The gangways weren't used since 2005 and were removed with the modernisation program between 2006 and 2011. So either you have to build the route some 20 years in the past, or this is completely accurate.
The trains did look a bit dirty, they were a bit weathered in some screenshots, but still a bit too clean. Maybe someone will make a weathered livery? Maybe someone will make a mod for the front gangway before the train got modernised in 2005-2011. Maybe someone will not only add the front gangway, but also make it the older version called "icm" without the double "m" that stands for "modernised". Who knows? But they did add conductor mode for both the sng and icmm, which is great as they do irl aswell.
NS cleans their trains, but just not very often. And they underestimate the behaviour of a large portion of their passengers when it comes to leaving your seat for the next person in a clean and orderly state. According to NS (Dutch), trains are subjected to a quick sweep for garbage and a quick wet wipe at every terminus throughout the day. Windows, floors and walls are cleaned once a week. A complete deep cleaning of the interior is done every 90 days. Additionally, NS trains are put through the automated washer to clean the outside. Since there are only 13 automated washers (present on strategic places on the network), there's a shadow time table that sees units switch routes to make sure they terminate at a station with a washer at least once every 60 days, and then get cleaned. Extremely dirty units get send to a washer sooner, based on staff observations. As for mods: I do hope someone makes a "sticky sound" mod for when you walk through the train. And repaints for the inside of the trains too, to add certain... "passenger art". And perhaps a third mode, after driver and conductor, 'sweeper'.
The problem with weathering in TSW5 is that you end up with a whole load of identically weathered trains in the same station. If they redeveloped the game system they could make weathering, including graffiti, a seperate layer to the paint and to be randomly allocated when a unit spawns, it would allow more realistic variation. Until that point, I'd rather sets be pretty clean than identically dirty.
https://www.timeanddate.com/countdo...25T11&p0=16&msg=Zwolle-Groningen&font=cursive I have set a countdown for when zwolle-groningen comes out. (ik ben echt wanhopig, help mij)
I don't understand why people say it's a boring route. If it doesn't have big mountains and viaducts then that means it's boring? Not every route has to look like a tourist hotspot.
If it captures the landscape and mood of the Netherlands, that will do nicely for me. As you say, the majority of workaday railways are not zigzagging up through the Andes or climbing through the Alps. They are where the population tends to be which is in the flatter more habitable areas.
Very happy with the Vectron layer, I think they did a good job. Hopefully there will be more dutch DLC's after this one
Compared to other trains in TSW, the SNG is one of the more dirty trains we have in TSW. Nowhere near real-life, but at least we got something
Yes as I said a day or two ago, something a bit retro out of Hoek Van Holland when the International trains still operated would be interesting, through to Rotterdam and Amsterdam.
Maybe keep the review till the route is actually released, so you can base your opinion on more than a few screenshots and a very short movie.
Especially with the lighting. It is very different in game compared to the trailers and the teaser screenshots. Wait till the preview streams and especially the ambassador streams (as they can be quite honest as to what they think).
Schiphol airport to Utrecht Centraal with the Virm would be awesome Very very to start with the ICMM next week
Why would the front door ways open? This is the ICMm, not the ICM, can't fault the DLC for that for beint faithful to real life, at least in that aspect.
Has anyone noticed if the trains are clipping platforms? I mentioned on one of the TSW Facebook articles that the Dutch route looks much better than Cardiff networks to get this reply from someone called Joshua Moss, “Vernon the Dutch route sucks though. The trains are poorly designed and clip through the platforms and the textures look pretty bad ngl” Not sure how they arrived at this point of view.
Those trains are quite wide by design, and their fixed steps do not fold since the platforms are high? Trains by this one developer, route by another, but to what 'gauge' when this reported clipping is true? No visual QA to check the trains fit the platform? Same with LIRR and has DTG corrected the platforms?
LIRR and Harlem also had the issue with the pilot or obstacle deflector whatever you call it, clipping into the railhead on both the M3 and M7, never fixed. Anyhow not sure how this person formed their opinion, maybe something to look out for on the stream and ask about on the Q&A.
There is clearly no valid evidence available to reach such conclusions (be it positive or negative). All we have are stylized shots and brushed up film clips. I'll reserve my judgement till the pre release streams and especially the ambassador early access streams.
