Road Traffic disappears between Lochau-Horbranz and Bregenz-Hafen When travelling in the direction of Bregenz from Lindau, the road traffic abruptly disappears when you reach approximately 1.4km from Bregenz-Hafen station, as you'll see below. For context, I've not tried when travelling in the opposite direction, however I've never noticed this bug going towards Lindau, so I assume is fine, but you might want to double-check. Before After (approx 1.4km from Bregenz-Hafen and taken only seconds after the above pic) Some Lindau and Lochau-Horbranz-bound services show incorrect PIS I've noticed that several Talent 1 services towards both Lindau and Lochau-Horbranz actually show the PIS - train and platform - incorrectly as Bludenz being the final destination. I don't think I've ever seen any AI services with this issue, however this seems to be an issue with services driven by the player. For example, as shown in the pic below, I spawned on foot at Bludenz to begin the 0339 service (starting at 0337) to Lochau-Horbranz, however both the train and station board both then started displaying Bludenz (despite the fact that the train is at Bludenz and thus where the pic below is taken): Cruise Control number values hard to see This is rather just a suggestion, but would like to see these cruise control numbers a bit easier to read (see below). On the subject of the cab, I also struggle to see the PZB indicator lights while SIFA in the day is impossible to see, so it would be great to have these rectified if possible:
Missing OHLE at Dornbirn This is to the north of Dornbirn platform D3; ironically, this doesn't effect power and the locos still work even without OHLE in this section. Incorrect speed limit and/or sign In the pic below, the 110km speed sign - for the northern-bound track between Hatlerdorf and Dornbirn Schoren - seems to be incorrect. I notice that both the Track Monitor in the top right of the HUD, as well as the HUD speed limit, both show 120km speed limit instead of 110km. However, once you pass the corner, the speed does then drop to 110, but not quickly as it should with the speed sign there. Dornbirn Schoren has opposite PIS boards The platform PIS at Dornbirn Schoren shows the departure/arrival etc but for the opposite, and thus wrong, platform: Rankweil has no stop markers The 70, 140 etc stop markers seem to be completely missing from stations such as Rankweil pictured below:
On Series X, the mountains load quite late into view Departing Wolfurt heading South: Before After Elsewhere, heading South almost arriving into Bludenz: Before After
Low horn not working via shift button on 4024 with Series X Normally, with the shift button function, it means you can use both the high and low horn. However, with the 4024, on an Xbox Controller at least, you can only use the high horn button; the low horn can only be used manually via the cursor: Vectron screen/buttons flicker While the Vectron is one of the best locos in TSW, on Series X the right cab screen/buttons (pictured below) flicker substantially: Some stop markers need fixing For instance, this stop marker pictured below - which was from one of the Dornbirn Quarry timetable services - requires having to be within a very short, specific distance. For example, in the pic below, the loco is stopped, yet the stop marker is still not acknowledged without having to get even closer: Performance/Score Breakdown Error When finishing a timetabled service on Vorarlberg - though haven't checked other routes in TSW 4 - it always shows 'Used Safety Systems' and 'Correct Cab Setup' as N/A despite doing such, and this is regardless of whether starting a service from the menu or spawning on foot.
That's all my feedback for Vorarlberg completed dtg_jan I'm really happy to have helped regarding feedback for Vorarlberg - and glad to hear these will hopefully be sorted. Vorarlberg has become one of my all-time favourite routes in TSW and thus I really wanted to take the time and effort to assist in it becoming even better. Happy to help for anything further and, if you want, I can continue posting any major bugs/issues with the route.
In the BR185, I seem to get credit for "Used Safety Systems" if I turn LZB on. The Talent doesn't have LZB, and the route doesn't use it anyway. In British stock, I don't seem to get credit for turning AWS/TPWS on. Regardless, I routinely get Platinum medals! On a related note, I got penalised for not using the wipers in "heavy" snow, when I had set them to Intermittent which I found adequate to keep the windscreen clear. I didn't notice any prompts while driving to caution me about that in realtime. Also, after driving a scenario in which I had to drive in both directions in heavy rain, I found that I had been penalised for not using the wipers when driving in the "reverse" direction, even though I had set the wipers up identically for both directions. And yes, I still got Platinum medals in both cases.
The stupid color shapes are back..lol Unbelievable, and how can these be missed? It goes to show that QC in DTG are incompetent and lazy. They only went away in TSW 3 because people complained, if no one said anything, they would still be there. That is one of the first thing I noticed in TSW3! Yet everyone at DTG somehow missed this before release?? What? Folks, if you noticed by now, we are the beta testers in this joke of a game. Smh.
hello Jan, I don't know if you took into account the BR 4024 circuit breaker bug and sent this bug report to dovetail
DTG Alex could we please have an indication as to whether this route is; 1: actively being looked at with relevant patch/es due soon. 2: on the radar, but expect 1-3months for a patch 3: not yet on the radar, further news in 3-6months Thank You
Hey there, all the feedback that's been given here and in the other feedback threads has been logged. The team is working on further improvements for all core routes, it's unlikely there will be a specific "Vorarlberg" patch, but rather continual improvements over a number of patches. All the best, Jan
Between Feldkirch and Feldkirch Amberg is a wrong km sign. In direction Feldkirch Amberg come 46.2 45.0 45.9. Instead of the 45.0 this should be 46.0. I alread made a ticket for this. It is just after the 45.9 sign: on both sides
This is exactly what happens when you use a TSW3 or 4 loco on one of the old TSW2 routes at night. But Vorarlberg is a modern route, isn't it ?
