding standard, interface and clear rules should follow soon, because the modding is almost getting out of hand with track mods overlapping each other and fighting for those industry contracts and your railroad switching them. Anyway, the biggest and brightest mod of late is Legoman's allowing us to put paint and decals on the default rolling stock. All done by in-memory patching, so no harm is done to the defaults. Add a few percent of ageing and weathering with another mod and the loco's loose their shine. Since Railroader closely models the Southern Railway's Murphy Branch in 1940's/50's North Carolina, a small passenger loco has appeared: Here is #949 in front of another awesome mod, the completely free and highly configurable LHF GP38., part of a series of EMD's currently in development. This one has the correct bi-directional control stand, complete with sliding and swiveling chair, all kinds of working switches, levers and a manual start up procedure. Plus the right horn and bell. Beeman, who created this, got himself a nice donation in his dropbox from me.
View attachment 182553 Railroader keeps getting better and better and will soon leave Early Access The Experimental Branch allowed for lots of new features. One of the most interesting is a mod that allows custom paint schemes and decals to be applied to the default rolling stock, without actually repainting it (license issues avoided) A plethora of steam, Diesel, passenger and freight have appeared and you can create your own, since RR is like 'it's your railroad, and you can do anything you want with it'.
Also, since most of the steam locomotives are modeled after preserved/on display real locomotives, repainters have created almost the whole collection in their prototype paint and lettering by now. A set of PRR heavyweight passenger cars has appeared, paint and decals for NYC, SP, CN passenger cars, a White Pass & Yukon set, a Steamtown present day museum train, new era-appropriate freight cars, modern/present day freight cars (which do look a bit odd in a 1930's setting?) also new buildings, but the map is still quite bare and apart from moving bushes and trees, completely lifeless, no sensible road network either but a beautiful 'nuit Americaine' night lighting. track and industry mods abound, when you aren't careful, they will even overlap Still missing; passengers (there is a mod that seats the default engineer in the passenger cars), platforms with standing/walking pedestrians, paved roads with moving road traffic, grade crossings that work I'd like my RR to stay in the 1930's-1950's time frame, so those wonderful GP38/GP40 models are already too modern. ALCo RS-1, RS-3, hopefully an ALCo S-series switcher will be my Diesel power of choice. Save slots aren't a problem, you can have many different railroads in your game, both in company mode to run an enterprise or in sandbox mode to play around
Vanilla isn't really an issue for GP-38s since they are mods. I'm good with the SW and the GP9 for diesel power. They're appropriate for the era. I get that people want what they want, but given that it's a specific railroad historically they fit nicely for that area and period. There is quite a bit of variety that would fit on the Southern Railway up to say 1960, including all kinds of EMD F-series and Alco RSs. But any of the GP/SD series beyond the 9 would be a few years out of place.
Another update with impressive new locomotives and interesting new enhancements and features: A proper Southern Railway Ps-4 Pacific: A steam generator equipped SD7: AutoEngineer with waypoints and timetable keeps improving, passenger handling too, including transfers between trains. But since there is no official modding standard, a lot of mods need to be redone, including those really nice customisations. New buildings have been added, new tracks and the number of industry and track mods keeps growing almost exponentially. There are some player bragging how they run every industry at Tier 5, with them needing to shift 100's of cars each 'clock day', a proper handful also, even with hump yard mods. Forget to mention earlier, models of GE ES44DC 'Gevo' and UP's EMD DD40X have appeared too. I am avoiding these, too modern, too big for the setting. Some streams to give an idea how different players play Railroader: most of these channels have lots of videos
The SD 7 is a very nice addition. I like the early diesels like that, and it's not just a copy paste, it's obviously a ground up model that is only similar because they were both EMDs in real life. The GP 9 is similar because it came from the GP 7 (which the SD 7 did too, only laterally) Different brake/throttle controls too, and a huge difference in power plus different looks touches. Very nice addition. Updates to the industries are welcome too!
Lima's finest has arrived in the Tuckaseegee Valley: The engineer of my home railroad's Alarka local admires the big 2-10-4 modelled after Chesapeake & Ohio's T-1 class, one of the most successful designs by Lima Locomotive Works Railroader keeps getting better and better, and even more steam locomotives are on their way. Video featuring the T-1 and the crew that build it:
Schnauz's looks the Texan over: More mods have arrived, allowing you to sort cars by automation in a gravity yard: One of the best Youtube channels recommended by Schnauz, featuring Railroader and other rail/trains/portation simulations: more mods on the way it seems according to this video: there is talk about a CPR 'Royal Hudson' 4-6-4 and a Virginian AE class 2-10-10-2 and probably some more locomotives are in the making, Nickel Plate Road 2-8-4 has also been sighted.
Monday, March 3, RailRoader will receive a major update: the experimental features become main. AutoEngineer, Timetable and others will be added to the sim. Meanwhile, the modding community hasn't been idle: Also making their appearance are period reefers, hoppers, boxcars (all nicely painted and lettered after prototype railroads), even more nifty industry mods, talking defect detectors (!) and much more. And the mods just keep coming, plus the multi player groups are sharing their 'layouts' so new players can practice and eventually join.
Hey y'all, kind of a big development that isn't related to the actual game itself. On Discord, a new "unofficial Official Railroader Multiplayer server" has opened. According to the announcement made by the creators, "It was created to better recruit your multiplayer railroad outside of Discord (via Discadia and others), have a streamlined experience with mod support between multiplayer members, and even includes VC Channels and personalized text channels for all the different railroads that use the server. These personalized VCs and text channels will only be accessible by members of your railroad, with a central "general" text channel for common interaction." Note, this server is brand new, and was NOT created by the Railroader developers, although they gave permission for it to be created. It is not backed by the official game at this time, though that is most likely going to change in the future. Kind of interested on how this turns out, because I know the developers wanted to try and expand the multiplayer realm a bit more. Here's the Discord link if you're interested: https://discord.gg/g7nzZ53X Apologies if this breaks any rules.
Same here. Played it when the early access came out, think I got as far as repairing the first bridge then drifted off to something else. IIRC it was pretty brutal on the hardware, hopefully had some optimisation since.
I play it off and on with other sims. It's still pretty fun. Haven't really had the friends into trains to do multiplayer yet though.
The modding scene has been very active of late, more captive industries, a dairy/milk/cream chain using the reefers and express reefers: a streamlined passenger train seems to be coming and it looks nice, observation and dome cars are also in the making: the heavyweight set is also being improved on, new freight cars have appeared a used rolling stock market mod, a track maintenance mod, a scrapped rolling stock mod all add to the different styles of solo or multiplayer gamplay possible with RailRoader intrepid modders even found a way to modify and add tiles, so perhaps additions or completely new routes might be coming