That is true, it's a great place to spot trains. However, IRL you have to walk quite a distance to get from the line to the top of the bridge. The yard is fenced off pretty well.
Let them apply a bit of creativity I wouldn't mind a small gap in the "invisible barrier" by which we can climb up the earthen wall, for example.
once I figure out how to stream from my phone without destroying my data plan, I might do a stream too from Vienna, lets say
Sorry guys, forgot the link Spoorzone Groningen livestream ProRail | Live 1/2 Must admit, I am also enjoying their streams from Amsterdam Centraal.
just a weird observation (disclaimer: i'm no expert): i havent seen any wheelslip happen on these trains? There are indicators and 'reduce traction' controls, but i never had any wheelslip, no matter how hard i try.
Well EMUs don't tend to wheelslip that much. If it ever happens, it's usually when leaves are on the tracks, which TSW does not simulate.
I've had wheelslip on the SNG, full throttle from standstill in the rain should do the trick. But 70% or 80% throttle is fine.
It does seem to be simulated on Mildmay line. Where the loss of adhesion signs (the ones with the leaf on it) are, the rails have less grip (and you get wheelslip earlier),
This curve west of Zwolle, where AI trains continue their journey into, seems really lovely for some reason. Love the unelectrified tracks branching off to the right.
The unelectrified single track branching off to the right line is the Arriva shuttle line to Zwolle Stadshagen and Kampen. The two electrified tracks on the right of the picture (where the ICMm is) lead to the IJsselbrug, after which the route splits into the 200 km/h Hanzelijn to Almere and Amsterdam Centraal, and into the classic line to Amersfoort Centraal, Utrecht Centraal and The Hague Centraal. The three electrified tracks to the right in your picture lead to large siding to the west of Zwolle.
Except that the 'Kamper lijntje' is electrified since 2017. You can see the (simpler) catenary in the picture.
You're absolutely right! Shows that I haven't been there in a while... last time I travelled that line, was with a DM90 diesel mechanical unit
Is there anywhere I can find what the settings on the accelerator mean on the ICMm (R, P, SZ1, etc.)? Googling it hasn't really thrown anything up.
In theory, you drive off in R, and switch up through the various settings to accelerate to your target speed. Then you dial the traction controller back until the train stops accelerating and maintains a steady speed. In practice, drivers do start off in R, but then sweep the traction controller all the way to the highest setting in one move of the left arm . This isn't a problem, as the traction controller is linked to a microprocessor that will smoothly switch the motors through the various modes and use the choppers for intermediate power levels. If you'd do the same on, say, a Mat'64 stock train, on which the traction controller directly and mechanically switches the resistor banks and the power modes through a roller, max power would be applied to the motors at once and the wheels would spin like crazy. In ICMm, there's a warning light next to the deadman's light labelled "BV" ("Beperkt vermogen"). This will light up if the overhead voltage drops below a certain threshold (usually because of heavy traffic). If that light is on, you need to limit your power consumption. I'm not sure what this means for ICMm, but on other stock this usually translates to "run in R or weak field only"). This is not as much of a problem nowadays as it used to be, as ProRail (the rail infrastructure company) has invested serious money in their substations in the last few decades. The overhead power is usually at around 1700 - 1800 Volts (instead of the target 1500 Volts) on busy sections like stations, so even when it drops it still falls well in spec. In real life, NS strongly encourages coasting (to save energy). On most routes, the time table allows for accelerating to line speed and then cutting power and coasting to the next station. Unless you're late of course, or going uphill.
Thank you very much to you both Guess it's as easy as that but what does the z stand for then? Sz1, Pz1 and so on...
With the trains on the Dutch route, especially the ICMm, I find that coasting does not work well. When I get up to line speed and switch off the power, the train immediately begins to slow down and continues to do so. I have to apply at least notch 2 to keep it at a constant speed on level ground, more if there's a slight incline.
I've noticed that too, and I think it's a bug in TSW. In real life, both SNG and ICMm are able to maintain speed while coasting on level track for much longer than in the game. Hopefully this will be fixed.
I use to work as a conductor for the Dutch railways. On a trip from Utrecht to Den Haag (ICMm 3+4) we lost power just after Gouda, we were able to made it to Den Haag Ypenburg. We coasted for 15km and arrived with a speed of 50kph, it’s amazing how far these trains can come without traction.
One of the Cab View Holland videos he was about 10+ km from his next stop and doing between 130 - 140 km/h (he was in at 140 zone) and posted a popup that he was going to start coasting and would still have to brake before the station. That was exactly what happened. As noted, DTG needs to adjust the rolling resistance in the simugraft for these trains. I do not remember what train set we were in.
Is the ICMm dead man device really this quiet? I don't notice it above the noise 90% of time, with predictable results. Anyway while route is lovely and I'm glad I've bought it, honestly it's also very boring! Not a reflection on the devs, can't see what they could have done to make it more intresting.
