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So Route Length Is Not The Main Problem, Then What Must Have It To Be Interesting For You?

Discussion in 'Suggestions' started by grdaniel48, Aug 1, 2020.

  1. grdaniel48

    grdaniel48 Active Member

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    After today Q&A related to the routes in general, Matt confirmed there is no technical limitation about the route length, despite of course it will take more time to build and have it available. Which of course is reasonable.
    He mentioned their looking for routes to be interesting to drive. Not just drive miles and miles. I completely agree!
    So which will be the conditions a route must have, to be interesting for you?
    Please share your thoughts and comments about it
     
  2. Oo7 BELL 7oO

    Oo7 BELL 7oO Active Member

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    For me, I would like a passenger route that could include freight that is around 30 miles long and if possible have it set in Britain with a variety of electric and diesel trains (sprinters possibly) and regional stations with possibly an express service every so often.
     
  3. davidhu33333

    davidhu33333 New Member

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    I would really love to see the Bucharest M2 subway line added. For me, this route would be interesting because it has a fast accelerating and fast braking train, with plenty of stops and the need to be on time. Keep in mind that I grew up near this line and used it a lot. Would be a dream to get to operate subways on this line on TSW https://forums.dovetailgames.com/threads/bucharest-metro-m2-berceni-pipera.24700/
     
    Last edited: Aug 1, 2020
  4. Rail Runner

    Rail Runner Member

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    I would like any length, providing that there is services that can run shorter distances such as in RRO the Local Wuppertal service.
     
  5. jedi247

    jedi247 Well-Known Member

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    What about a hump yard? Then we could uncouple cars and then watch them roll into their respective tracks, just like in real life.
    Suggestions: BNSF/ATSF Barstow Yard and UP Bailey Yard
     
  6. grdaniel48

    grdaniel48 Active Member

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    That is interesting.
    But I believe will be complicated to operate the switches manually on the map - as you do not have an specific control panel about it - so you will miss the cars going down, most the time!
     
  7. grdaniel48

    grdaniel48 Active Member

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    For me a route to be interesting must be the combination of several elements:
    - I believe a route might have at least 100 km long minimum, in order to provide a variety of driving alternatives.
    - It might have different surface situations: could be just a big mountain pass - like Cajon Pass or Sand Path Grade - but could be also a route with continuous ups and downs, so you have to continuously controlling throttle and brakes
    - It might have several curves of different radius to provide same as above, continuous control of the train.
    Flat and straight line routes are boring!
    - It might have interesting elements in the route, like a special bridge or tunnel, or something special to see it.
    - It might been several and different trains running on it!. Both passenger and freight ones.
    - It might have different driving situations for each ride (scenario or timetable). For example yellow and red lights, you have to reduce speed, or stop waiting for another train to pass, or change of track due to a special situation of the route or other train, etc.

    Passenger trains must accomplish timetables,
    Freight trains have challenges about the big weight plus terrain situations

    Do you agree? Do you like to add an extra requirement?
     
    • Like Like x 1
  8. edward.gregg

    edward.gregg New Member

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    As long as it has realistic start and finishing points its fine with me. From my point of view with UK routes they stop short of a realistic length with regard driver changeover points. I cant comment on other countries. But it was pointed out by Matt that, level of detail vs length is the key! And with the TPN and TVL route this is the case, But ive just walked all of the Brighton to Eastbourne route and miles of it has no boundary fencing!! Even the GWR route has that and that is a poor route.
     
  9. edward.gregg

    edward.gregg New Member

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    We had that back in the 50s and 60s with a man running along by the wagon with a brake stick trying to pin down the brakes:P lots of money wasted because by the mid 60s into the 70s along came bulk trains, the sea container, and the motorway. so we lost hump yards In the late 60s.
     
  10. Purno

    Purno New Member

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    Pretty much that it needs to be different from the stuff I already have. A different landscape, different railway systems, different architecture, different trains.

    Which is why I'd really prefer a route from another country. Although I can quite enjoy the UK/US/DE routes, I've already seen my fair share of those in my 2000+ hours of playtime in Train Simulator. They do start to look very similar. Give me something new. Plenty of countries to choose from.

    More older trains would be nice too. It's nice we have modern, historic and heritage trains for the UK routes, but so far we only have modern stuff for the US and German routes.
     
  11. apilot53

    apilot53 New Member

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    Realistic end points are what I care about, I hate the way they did the LIRR ronkonkoma branch that doesn't even go fully to Ronkonkoma. Stopping at Hicksville feels so incomplete.
     
  12. grdaniel48

    grdaniel48 Active Member

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    Edward, I know Matt mentioned the level of detail.
    But the point is, when you are driving a train... you are inside the locomotive cab, looking mainly what you have in front on you, and it also depends of the window size too. Sometimes very small one.
    Furthermore you normally go at certain speed, so no much time to see the scenery and details.
    Exploring the routes by walking on with Free movement camera I have discovered really nice details.
    But I noticed them by doing that, on the locomotive cab, you can not see it!

    Recently I decided to go walking to the power plant on the german route Rugh Sieg Nord route, and it have lot of details.
    Even an important one, you can not see from the locomotive - at least on PS4 -, is the smoke! Even is far away from the track.
    It have a branch to it, but it is not electrified. So you can not drive to it!
    Then great details, but you can not even see them when driving a train!.
     

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