I am having fun driving this route, which is the first German route I can rally say that. So far have stuck to freight except several short runs with the 111 as I get used to how this loco operates.
I generally enjoy German routes, especially Dresden Riesa with its big variety... if you like freight, Ruhr Sieg Nord is quite nice and Vorarlberg not too shaby either (Austrian)
I quite like the route and the BR 111. However, I don't really like the cab car: When turning the main circuit breaker off and on again and restarting the train line power from the cab car, the lights in the dostos come back on again, but the ventilation system on the dostos doesn't, making for a very quiet ride. The only way I've found to get the ventilation noises on again is to move to the BR 111 and restarting thee train line power from there as well. The overhead line voltage meter on the left screen of the cab car always shows 15 kV, even when you lower the pantographs. The traction fan switch in the cab car doesn't seem to turn on or off the traction motor blowers on the BR 111. The switch doesn't seem to do anything really. Also, switching from the cab car to the BR 111 with Ctrl - and back again doesn't work properly. You get teleported to some place underneath the map.
I hope they also utilize Vectron's passenger capabilities... it is often used in IC services like BR 101s, and recently also in RailJets and NightJets, also Vectron 230 is damn cool
Want to echo what others have said, I do like the route and I also do like the BR111. Just want to add to the already mentioned bugs that, despite the rest of the PZB and signalling in general seems to be implemented on a quite high level (apart from some Kennlicht not illuminating, the already mentioned 2000Hz bug on a shunting signal somewhere), somehow, Rosenheim seems to have been forgotten in this process. More precise, when entering Rosenheim into any other track then 2, there should be a reduction in speed, first to 90, then on the Asig down to 60. None of this is displayed. Here an example of driving into track 1 by comparing RL to Game: Signal 19G real life (Kennlicht, as the Esig is only 600m away, Zs3 "9", Zs3v "6"): Signal 19G in game (nothing): Signal 19ZU2 (only a Zs3 is actually installed, as this signal does not serve as an advanced signal, indicated by the missing downward pointing triangle sign at the mast): Signal 19ZU2 in game (wrong signal head, again, as it should not act as an advanced signal, Zs3 and Zs3v are off, Zs3v should not be installed (no advanced signal function), Zs3 should indicate "6" as there is a speed restriction ahead) As the signals have the same designation, it does show the situation that DTG tried to reproduce it in game. The missing advanced signal feature does actually make sense, as there are advanced signals just around the corner, which do not have 1000Hz equipment in game. Sadly, this kind of thing will not be fixed, as we have seen on so many occasions in the past, however, I do have hope that at least the missing speed reduction pre warning will be patched at some point, as they are quite major, I would assume (than again, the missing advanced signal on LFR was even more "major" and is still not fixed:-( ).
yes 100% im thinking that is the issue i seen few people saying that the LZB/PZB Plates are not in the right spots so clear issues going on
So, I was on duty the whole weekend and really enjoyed the route. Its rich and stunning traffic variety, the services and timetable setup and some audio improvements (e.g. the rain hitting the platform roofs with audible impact. Nice touch!). On PS5 the route has a decent E2E performance as well. Hardly any stutters or hiccups like featured on BRO or LFR. Even DRA has worse performance. This can easily become my favourite german route, if ...... *IF* ...... DTG can be bothered to fix some nasty bugs: DTG Alex The station platform announcements audible some km around Teisendorf where the guy recites the complete German Train Prayer Book in 5 seconds. And the evident texture artifacts (see below - it's PS5!) of the Vectron in double traction. That was 46660 starting at Salzburg and that otherwise beautiful loco became no joy to look at. ZUSI 3 also teaches me slowly that something with the route's PZB and signal setup can't be right. This has been reported already by people in-the-know. But else? This route has the potential to deliver many hours of fun yet to come.
I had similar blurring of textures as well. Blurring of textures also occurred at the driver's station. They play on PS5.
Yes, on Xbox Series X you still can't use either SIFA or PZB on the 766.2 (same with the Kassel-Wurzburg version too if remembering correctly) as the acknowledge button via the Xbox controller doesn't work frustratingly - this bug needs priority fixing in the next patch by DTG as I enjoy driving with the safety systems. The only TOD 4 dosto the safety systems work is from DRA - however that spawns the S-Bahn livery if selected so is completely pointless.
