Feature Suspension Improvements - Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Aug 13, 2024.

  1. fabienlimp95

    fabienlimp95 Well-Known Member

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    I get your point but just because some rails are in really bad shape somewhere (and maybe sometime ago?) that doesn't mean that this must be true to any other place. Conditions of tracks depends also on a lot of other circumstances. This alone makes it a though one to get the right balance.

    Still i have to say especially on the DB Br 642, it feel exaggerated. Especially the bumps over junctions are absolutely not like irl. Its one Train with which i travelled a lot and while sure you get some bounces, I've never experienced it jumping like in game.

    As i drove a lot with the DB Br 218 recently, which also got simulated suspension, i noticed quite a significant difference between it and the 642. The 218 suspension in my eyes is spot on. And theres a reason for it imo.

    First i thought that the gaps in the rails are simply to big and would need adjusting, im pretty confident now that this is not a problem as the 218 handles those gaps (primarily on junctions) way better. I assume its down to the tuning of the suspension. Trains often have both, primary and secondary suspension. While the bogie of the 218 "jumps" over gaps in the rail like other examples, its the suspension between the bogie and the body of the loco that takes most of those impacts so it isn't transferred to the loco body. So the Movements of the Loco are minimised and thats what a suspension should actually do.

    I feel the same thing is happening on the Br Class 801, where the suspension between bogie and body just is too stiff (or the rebound is actually too soft so it bounces back to quickly) resulting in jumping over junctions especially at low speed.

    Another thing i dont quite get is : why are we getting Suspension on wagons ?

    The reason asking is because i cannot see any benefit from it as its not simulated when driven by AI, you never see it when an AI Train drives by nor when you are taking a seat as a passenger. This way we have a Flying Scotsman without suspension and wagons with suspension which we will never fully experience hence the reasons above. Wouldn't it be better to just focus on Locos and MU's ?

    I really hope the feedback relates to tuning those suspensions and taking this feedback into account on the following rolling stock, as meanwhile my personal opinion changed and i think Suspension definitely can add to the immersion, if done right. But also can (for me personally) completely ruins the immersion actually.
     
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  2. dean stansfield

    dean stansfield Well-Known Member

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    Thanks for the read,after yesterday's WCML stream looks like three options off, standard and enhanced.
    I agree the 218 is perfect In set up.
    380 I think is too.
    Blackpool 47's spot on for me.
    66 does bounce too much, perhaps 30% too much.
    142 Pacer actually feels less active than the real one, but I think the seats in the real thing didn't help.
    Azuma let's see Tsw 5 options do for opinions other than mine.
     
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  3. aeronautic237

    aeronautic237 Well-Known Member

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    2 options: standard and enhanced.

    Basically standard is off and enhanced is on. (TSW has always had some semblance of suspension, but not like now).
     
  4. Spikee1975

    Spikee1975 Guest

    Currently the exe supports two suspension settings, Standard and Improved. I couldn't quite see the difference after manually changing it in the .ini, testing the Azuma. Off is not present in the TSW4 exe.
     
    Last edited by a moderator: Aug 30, 2024
  5. aeronautic237

    aeronautic237 Well-Known Member

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    Standard should turn off the suspension physics. Enchanced should turn it on again for locos that have it.
     
  6. Spikee1975

    Spikee1975 Guest

    It doesn't. You can change it to "Standard" but I failed to notice a difference from the driver's cam, Azuma will still be hopping up and down at 125 mph. Probably only working in TSW5 then.

    2024-08-30 19_34_54-.png
    2024-08-30 19_35_52-.png
     
    Last edited by a moderator: Aug 30, 2024
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  7. aeronautic237

    aeronautic237 Well-Known Member

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    Maybe it'll only work in TSW5... perhaps they had set up provisions for it in TSW4, but then it got pushed to TSW5. Suspension was very late to the party after all.
     
  8. Disintegration7

    Disintegration7 Well-Known Member

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    Is there an updated list somewhere of what has the new suspension in TSW5?
     
  9. dean stansfield

    dean stansfield Well-Known Member

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    I was hoping they'd update it here.
    Which would make sense.
    I know we're still waiting on
    350
    72 stock.
    We've got
    390
    377
    Mp36 San Bernardino
    Ice T
    DB 218
    Said no
    710
    Tweaked
    66 wcml
     
    Last edited: Sep 23, 2024
  10. PseudoStalker

    PseudoStalker Well-Known Member

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    Wait a second... F125 don't have it?
     
  11. dean stansfield

    dean stansfield Well-Known Member

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    Not tried it
    Can't know till I have.
    Think there's some other German stuff too.
    Anyone?
     
  12. marcsharp2

    marcsharp2 Well-Known Member

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    I think the 377/2 has it now?
     
  13. maxipolo12

    maxipolo12 Well-Known Member

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    Wait... the new locs of TSW 5 do not have the new suspension system??? :D
    it´s a joke or what
     
  14. Trainiac

    Trainiac Well-Known Member

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    All the German and American stock have it. The 350, 1972 stock don’t
     
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  15. dean stansfield

    dean stansfield Well-Known Member

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    Thought it was clear
    Obviously wasn't.
     
