PS5 Shader Caching - Rebuild Database

Discussion in 'Technical Issues & Player Help' started by thatvaultguy#1852, Jun 27, 2026 at 9:34 PM.

  1. thatvaultguy#1852

    thatvaultguy#1852 New Member

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    I heard that if you rebuild the database it deletes cache which will also include any shader caching you've accrued on your routes which will bring back the stuttering you were trying to reduce. Is this true? Seems then it's catch-22. You try to reduce game crashes by rebuilding the database but then by doing so resets the game experience (in a sense) as it will feel like you're playing the route for the first time, hence fresh stuttering on the route.
     
  2. Thorgred

    Thorgred Well-Known Member

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    it can be helpful if your caching data is corrupt
     
  3. lexie

    lexie Well-Known Member

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    I don't think this is true, as console games don't need Shader cache compilation. On PC this is a thing due to the many different configuration possibilities, but for console they're just included with the game.
     
    Last edited: Jun 29, 2026 at 10:53 AM
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