Sherman Hill First Impression And Improvments

Discussion in 'TSW General Discussion' started by fietsbel12, Nov 27, 2021.

  1. fietsbel12

    fietsbel12 Member

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    Hi all,
    I bought Sherman Hill 2 days ago and now that I got some hours in the route I would like to share some positive feedback but also some improvements aka bugs.

    Positive points:
    + lots of ai trains when you drive
    + Both the SD70ace and the SD40 looks asome
    + phisics on hill climbing are close to realisim
    + the route is beautifull althoug some erea's could have a bit more senery
    + the route is really fun to play if you are into US freigth trains
    + Mastery rewards look great
    + the horns sounds amazing

    Improvements:

    - some crossings lights are broken, at some point the crossing lights where compleetly grey with no graphics at all.
    - the crossing chain anamations on the back side of the SD40 do not work so you can not cross over to another SD40
    - no handel or fuse for the refirgerator like in the ac4400
    - I think the senery at Granite Canyon Quarry is to plane and feels unfinisht
    - the Grain hoppers could have got the UP livery aswell as of now they are the DTG plane ones
    - They should substitute the GP38 from peninsula corridor and the AC4400 from Cane Creek
    - they should discribe better witch livery is what because right now its hard to see witch one you put on
    - warning devices cct and att do not work
    - obviously the bell but they said this will be fixed in the next patch

    and please fix the livery editor on PS5! every livery looks horreble with the graphics bug

    Have you find the same things? and witch one would you like to add?
    please let me know
     

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