This doesn't just affect people, but also vehicles, because cars repeatedly (it seems to happen more often with newer DLC) drive through closed level crossings. This appears to be a general core problem, similar to the strangely behaving passengers. Regarding the control car (Wittenberger): Regardless of the poor sound, it's don't enjoyable to drive. This is mainly due to the exaggerated, jerky movements during acceleration and braking, as well as the bug when releasing the brakes (the zero position has to be confirmed twice before you can proceed). Furthermore, the brakes are generally far too strong. It feels like a arcadegame. While the Class 140 locomotive seems to be cleanly programmed, the control car really feels rushed, which is a real shame.
There is unsignalled 110 km/h through Ludwigsburg towards Heilbronn, the signal speed reduction from Esig would end by the Zsignal at km 14,2, but game enforces it until line speed change at km 15,6. There is unsignalled change of line speed to 130 km/h at km 46,5 towards Heilbronn. Every ten seconds a car spawns on level crossing at Nordheim as mentioned above, and humans cross the tracks at the same station.
Agree with that one. This happens on other routes as well, I've seen it on S-Bahn Frankfurt, Linke Rheinstrecke and somewhere else a while ago, perhaps Bremen-Oldenburg. Just as scary and annoying as People running in front of my train. I consider this a huge issue and it baffles me that it obviously isn't that high on the priority list. I've never been in a live Wittenberger cab, but I always imagined it being better insulated and more quiet than the Karlsruher cab. Getting the 100% same sounds was a bit underwhelming, I agree. Regarding the brakes being too strong, I'd argue they are rather accurate the way it is. Where I live, we had lots of n-Wagen with disc brakes in my teenage years, and I used them very frequently. They were infamous for their... enthusiastic braking power. Depended a lot on expertise and finesse of the driver too
I've encountered a strange issue (on PC) where the "Mixed" layer on the timetable won't activate, even though I have all the layer dependencies installed. I'm showing all 17 layers as activated (none are grayed out as missing dependencies, and all 17 have a check mark next to them), but I'm only getting 50 playable services for the BR 140, instread of the ~90 there should be. I'm specifically missing the "FIR" and other manifest trains. Has anyone else encountered this problem?
This has been addressed and fixed already from my side, but needs time to get tested and released. Brakes are a tad softer but not much because it is what it is IRL too. I agree it feels bad with the bouncing back and forth of the consist like a accordion, but that's gone with the fixes then. The "Nullstellungszwang" Problem is user made. What you forget is that the loco has its very own traction locking mechanism for the tap changer. When you brake with any tap above 0 it locks additionally and you always need to have the brake lever AND the throttle AND the tap changer in 0 to unlock it again. Thing is you can't see it in the cab car (have not found a solution to transport that info painless to the cab car yet). IRL there is no info at all so there is no pin on the jumper cable to use for that. EDIT: And be sure the correct 111 is at the end. If it is not the Stuttgart 111 for whatever reason, then it might not work correctly. Only the Stuttgart 111 (the one that comes with the pack) is prepared for WiKo usage. The others work somehow but not as expected. Maybe substitution is doing some weird things and different 111s get spawned in.