What are you playing on? On PS5 it's not an issue because the alert sound comes through the controller. Seems settings don't matter on the other platforms, always too quiet.
No it isn't. The sound itself isn't accurate either. In real life, at the exact moment the deadman light comes on, you'll hear a pneumatic valve open (this is actually the trigger to let go off the deadman pedal for most real life ICMm drivers, even before they notice the light). About two seconds after the light comes on, you'd hear a long steady beep that sounds different and louder than in TSW. Here's how the beep is supposed to sound (the very first beep you hear in the video):
So just done 3 runs and every one of them the train was empty the entire journey i thought they had sorted this problem
It is really quiet on PC. But there is a mod that increases the volume for it. In any cose, I hope they will fix the volume in a proper patch as well. That is a bit true. It's easy to doze off, especially on the long stretch. But despite that, I really enjoy driving on the route. There are some nice areas and landmarks, and even the "unremarkable" areas with all the fields are really atmospheric.
Playing xbox x runs perfect no blurry textures no crashes shame the others ain't like this route when it comes to performance.
If I am not mistaken, drivers for NS have a information screen that tells them when they can start to coast and still make the station on time
If you watch any of the "Point of View" videos done by Cab View Holland, though they are over 6 years old, you can see that information screen. It even seems to show the occupancy of the track ahead because further up the trace of the route you can see red sometimes. In a recent video by Stefan, he talks about "planned speed v track speed", this seems to be where the driver is told, for some reason, to drive at a slower speed.
The system is called Routelint and is not just in use at NS, but at a few freight operators in the Netherlands too. It's an app that runs on the RailPocket device carried by the driver (and which clicks into a holder in the cab). Routelint shows an overview of the route ahead. Dynamic data like track works, temporary speed limits, trains on your route ahead, trains that will merge onto your route ahead and any delays, are overlaid on information about the route like stations, junctions, crossovers etc.. One of the things the driver can use this data for, is to determine whether to add traction or to let the train coast in order to save energy or fuel, and to limit the release of CO2 or Nox. It also makes sure that the driver always has the most up to date information, and that red signals can be avoided by cutting traction earlier than normal. About Routelint: Explanation in English on how the app works:
I was wondering something about the headlights of the ICMm Koploper. They seem very dim. I can see the light cone when I'm outside of the train, but you really can't see anything in front of you when you're in the cab. Is this prototypical? (Or am I missing a switch that can increase the brightness?) The SNG's can get very bright but that's also much more modern of course.
I think you mixed a few things up so let me try and clarify -We start in S (2nd option), R Is only used when very delicate movement is required (say for coupling trainsets). The sweeping is right tho, and very satisfying to do -BV light will light up when either one or more of the traction motors are disabled, I think you refer to the the ''Beperkt Vermogen'' switch, which we are supposed to use when driving with 10+ coaches to reduce stress on the overhead voltage, but as you mentioned there's not many places where it drops below 1500 anymore, but you have to keep an eye on the voltmeter yourself, since the train doesn't have a warning system in place for that, once dropped too low, the MCB will just cut-out.
yesterday I was doing a service on 801 Azuma on ECML and noticed that it also didnt gain speed at 0.5 - 0.7% descent (going 125 mph tho), it even slowed down a bit when coasting
Yesterday I was watching a cabride on Youtube, on a Koploper from Amsterdam to Rotterdam, and at the beginning it shows the route over a map. The distance between both cities is 70 km. So Ok for DTG current standards. Furthermore it will be nice to include new holland trains. Like the new ICNG Coradia.
Whatever the next dutch route is, I hope it will feature either the VIRM or the DDZ. They are funky looking and would be a great addition for Zwolle-Groningen as well. Personally not really interested in the ICNG. The old stuff is much more unique and charming.
lets make a compromise - both VIRM and ICNG, shall we? ... personally, I understand the charm of older stuff and associated nostalgia and all, but then, I prefer modern units - fast, nimble, modern design, ease of use and also what you can see IRL
Both are over 30 years old. Clearly 90s designs, far from what one would call modern nowdays. That's a compromise I could make! The trains on this route were a good choice, because the ICM provides something retro, while the SNG something more modern. This kind of pairing could be kept up.
That's actually one of my route suggestions (link in signature) To me, it would hands down be one of the best routes in the game because it has real significance, and if they also do the part over Haarlem, it means they've included the oldest route in the Netherlands, as well as that it would bring you past the iconic tulip fields inbetween Haarlem and Leiden. Problem with that though is that it's the longer part of the route. Making it over 70km. Especially if both Haarlem and Schiphol are included, though I still think it would be doable. Though for that route, the HSL bit between Schiphol and Rotterdam might have to be scrapped though, or the route would have to wait. Because that means that they'd have to implement ERTMS, which if I recall, has been said to so far not be feasible as they've not found a way to simulate that system to a satisfactory level in the game yet.