also, yesterday I had two runs with BR182 and an approx 1500t train from Rosenheim... first run like 8600 pts and the other 14k or so... I believe this was caused by me driving on M the first time when it should have been U... cos some wagons had vmax 100 km/h, even though the overall weight of the train would suggest M I did the second run cos I wanted that platinum didnt mind as much, since the route is enjoyable
Do not know if this has been reported, playing on pc. Driving an IC service 2083 using the BR 101, keyboard short cuts do not properly control door operations. When you initially hit the short cut key for a door it opens both, then the second hit moves it to the correct door. The keyboard short cut will not close the doors. The tab popup also will not close the open door unless you press the close both.
many issues that need to be sorted out asap for this route we got the overground coming in 2 weeks we hope to get fixes for this before then but knowing history it will take 2 years
I reale love that route, and I love the BR 111, too. Good to have a route on which you can drive the 101 extensively, for more than an hour and with some stops. But there is one major issues that really annoys me. Seems that the route ist not running stable on Xbox Series S. I had a lot of crashes at different locations and with several locos. I created tickets for this, so I don’t list every service which crashed here. I ask myself whether this is an issue with the route and the memory or something personal with my Xbox? Sadly I got no reaction to my tickets from the support yet. Second thing that is a bit annoying ist the stop point for the BR 111 services at Salzburg. You need to stop just in front of it, if you miss it, the service can’t be completed. Since I drive with the minimum HUD and with distances and stop point marker disabled, it’s hard to find the right spot. So it’s easy to overshoot, but in this case you should just get a point penalty in the summary, but it should be possible to end the service anyway. And to do some nitpicking - the 101 is one of my top three favourite locos, but since I drive it extensively on this route there are two things that should be worth an update. 1. The headlights are too strong, especially compared with other german locos of the same era, like the 185 or the 146.2. The latter has perfect light in my opinion, the strong light of the 101 causes trouble when driving in fog, even in very light one. And it looks weird in sunny conditions. 2. The door status control light in the drivers compartment doesn’t work, it always off. That’s a bit of a shame because you can’t hear whether the doors are open or closed, and in the minimum HUD there is no indication for the current door status. Which is pretty fine for me if the indicator in the instrument panel works like it does in the 111 and the DoSTo Cabcar.
Overall I’m going to say this is one of the best German routes released. There’s something about it combines all the right elements from RSN & Left Rhine. The scenery & atmosphere of the route is really nice. Also it’s great to finally have a route that shows off the 101, it doesn’t allow it upto speed but it’s one of the few meaningful timetables we have for it. The 111 has also been a nice drive, even though I’m not a huge fan of the overly loud fan locos. Fortunately it’s not too bad on the 111. There are (as always) some issues though. (Noted on PS5). There is text floating at quite a few station signs. Random platform announcements playing where there is no station - found between Hectometre 68-69. Service EC117 has an oddity going on - just outside of Traunstein you come along side a freight service running parallel to you on the opposite track. At first it was pretty cool to run with it into the station, but here the freight service does not get held, instead it carries on which causes a few problems. Of course you become stuck behind a service limited to 100kmh (at most), but in Freilassing the freight continues to be green lit & then delays a Salzburg bound 4024. (And still you). On approach to Salzburg it delays another 2 services trying to leave. Ultimately the freight delays at least 4 other services, is this correct? On the subject of freight - no matter what is being hauled, by which loco or whatever weight, under any PZB mode, the freight runs are always limited to 62mph (not less or more), this includes empty, heavy & ECS runs. I’ve also noticed that cabs are becoming randomly blurred - notably the 193 & 101. I can’t say I have seen the floating cornfield. Alongside the above, I do think it’s odd that the Vectron has been allowed as a substitute on the route, but not on the EC services at least. I also hope that the Taurus will be allowed to sub into those runs when it releases.
As discussed back in the day, that is completely prototypical. The indicator on the 101 in TSW works (or rather doesn’t work) the same way as in real life.
Were you actually delayed at the end of all this hold ups? My experience, so far, is that you would expect to be deleyed, however, magically still end up to be on time, which would indicate to me that the timetable can only be loosely based on a real timetable. This is not only related to this route, though. To add to these oddities: yesterday I was driving the G6 service 54108 @12:06. The moment you are allowed out of the siding of Prien am Chiemsee, you will find that an EC service is following you all the way to Rosenheim. As I was limited to only 60kph, the delay on the EC must have been massive. I have not actually checked what the delay was, or if it was build into the timetable. But I found this rather strage as well...
It only cumulates to a 2 minute delay, however the length of time allowed for the service is longer than the other EC runs. I think that it was designed in TSW to allow the timing to work, but the whole thing just seemed odd & I doubt that a freight train would be allowed to delay multiple RE/RB/Sbahn & EC services.
If the question has already been asked, I'll repeat it again, sry: Why can't the BR111 be used in the formation designer? And when is this possible?
