Those pictures are stunning. Guess I'm going there next after finishing up on WCML. Though I probably need to get Sherman Hill installed for the AI freight to show up, well fairly certain I read that.
You are correct. Cajon Pass provides playable freight layers, and Sherman Hill provides AI freight layers.
I don’t have Sherman Hill installed currently (need to wait until the 17th on PS5) and I am still seeing a decent amount of freight locos and cars… just from the BNSF/Cajon Pass. I guess Sherman Hill will activate the UP and stuff around LATC.
Yup it activates the UP layer at LATC, El Monte through freight on Alhambra sub division from /to city of industry,Mojave subdivision, some Cajun AI services, and some heading north thorough LATC towards Metrolink valley subdivision
Quick comment without a review. On my 4th play through on SBD, it’s a great route, and amazingly detailed. It’s up to par with the best built, and I don’t have all the layers installed yet. I know of the issues that people feel with tsw5, but this route, while may become repetitive as a passenger driver after completing timetable, the additional services and freight plus the scenery alone calls for a replay on every service. A positive anyway!
once you get the UP layer, I recommend service 303 be sure you leave SB depot on time or even just a little early
I've just finished my first run, yeah, and I can only second what has been already written here. You can see lots of love went into this route, the special assets, the small little things like the drag strip, the clutter around stations..etc. This is definitely worth the money
No it should just switch the right direction after you go over it. Unless it’s a switch facing you, then you’d just go down the siding/spur. That’s how the manual junctions in the game usually work.
Could there, in theory, be some sort of pseudo-manual mechanism for this switch? Like having it detect how far trains are and switch itself if nothing is around? Or a timer? I feel like the solution taken (and even the one proposed) is rather suboptimal.
Just did a full run and I also find it a very well done route. The floating cars though really need to be addressed in a patch, and I was disappointed to see the the wheels of the MP36 and its coaches still sink into the rails a few inches. This was never fixed in Antelope Valley, but can't this be adjusted in the drawing software by moving the train's origins up a little?
Half of the cars on the freeway are floating... but the other half are actually sinking under the road like submarines. So yeah, DTG got the balance just right. 11/10 realism £39.99 for this dumpster fire. Jesus Christ...
Think there’s some more on this in the main SBD feedback thread. Think someone wanted to make the US experience more like Run 8, which is not a bad thing, but failed to realise we don’t have the options or tools that Run 8 offers when dealing with this. For starters, in Run 8, you do not (yet) have AI doing industry switching tasks. And in TSW we don’t have the ability to take “Otto” off line to sort things out and of course you can pass a red signal in Run 8 and just get a pithy John G. Text message!