Me too! I can't wait for Zwolle-Groningen. We just have 7 days to go. I'll get the route regardless of anything. I've been waiting for over 6+ months and bought tsw5 specifically for Zwolle-Groningen on my birthday, so i won't change my mind. Never
That’s what I thought. And even if it proved to be the case, not the end of the world. As I commented in the Mittenwaldbahn feedback thread, some of the stations have the bogies and frame of trains overhanging the rear of the middle platform which in reality would clip someone standing by the edge.
Oh yes, I will get it anyway. Only possible exception being a 'Fife Circle size debacle' preview stream, which I really don't expect.
If you end up *really* liking the Koploper after you’ve played the route next week, then now’s your chance to actually own a piece of one for yourselves! As is tradition, NS is auctioning off seats from retired stock, and it’s ICMm’s turn this year. Units 4012 - 4050 are currently being scrapped, and you can pick up seats from ICMm, DDZ and VIRM4 units. For more info, watch the video about the auction on NS’ official Youtube channel: Or visit https://www.ns.nl/over-ns/duurzaamheid/circulair/schouwdagen.html
Would be fun to get a conducteur's kopsleutel with that and then have a bit of freakbait and closing doors of unsuspected trains
They're a bit hard to come by, as the triangular train key is an international standard and suppliers only sell them to train operators (not to the general public) to prevent exactly what you're imagining If you had one, you could lock and unlock the doors of pretty much all NS stock, as well as open windows, trigger the train's built in mechanical departure whistle and lock the doors of compartments, the doors between carriages and open the door to the driver's cab and the carriage's and EMU control panels intended for shunting personnel and conductors (heating, airco, power supply etc.).
Yep, i know. But if you know someone working by ns, you could get your hands on those keys, as they replace older or keys that we're unused by staff due to the shortage. Or you can even 3d print a conductor key if you want. (only at your own risk)
Unfortunately, I see in several screenshots and in the video that the main catenary of the route has been made incorrectly. It's also a very strange mistake because it's super simple to avoid, and you can see it immediately (see image). I’ve included the correct one below, and fortunately, it can be easily fixed. Hopefully, this can be done? Only in the middle of the portal is there a hook pointing downward; on the sides, there isn’t one. There is only a long wire attached to the mast. In the Netherlands, there are never double hooks; there is only one hook in the middle and a wire attached to the mast on the sides. This is very unfortunate because it is truly a distinctive feature of the Dutch railways.
You're absolutely right! For those who absolutely must check for themselves, here's a recent cab ride for Groningen - Zwolle:
The catenary part of that screenshot genuinely looks like it was generated by AI, wonder if it’s really like that in the game
Yes it is a real shame, but funny enough they have made a right one here: So I cannot see how this happend for the most used ones...
The worst thing about this screenshot is the ugly spiky sharp looking electric Pylons that DTG keeps using on every route they build. The Pylons in Niddertalbahn and Blackpool were perfect. Lots of variety of them as they can tend to have different designs / shape to them. The ones in this screenshot don’t look like that in reality and especially in the Netherlands. They look horrible. Apart from that this route looks very pretty. And the Cab Ride video I saw was relaxing to watch. A nice route to run during a sunset
Rutgerski Hopefully, DTG will fix this; otherwise, it will once again be a classic DTG move to mess up something so simple while still daring to charge a premium price for a route.
Looking forward to receiving this route next Tuesday. I don’t know this route but it will be interesting to see how this represents the real route.
I suggest tagging one of the DTG staff (DTG Alex, DTG Jamie) and see if they can forward this to Matt.
Tbh overhead wiring is never 100% accurate in TSW as it is quite time consuming to make everything spot on. I am more then happy to ignore some OHLE innacuracy's as long as the product itself is good. You can't expect them to make every single overhead portal. Also I don't expect them to change them now, as you know... the release is in less then a week.
I don't think the bovenleiding (over. Wires) are that deep. Rather have a little bit less detail on something that isn't the biggest hype in the game, than have the project take forever, since they need to choose different Overhead wires for every change.
I will definitely buy chocomel (de enige echte natuurlijk) with slagroom en drink it while driving the icmm on tuesday )))