I noticed it too, but I only ran like 2 services... since freight services arent really timed, you can do one thing - check the wagons... I did one run on PZB M, and I didnt get the points... then I restarted the service, and since weight pointed towards M, I figured it must be sth else - checked the wagons and while some are designated to 120 kmh, others in that manifest train are limited to 100 kmh... so I selected PZB mode U, and wualla, got enough points for platinum aka I got pts for using safety systems (+65 each quarter mile or sth like that) so... dunno if it is a bug or simply the stuff you haul is limited to 100 kmh on certain services... I am not a huge freight guy, so I wont do many of those, not enough to know if the issue is indeed the wagons/goods or a general issue/bug dunno, maybe try some freight that runs like, empty wagons, or maybe cars, those stuffz should be good for 120 kmh anyway, you also mentioned BR101, and I LOVE what they did here... like, yeah, you dont run very fast, only couple sections of 160-130 kmh, but still you get the IC feeling of not stopping everywhere... aaand on the other hand, 101 isnt treated like on other routes just having one start point and one terminus and thats it... here you got starting point, a cross-border lengthy stop at Freilassing, and then a couple more but spaced nicely apart and it has finally MANY services, finally a good playground for that loco
Just to clarify, PZB settings have nothing to do with the max speed of the waggons. It’s rather a function of brake performance, measured in Bremshundertstel. If you have less then 66, you have to drive in U. It is correct that PZB U will limit you to 105kph, but you will find a lot of trains that are limited to 100kph and drive in M. On DRA for example, there was only one train that required a U setting (speaking from memory here, may be more…).
If your train weight is equal or more than 1,200 metric tons it must run in brake mode G and therefore in PZB mode U. Simple rule of thumb. I prefer to run these trains at max 90 km/h, else it can get hard to brake down to 55 km/h in case of a warning signal.
Mh, maybe as a rule of thumb, but not really then. What you will definitely find is config LL, meaning that the loco plus the first 5 cars are set to G. In moste cases the rest of the consist still runs happily in P. Again, if you have above 66 brh you can (in most cases) run in M. sorry for OT. We can discuss further over here, if wanted. It’s all explained there as well: https://forums.dovetailgames.com/th...ing-freight-trains-realistically.44532/page-8
Some things i noticed: - Some crossings close way too late - they are still closing when I am passing them - When saving a game and re-loading it, the PZB (previously turned on) is switched off and Sifa/PZB are silent but work - Some floating Ra12 signals (noticed it at Freilassing station but there seem to be more) But overall i like the route - well done.
What platform are you running. I am on pc and have done a lot of save and resumes on this route and never had pzb or sifa go silent post resume.
There is no air-conditioning functionality or sound. A lot of other train have this, but all 1980s German loco's doesn't seem to get any. Would be a nice enhancement of the game experience.
That service sitting at track 1 where you need to go is the S3 5852 from Bad Reichenhall to Golling Abtenau. according to the timetable it's supposed to sit at freilassing from 8:27 and leave at 8:40 you are I think driving the DB RE 79017 if I'm correct. For my timetable fix I will let the RE/RB train from München stop at track 2 which is the through track. Dovetail did some things at freilassing that IMO make no sense. For example at Salzburg HBF every train goes over the outbound S-bahn track towards germany, even coming into the station where the inbound track is in perfectly operating condition going straight into track 8 without needing to slow down.
Was running shunting service EZK (54108) and as I was approaching Rosenheim, the pending speeds on the upper right display showed this. I had to laugh.
On the missing Zs 3 lights I agree with you, just wanted to note that what's currently in-game represents a modernized version of Rosenheim (modernization must have happened somewhere between 2010-2015). DB Regio operated the route until 2013 I believe, so since I don't know when exactly the modernization happened I can't say whether that'd be true to life for the time depicted ingame. That would be up to someone else to clarify... Today (and since modernization somewhere 2010-2015) both of these Signals are KS Signals with advance function. I guess DTG probably got their infos from a modernized signal plan.
It must have happened after 2013, as the pictures I used are from 2013 (or 2012). I just checked and I can confirm that 19ZU2 seems to have advanced capabilities, now. I only found a reference from 2023 showing this signal from the back, though. Do you have some pictures from the front? I dont understand how this fits together with the advanced signals on the bridge, couple of hundret meters behind this signal, as they still seem to have Ne2 signs as well, which means they are not a repeater. You seem to have some local knowledge, can you shed some light on this?!
The one issue I noticed in my first run with the 111 is that with a Raildriver, the power lever jumps up as if in notches rather than a smooth application of power like is possible using the keyboard.
