You know each of those are different and new trains? Just because they are the same type of train doesn't mean they are identical. If you really want all of them right now, use the editor. Clearly you don't know game development
You are acting like the differences are massive there are no sound differences the biggest difference is the seats and the length (466/465)
Exactly. You just pointed out 2 differences. All that still needs to be modeled. Plus all the external variations to the model (over and undercarriage, headlights). It's not something you can do in a single day. You calling them lazy and demanding them still won't do you any good
Just got the ROG 37 and tried to download but it’s telling me it needs the SEHS installed first, but it is. Any ideas please? PS4. Thank you
Created a thread for it, but also sharing here since I reckon more people will see it here. It’s about the ROG 37: Seen on PS5. Compare these two pictures: If you look at the wipers or edges of the windshield in the first picture, you’ll notice that everything is sort of blurry or flickering. This only happens in curves. On straights, everything is fine and sharp as it should be as seen in the second picture. Has this been reported before? Is this known? And just what is it?
So, just thought I would mention that I found this typo where it says "Gillinham" instead of "Gillingham" on this scenario.
Well, it is known by the community. But I don't know if the developers have ever acknowledged it or promised a fix for it. Quite annoying for an otherwise great add-on locomotive.
The PIS size on the front of the 375 is still too large. For example Victoria shouldn’t scroll. Hopefully this is a quick fix. It’s only small but really annoys me. There’s also no stop mark for 4 car at sittingbourne in the Faversham direction.
In addition to all these issues. Service 1J22 has the following issue.... People won't move from the doors and there are some people on the roof of the train... Are these bugs getting acknowledged by DTG? All these issues on PC using steam
I've noticed the people piling up near the doors on PS4. Not ever looked on the roof before dispatching the train, but seems likely they'd spawn there too. On a route with a bridge over the station to the other platform (may have been SEHS, definitely had an electrostar) people were falling through the bridge onto the track! I sounded my horn several times (to no avail) so had to wait for them to move and then proceed at 2mph. Surely enough someone else fell through so had to stop and wait for them to clear again.
Every service that stops at Stratford Intl the passengers freeze on the platform infront of the doors.
This isn't to do with the service, it's to do with the path finding/navmesh at the specific station. Quite a few routes have a few stations with this issue.
Been a while since I’ve been on the route properly until the other day (big collection to get round and a few other games) but been having a lot fun working through journey mode for SEHS, starting at stations where I’m ending so I’m not repeating the same way each time is a lot of fun to do on this route, the multiple options for services and destinations it provides is brilliant.
Don’t know if it’s been already reported already but the 395 tutorial on the high speed line is busted it asks you to stop at Stafford international but upon stopping at the blue marker nothing happens tried on two different platforms
Hi, I tried to drive on this route today with the Class 465 but there seem to be a bug affecting the sounds ? The motor and running sounds are very distant and muted, same for the Class 375.
One thing I have noticed which i'm not keen on is the route is the mix white and blue 12-car class 375 which is timetabled for either ramsgate or Canon Street. I would much prefer the whole 12 car class 375 as it would fit in with the train scheme. As the 375 that go to Victoria majority of the time are blue should mean that the cannon street should have full Blue. I think that this needs to be fixed as at the time the route was set, most of the trains would be blue. And especially Canon Street as at that time it wasn't really popular.
At Faversham, I noticed that there aren't any 8-car stop markers. Most of the 375's and 465's are 8 coaches. I would love the 8 coach stop markers as there are only 4-6 markers and 12 car markers
There appears to be worse problems on this route and I believe the low-quality textures have been mentioned before but here are a few screenshots of the low quality on a 66 and an additional screenshot of a little linseside hut that's been buried... (I'm on Xbox Series S) *The above picture is just after Sittingbourne on Faversham's side.
Turns out it's a sound mod that causes trouble ! https://www.trainsimcommunity.com/mods/c3-train-sim-world/c20-sounds/i3226-class-465-sound-mod - I tried multiple times with and without it.
I think it's just how the modder decided to create the sound mod rather than it being bugged. The in cab sounds for the 465 will be quieter using the sound mod compared to default sounds
I don't recall having that issue with this mod and TSW3, I'm pretty sure something has been broken since. Sounds were different with this mod and TSW3, now they are too silent and some sounds actually diseappear ...
Still getting spawned at random stations on Xbox Series S on 6Y71 Tonbridge to Grain Aggregates. Unable to complete journey due to this
SEH JNA wagons.........What's happening here? (The screenshots show two coupled wagons) ??? Seems to be the case of many of the in-game formations containing this wagon? In the end I've had to use the ECW version (a) to get them to couple properly and (b) to get a loaded formation into the game.
How about using the Huddersfield Line class 47 on a railtour service. Have a video of it and my issue was the non working DSD yet AWS and TPWS works
I think the word I was looking for was ‘brilliance’ - a kind of trumpety like sparkle added to the sound
Trains at Northfleet towards Gravesend do not stop at the appropriate stop marker (Claas 465 & Class 700). Trains at Chatham heading towards Rochester formed of 12 carriages do not stop at the appropriate stop marker (Class 375 and Class 395). Trains at Gillingham heading to Gillingham Depot, (I think they all stop at Gillingham first) all stop at the 4 car stop marker even if formed of 8 carriages (Class 375 and Class 465). That is for AI services. The HUD also indicates for the player to stop in the wrong place. For Chatham and Gillingham, this leads to the rear few carriages hanging off the edge of the platform unnecessarily (would probably have the driver be invited for 'tea and biscuits' in real life).. For Northfleet, it doesn't count the objective as complete.
On PC: Crowd ambience on platforms has a noticeable constant looping sound. I can't be the only one that hears this.
Several Class 66 services on the Southeastern High-speed spawn you on foot at stations. Not in the cab.
When I spawn on foot at a station and I take over a train, I can't do the service because it seems that the objective marker goes away. This makes the service incompletable. I drove the train to Faversham but once I got there, I stopped and it was incompleteable. I have the objective marker enabled so this is an issue I want to see being fixed.
At Gillingham station there is this pedestrian bridge that I think would be fun to be able to walk onto, yet at both ends it floats above the ground, making it impossible to get on it. Why design it that way?
This is still the best route in TSW. Look at the scenery, signals, platforms - everything looks good. I just completed a service(the most ordinary one, nothing special), but I got visual pleasure from the trip. Thanks to the mods there is also sound pleasure. And it's a big one route. In some places it looks weak, but the section with the third rail is my favorite, it’s very cozy and cute with very memorable unique structures.
The class 465 Destination board is still not working on southeastern high speed this at Sittingbourne
PC: BR Class 37 ROG in 2nd cabin it is not possible to reset DSD from keyboard. View attachment 165860 View attachment 165862
The low quality issue is still here.. it had stopped for me for a while, and just today I went on the route to run 1Z33 and had it happen again. This happens to every train within the route aswell as all the route textures like the sleepers, ballast and so on. I did notice that the textures starting bugging out just after Rochester, and fixed themselves just before getting to Dartford. I will admit, I did save game and leave it for a while (a good 4-5 hours), so I'm thinking could be part of the issue, since the low quality textures only started after resuming the service. (Xbox Series S)
Weird, I havent seemed to have this issue. I should try saving a game and then playing after some time and see if this happens to me.