As mentioned earlier in my Vorarlberg feedback posts regarding the PIS station boards which still show trains from hours earlier, here is a picture of this; note the time was 1455hrs yet some services between 1-10am are still displayed which needs fixing:
Good morning everyone, Thank you for letting us know, I'll add it to the list. Thank you for this as well, we are aware of the PIS screens displaying AM departures during the afternoon as well as the blurry screen in general. The team is currently investigating this. All the best, Jan
Hi Jan, that’s great to hear, please let them take the time to fix everything. Most of these bugs, especially the problems with the hardly visibly blinking PZB and Sifa buttons (which are a showstopper during daytime drives if you’re not using the HUD), are really obvious. Why was the route released in this state?
Yeah, a lot of these are extremely obvious. Which means the testers before launch noticed them, but they weren't deemed priority enough to fix.
Good question! If they "DTG" took more time and did things right in the first place instead of releasing these routes half done with bugs, this game would be a wonderful experience.
Without access to the testers' bug reports, how can any of us normal users know what bugs were reported?
After 2 minutes from start all indicators just goes off - no more PZB light, no more SIFA light. Is this a bug or I've missed neutral section(hey, but the power works and SIFA sounds)?
Can you tell what time of day in the scenario/timetable and what season or date it was, please. Seems there is a problem with the so called night switch that prevents the indicators from being nuclear at night times.
That was from journey chapter(short services): S3(5775), October 14, evening(something around 16:30), heavy clouds.
Decided to get into this route after putting sometime in on ECML, only to find out the new train (Talent 1) is another sufferer of Z-Fighting on Xbox. Yet another right off unless that gets fixed, (makes me regret deeply getting anything with that issue) how long will DTG leave this broken issue ignored? Answer is probably forever but I hope to be proved wrong to that. it’s been known for 3 years and no response from DTG despite several people trying recently… Is it too much of me to ask to enjoy being around some otherwise good content… I’ve given up on any future release after Blackpool releases, i can see a lack of interest with DTG in fixing this issue if it’s only affecting one console. I really hope that the 142 isn’t the same sufferer. edit: I would gladly consider continuing with TSW if this got fixed, but I don’t see how I could if it doesn’t, if it’s just going to be constantly degrading the fun and journeys out of the content then I can’t justify an interest in newer content if I know it will be the same issue over and over. Review from Xbox series x
I know it’s been mentioned already but I think I’m going to have to say it again, because there’s been no word on it so far. The PZB lights in the Talent 1 are impossible to see! The cab lighting is so incredibly bright that you can’t tell what is lit up. I’m aware there’s a mod for PC to fix it but I’m playing on Xbox. And right now it’s not possible to drive with PZB and have the HUD off. I know this is a general lighting problem (TOD is ruining the game if you ask me), but could something please be done to fix this problem? DTG Matt I’m sorry to ping but the route is practically unplayable because of this. Can it please be looked at? Thank you.
PZB lights on vorarlberg and a general rethink about indicator lights in general is on my hit list. Matt.
xbox only issue it seems, textures mostly written words or lines/symbols constantly flicker due to overlapping (2 textures in the same place fight to be on top of the other) the flickering usually starts as soon as the loco gets moving, then doesn’t stop no matter what after that
Oh, I see that all the time. Wondering if good old Matt and the gang are aware of it and going to somehow fix it?
there’s a thread from over a year where he acknowledges it but no news since then. I’m really hoping to see it fixed, I find it very much a deterrent to playing TSW to say the least. If it could get fixed that would be brilliant but I have strong doubts unfortunately. Just wish their was at least an update on where things are with a fix for it. it’s just a shame cause I would be using TSW4 a lot more but that issue is preventing me enjoying it, some locos I can’t even begin to use because of it and that makes me regret very much purchasing them (NJ Cab Car/Vectron)
I hear you on that. I guess they have more important things on their plate. I wish they would just fix these issues.