There's a Video of it from 2015 here, you can see it at 1:04:45. Also I looked further into it, since now I was interested into the matter myself . So basically The 19ZU2 only shows distant information (Ks 2) when there's a route to a "Deckungssignal" (those shunting looking signals that can split a platform into two tracks, image below), for example the 19L501Y on Platform 1 and 19L506Y on Platform 6. In that case the Zs 3v on the 19ZU2 shows "2" and there's a solo Zs 3 "2" before the platform because you enter a partially occupied track and also a Ks 2 on ZU2 since the advanced signals on the bridge will show "Kennlicht" (they're not valid for the route to 19L501Y or 19L506Y). For any other route from 19ZU2 to a exit signal, ZU2 doesn't have advanced capabilities and will show only Ks 1 (plus Zs 3 "6" when passing switches), and the two advanced signals on the bridge will take over the advanced signalling to the exit signal. L501Y (or L506Y) will show "Kennlicht" if they're on the route to the exit signal, since it'll not be in use, the target signal is the exit signal and the whole platform can be used by the train. "Deckungssignal" in question: However I don't know how well the ingame scripting could replicate that. I guess that'll just forever be a engine limitation.
Excellent! Thank you very much for this explanation, puts my mind to rest And to answer your question regarding the expected in game implementation, it can not be great, as we are already missing the "6" into track one and the VSigs dont actually have any 1000Hz magnets installed. Are you aware when the Dksigs were installed? Was Rosenheim modernized between 2012 & 2015?
I had noted this earlier in the thread. My solution is doing a hybrid approach with the keyboard for accel and decel, and the Rail Driver for everything else. A quick tap of the A and D keys will move the tap setting by one and then go back into hold.
The mountains are represented better here than on Vorarlberg, but there’s still a jarring lack of them, especially at Freilassing, where looking in the direction of Salzburg you should be able to see mountains, as shown on this livestream: https://www.youtube.com/live/XGcT1VqqeAk?si=vMz71iAelbIXZ36u Instead, in the game it’s like you’re in the Netherlands, i.e. completely flat. Same goes for Salzburg, although there are some visible, but it’s completely flat again looking NW in the direction of the tracks
BR 185 brake indicators not working! Im not on the pc and have a little time to point out a problem which seems to get spreaded along all german / austrian tsw 4 routes. And from point of view needs to get resolved ASAP. Also im writing here since the troubleshooting section is a rather waste. Seems back with the Release of tharandter ramp, DTG have added the Railpool 185 (ladt minute??) and as many customers noticed, brake indicators outside the loco werent working (they stay green even with brake application.) It was reported a lot and as usual DTG choose to ignore this. Ok now with tsw4 and vorarlberg somebody had the good idea to copy the corrupted "updated" RP185, and put it as DB red 185.2 as core loco into the first austrian route. Guess what: brake indicators not working... Salzburg - Rosenheim 185.2, brake indicators not working. They have to change to red when applying brake / federspeicher. This needs to be fixed....
That looks pretty good yeah! On Xbox Series X those are not visible. Are you on PC and with a non-modified ini file?
On PS5 you can see mountains in Austria from Freilassing too. I’d imagine the Series X build would be the same. They’re slightly worse than the ones you get on PC but definitely visible.
This is the view on Xbox Series X. No mountains anywhere in sight. I get the feeling Xbox users are getting shafted
Well, not necessarily; often a flashing green is used to signal an upcoming reduction to, say, 100, which requires no acknowlegment. As a matter of regulation (not enforced by PZB, but deff enforced by your boss if he reviews your black box!), a Vr0 mandates an immediate reduction to 40 (which means the 500Hz should not pose an issue by the time you get there)
The two are not actually related. It is entirely possible, indeed normal, to run a train under PZB Mode M, due to brake-weight calculation, but nonetheless keep it to 100 km/h wagon speed limit. I would venture that that applies to most freight trains in Germany, since only intermodals and empties (IIRC) are allowed to run at 120.
I am thinking that DTG has just set the speed limit for freight to 100 km/h, since the first freight I drove was an IM and it was still limited to 100. I did not check the pzb brake setting which could have made the difference.
true that. drove an empy car train yesterday with Laaers cars from salzburg to rosenheim. used Noir's freight calculator and that said max speed 110, PZB M. looks like for DTG everything became 100. gonna look into those speeds for my own fix of the timetable. I'll put the correct speeds in then
======================================= Thanks to those who replied, one of whom told & showed me how to turn on these "safety systems", which I experimented with but just couldn't manage to manage. I have, however, run a few activities without them and managed to achieve a decent score anyway (decent for me, that is).