Suggestion Regarding The Layers Issue In Munich To Augsburg

Discussion in 'PlayStation Discussion' started by simontreanor81, Oct 30, 2020.

  1. simontreanor81

    simontreanor81 Well-Known Member

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    I understand that the layers that allow additional services aren't turned on on consoles due to performance worries. I get this but I think it's a shame because variety of services would really bring the route to life. Here's my suggestion.

    You've included services on two S-Bahn routes, to Mammendorf and Pasing for Geltendorf, which amounts to 12 trains per hour (counting both directions). Could you create a layer that takes out half of these - the Geltendorf services, to free up resources? This would take away a large number of services, all of which run on the most intensive part of the route.

    Obviously I don't know how TSW works underneath the hood, but I feel like this would make it possible to then add the freight and regional services, which would create a lot more possibilities for the route, particularly at the Augsburg end. For that I'd be happy to accept a thinned out S-Bahn service.
     
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  2. Doomotron

    Doomotron Well-Known Member

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    I agree, I'd rather have more variety of services than more of one type. After all, just doing the same type of service does get boring after a while.
     
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