Buchfahrplan for Vorarlberg As I can't post in the Guides section, I try it here... Unfortunately the electronic Buchfahrplan (book-schedule) EBuLa isn't implemented in TSW (yet?), so I made a "Buchfahrplan" PDF for the Vorarlberg Route. This is a kind of schedule not for passengers but for the train driver: Here you can see at which KM to find stations, speed limits and "Schutzstrecken" (protective areas). There are two colums for the speed limits, one for passenger trains and one for freight trains. I have omitted all entry signals and exit signals on the main track Lindau-Bludenz and vice versa. Only on the track that branch off to Lustenau I have added the position of the entry signal "ESig" so that you know where to reduce speed. The KM indications are not always 100%, especially in the area of Wolfurt and Rankwell there are no km-boards so that I had to calculate them appr. by slowly driving by and noting the distance to the target station. There are 6 schedules: Bludenz-Lindau Lindau-Bludenz Lindau-Lustenau Bludenz-Lustenau Lustenau-Lindau Lustenau-Bludenz I hope you like it and if you find any errors please tell me ! EDIT I discovered an error in the Bludenz-Lindau and Bludenz Lustenau Buchfahrplan, I omitted Ludesch, so here is the corrected version:
I also added a modified route map with the station names instead of numbers. And I erased "6 Lauterach Unterfeld" because this new station is not built in the route yet.
Found two issues with the level crossing on the Dornbirn Quarry branch: 1) Cars sink into the road surface and below the rails Dornbirn Quarry LC Sinking Cars by raretrack posted Oct 28, 2023 at 8:08 PM 2) The level crossing doesn't actually operate when trains approach / pass over it. But fear not, cars pass through the train and emerge the other side unscathed! Dornbirn Quarry LC Not Operating by raretrack posted Oct 28, 2023 at 8:14 PM (Tickets raised for both issues.)
Found two issues with the exit signals leaving Dornbirn Quarry, whilst playing the timetable service 48136 Dorbirn Quarry - Kornwestheim 1614hrs with the Vectron BR193. 1) The exit signal gives you a red with two white lights, in this case indicating the route was set to the next ground signal. I don't believe this is prototypical, as in real life you would just be held at this main signal until a main route could be set Dornbirn Quarry Exit Signal by raretrack posted Oct 28, 2023 at 8:30 PM Dornbirn Quarry Exit Signal Map by raretrack posted Oct 28, 2023 at 8:30 PM 2) But in any case, the next ground signal does not physically exist. It's all set up as a signal in the game, as if you SPAD it you get a service failure. But it's not there! I took a stroll there in the daytime from the nearest station and found something that could be a signal base, but there's no signal atop it. Dornbirn Quarry Exit Missing Signal Daytime View by raretrack posted Oct 28, 2023 at 8:31 PM (Tickets raised for both issues.)
Hello there, thank you for raising these issues, I'll pass these on internally. Just on your last report, the circled markings in your screenshot are so called "Grenzmarken". They let a drivers know how close they can park to a junction, without risking trains passing by on adjacent tracks crashing into the parked train. But regardless, something clearly went wrong here, so thanks for letting us know. All the best, Jan
Thanks, Jan, useful to know. I guess we'd refer to them as something like fouling point markers in GB.
I am running the 62397 Wolfert to Dornbirm Quarry part 1, after I uncoupled the 10 wagons and got the shunting signal to proceed, and had cleared the LGB, proceeded at slow speed toward the next stopping point. When I passed the signal I got a penalty stop and instructions in German, which I don't speak. Anyway the display looked like this. I also had done a controller contact and was instructed to proceed on signal.
Did you press and hold down the "Befehlstaste" (PZB Override) while passing the red with the shunting signal? If not, you would get the 2,000 Hz penalty brake that most probably is indicated on your displays.
Peering at the screenshot - yes, it is. The left-side messages on the right display say "2000Hz Beinflussung" and "Zwangsbremsung", the latter meaning "penalty brake". On the right, one of the messages is "HL-drück auf SB-niveau", which I think means "brake pipe pressure at emergency level". Alas, I don't have that much of a clear idea how to recover from an attack of the "signal Gestapo" either. There might be some useful hints, though, if you turn on Driver Assist.
I may not have, I think I pressed the acknowledge button for PZB. Will go back and try that, I saved it just prior to this event.
The Vectron is the first loco that I have seen this: They painted the PZB Override button red (because you use it when passing red signals) and the PZB Acknowledge key yellow (because you use it when passing yellow signals). Quite sweet actually.. They didn't paint the PZB Release Key green, though..
Did the route get a stealth update with bridge reverb added, that was previously missing? Decided to take an evening off from Snowrunner and TSC to finish up a run on Vorarlberg and maybe do another run, almost immediately noted the enhanced sound passing under structures. I can't remember seeing this in any patch notes and it definitely wasn't there a couple of weeks ago. So unless it's me going mad (entirely possible), thank you.
I noticed this as well and was a pleasant surprise - having played Vorarlberg a lot, it certainly never had bridge reverb prior to the update.
I did the Pick Up scenario, and despite having correct setup (not completely sure about the headlights setup or PZB mode on the second train tho) and using safety systems, I fell short like 900 pts of platinum... do I have to turn LZB on both trains to earn enough pts or what do I have to do it is a cool scenario and I think I am doing good in it, so naturally I want platinum
From what I have seen you actually have to turn on LZB (whereas PZB and Sifa can be turned off) to get full points for safety systems, even though the line doesn't use LZB at all (and PZB and Sifa should be used). This is definitely not as it is supposed to be, but yeah, turning on LZB too should get you the platinum.