Thank you to everyone who has been providing feedback regarding issues present with, or introduced by, Rapid Transit. So far we have spent a lot of time investigating and working on your reports and are in the process of developing an update to address the issues being reported. We are currently investigating and working to resolve the following issues: When passing a speed reduction to reduce speed to below 80km/h, there is no PZB 1000hz influence The HUD does not show a flashing indication on the 85 PZB indicator, the in-cab one flashes correctly and the restrictive monitoring state is engaged correctly, it just doesn't show on the HUD. Pantograph does not react to the correct height of the overhead line in the city tunnels City Tunnel walls do not have collision so the player is able to walk through them and fall through the world. Some signal aspects show a flashing green if the player is approaching a speed reduction even if they don't have a Zs3v indicator attached. Pressing 8 for the free camera while in the city tunnels starts the camera outside of the tunnel boundaries and the player can't fly it back in. Issues with trying to board through passenger doors where the player appears blocked If the player starts a service and completes its first load/unload instruction before its scheduled start time, the UI can get stuck on the expectation to wait for departure time. If the player walks around in the passenger interior while the train is moving, steps in the direction of movement may not be as easy to climb. Unable to operate fuses on the 166 so safety systems are unable to be enabled. Affects EASTBOUND services primarily as it’s the DMOCL(B) that is affected. The headlights on the 166 no longer light up the track and only the marker lights are lit. Same in day and night mode. Occasional white screen flashes when in underground stations. Snow effects occur when in the tunnel. Rain effects don’t go all the way down the windows on the outside of the Talent 2. Platform stop markers on the track don’t render when the player is in the tunnels. GWE: Aggregate industries: Unable to uncouple locos Modelling issues with certain junctions Player is transported to the roof of the Talent 2 and is unable to move without restarting. At certain stations the player falls into the gap between the train and the platform when trying to board. The seats on-board the Talent 2 move physical location and can result in undesired positions either penetrating the exterior or stacked in odd positions. Please note that the above list only details the planned content for our first update and there are a number of other issues that have been reported that require additional time and investigation. This does not mean that they are not actively being worked on, just that they will not be included in our first update. Please continue to report any issues that you are experiencing, this will allow us to thoroughly investigate and collate your feedback with a view to providing a fix as soon as possible. We will be here reading everything even if we can’t reply to everyone!