DTG, It seems like you can not even wait until we are actually operating this simulator before shoving bugs in our (your paying customers) faces now, as you seem to be displaying mind-boggling levels of incompetence even during menu screens. I thought having 00000 and XXXXX on the side of HST's was a really poor and lazy coding effort, but your latest trick really is the icing on the cake.... How the hell did you manage to get two completely different numbers on the same locomotive? Did not even one DTG tester notice this glaring "in your face" bug? If this is realism, somebody had better get DB Schenker on the phone and tell them that the people applying decals to their rolling stock are either drunk or having a laugh.Seeing as locomotive 66 366 is also 66 662 today.... Maybe it's the same people who work in DTG's QA department? Now, i am fully aware that every PC game has it's bugs, no matter how big or small they may be. No game will ever be perfectly coded, but it feels like DTG developers are actively going above and beyond the call of duty to destroy every aspect of your own product and laugh in the faces of your fanbase. Is my post a bit too strong? Maybe it is, but EVERY SINGLE time i try to spend time playing Train Sim World, i instead become a bloody Beta tester, because DTG's in-house QA team who are PAID TO TEST content before release seem to be on a permanent holiday, or just can't be bothered. Can i be allowed to spend just 1 hour playing TSW without having my feeling of immersion destroyed, or is that too much to ask? Look, if the workload and pressure on DTG from it's shareholders is hindering their ability to produce quality content that they can be proud of, why not raise the issue in a future staff meeting, instead of making us all suffer with a rushed to market end product?