Here are my suggestions about how the "Immersion Controls" setup could be expanded in functionality, and maybe even unified with the "Classic" scheme so we wouldn't need both: D-pad: Left: open left door (as it is currently) Left (hold): classic door / contact signaller / etc. menu Right: open right door (as it is currently) Right (hold): classic headlights / cab lights menu Sticks: Right click: external view (as it is currently) Right click (hold): classic camera menu with all options Left click: switch between headlook and "mouse pointer" mode (currently only available in "Classic") Left click (hold): zoom (in external views) After all this, there's still the option for "Y (Hold)" which currently has no function. An additional menu could still be added to it. I think the combined functionality would ensure that frequently used functions are still accessible with the press of a button, yet advanced features are also present. This way we wouldn't need two separate control setups and all routes could utilize this method, making the whole game a more cohesive experience.