I'm using a very basic timetable to make short journeys as I add things to my route. I'm tired of having to use the console ts2.dbg.SetLocalDateTime before each run so my player service is ready to go a minute or so after the start. I must be missing something simple in the Timetable which will always kick off the session at the right time but haven't been able to find it so far. Using Create After Delay with "Start at level load +1min30" seems to result in the train driving off within 7 seconds, before I even get a chance to open the door.
Try adding in a ‘load/unload’ instruction, but without the boxes ticked, then it becomes a ‘wait’, so should then wait until the allocated time.