Suggestion For Expanding Immersion Controls

Discussion in 'Suggestions' started by dreampage, Aug 23, 2020.

  1. dreampage

    dreampage Well-Known Member

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    Here are my suggestions about how the "Immersion Controls" setup could be expanded in functionality, and maybe even unified with the "Classic" scheme so we wouldn't need both:

    D-pad:
    Left: open left door (as it is currently)
    Left (hold): classic door / contact signaller / etc. menu

    Right: open right door (as it is currently)
    Right (hold): classic headlights / cab lights menu

    Sticks:
    Right click: external view (as it is currently)
    Right click (hold): classic camera menu with all options

    Left click: switch between headlook and "mouse pointer" mode (currently only available in "Classic")
    Left click (hold): zoom (in external views)

    After all this, there's still the option for "Y (Hold)" which currently has no function. An additional menu could still be added to it.

    I think the combined functionality would ensure that frequently used functions are still accessible with the press of a button, yet advanced features are also present. This way we wouldn't need two separate control setups and all routes could utilize this method, making the whole game a more cohesive experience.
     

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