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Random Ai Events

Discussion in 'Feature Suggestions & Proposals' started by chrisbaker1981, Nov 12, 2019.

  1. chrisbaker1981

    chrisbaker1981 New Member

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    Id like to see more randomized events, so the scenarios are never exactly the same.
    Im thinking along the lines, excuse the pun, of trains randomly spawning in near by, changing signals and creating more unexpected events. Perhaps there could be a setting in the menu to turn this on or off and a list of desired options that you would like to experience, with a % chance probability.
    Another thing could be trains that have broken down on your line, so you really have to watch out for signals and whats going on ahead...Maybe a random events mode even not part of the scenarios, more like a free roam thing with lots of randomized things happening. I would like that.

    Great game so far
     
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  2. chrisbaker1981

    chrisbaker1981 New Member

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    Possibly even a scenario creator? Using triggers and waypoints.
    You could select your route, locomotive you want to use, etc etc, and set up events and starting locations etc.
    And goals, just like the base game scenarios.
    Would be nice to create your own scenarios, I guess what Im getting at is this game lends itself to community workshop content.
     
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  3. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Would randomized events even be possible? Or do they already exist, perhaps?
     
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  4. loader.tom

    loader.tom Member

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    I like this idea a lot. Things like AI trains in front (well, anywhere I guess) randomly having longer than usual dwell times due to whatever reason (we'll go with passenger flow for example). Or train running slower than usual due to having power issues. In fact, this kind of thing shouldn't just be limited to AI trains either. Having random faults (the door fault) as shown in the ECW adds a bit of variety whilst out driving so its not the bog-standard greens greens greens. It would really enhance the timetable mode, being able to replay the same service again and again and it being possibly different each time you load it up.
     
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  5. MetrolinkF125#916

    MetrolinkF125#916 Active Member

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    So like the technical difficulties scenario in RRO and the Bay Area Breakdown scenario in PC with the baby bullet add on where in RRO the pantograph fails in the BR 185.5 and the MP36PH-3C has a HEP failure and u take the train back to San Francisco?
     
  6. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Yeah, like those, but r-a-n-d-o-m, so an activity isn't always the same each time you drive it, which takes me back to my previous question regarding the possibility of random activities.
     
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  7. ghall59

    ghall59 New Member

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    Sounds good having random events but the problem I can see with being slowed down by adverse signals would be that people would complain about not being able to meet the timetable and achieve their gold star and a zillion and forty points (what does that all mean anyway?) :)
     
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