  16. rennekton#1349

    rennekton#1349 Well-Known Member

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    I know the 350 ran into problems when going at high speeds where it caused the train to go off the rails or something so dtg didn't want to release it
     
  17. uvm0902

    uvm0902 Well-Known Member

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    I really like the new suspension feature. It is better implemented in some places, worse in others. Overall, I am happy with the suspension, but it is annoying that only a small number of rolling stock received the new feature. I am already catching myself thinking that I have almost stopped launching services with locomotives that do not support the suspension feature. Its absence stops me from launching services and I am starting to look for something else. It is vitally important for me that a much larger number of rolling stock receive suspension support.

    I also do not understand why, if a suspension is developed for a locomotive on one route, then for the same locomotive it is not implemented on another? Why does 323 have suspension in the training center, but does not support it on routes that are developed by the same DTG?

    Matt, please inform us about the state of affairs with the suspension. When and on what rolling stock can it be implemented? Are Rivet and Skyhook working on implementing the suspension?

    I also ask you to remove the training center's educational scenarios from the travel section; this is no longer tolerated every time a new route is released!
     
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  18. rennekton#1349

    rennekton#1349 Well-Known Member

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    Suspension requires changes to simugraph and physics and testing it over a very long period of time so it looks right. It's not just a 5 minute job and has to be applied manually to every single train
     
  19. pogodoyle#7387

    pogodoyle#7387 Well-Known Member

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    Mebbe a bit of an edge case here, but I just noticed that if you're not actually driving a service, e.g. sitting in the secondman's seat in a 142 (while exploring on foot) you don't get the suspension effect. Bit jarring after being used to the old nodding donkey experience as a driver...

    In fact, looking at the external view it's like there's no physics being applied to the train at all (carriages aren't visibly bouncing around)...?!?
     
    Last edited: Sep 26, 2024
  20. aeronautic237

    aeronautic237 Well-Known Member

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    Indeed. When trains are driven by AI, there is a much more simplified physics engine to save performance. This is why suspension doesn't work on AI trains, and is also why AI Steam trains don't chuff. If you are in conductor mode, the train is still driven by the computer, so you still don't get suspension.

    It's only activated on trains that you are driving.
     
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  21. pogodoyle#7387

    pogodoyle#7387 Well-Known Member

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    Ah... makes sense!
     
  22. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    LOL, ever tried standing or walking in a train moving over uneven track? A conductor/guard needs sailors legs or he/she ends up in a passenger's lap or injures himself by bumping or falling. The carriage rocking and rolling very much adds to the experience.

    Implementation of Simugraph to the virtual conductor too much of a hassle for this Ultimate in Realism experience of rail travel?
     
    Last edited: Sep 26, 2024
  23. aeronautic237

    aeronautic237 Well-Known Member

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    Yes, and probably.

    It would be nice to have, but I don't think it's going to change soon.
     
  24. rennekton#1349

    rennekton#1349 Well-Known Member

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    Simugraph is very resource intensive because it's the physics and maths of every train. It is constantly looking at what you are doing and adjusting physics. If you apply that to every single train, you don't get a playable game
     
  25. Dinosbacsi

    Dinosbacsi Well-Known Member

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    No need to apply it to every train. But the game could apply track unevenness and suspension simulation to the train you are currently standing on.

    At the end, you would only have a single train requiring compelx simulation and wouldn't be any different from when you are driving it yourself.
     
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  26. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Simugraph sucks at performance, adaptivity and extendability.
    I am coming more and more to the conclusion the initial choices if how to implement physics are now rather a hindrance instead of an asset.
    It is what it is, and shall remain this way, for there is no real incentive to improve within the time and money constraints DTG seems to operate under.
    Then there are the consoles where many things have to be simplified to deliver a playable game at all.
    How are multi-core CPU's utilised, does performance scale up?
    I am still on 4 core Intel.
     
  27. dean stansfield

    dean stansfield Well-Known Member

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    Morning all
    Any news for the Class 350 and 72 stock suspension upgrade?
    I know it's not a five minute job, it's been a while.
    Thank you.
     
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  28. hells.high.lord666

    hells.high.lord666 Well-Known Member

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    If you want amusing suspension look at the light above the screens on the ICE when it's in motion. You'll notice that the dash stays still while the windscreen edge moves around. It's like there's an extra layer of suspension under the cab floor
     
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  29. maxipolo12

    maxipolo12 Well-Known Member

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    Any news about further content with updated suspension?
     
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  30. hasco

    hasco Active Member

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    Is there an up-to-date list of all content that supports the new suspension model as of right now?
     
  31. PseudoStalker

    PseudoStalker Well-Known Member

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    I remember the promise of a new suspension for LIRR EMU's. It was so long ago that everyone had forgotten not only about the promise, but also about the existence of this route(bug fixing anyone?).
     
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  32. TimTri

    TimTri Well-Known Member

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    When accelerating with the London Overground Class 710, the driver’s camera seems to clip into the headrest of the seat. Noticeable when you turn your “head” backwards while accelerating. Not sure how this could be fixed, however, without changing the positioning of the camera, which is really good right now.
     
  33. aeronautic237

    aeronautic237 Well-Known Member

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    Wait, what does this have to do with suspension?

    Also, try reducing the camera head motion sway level in settings.
     
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  34. TimTri

    TimTri Well-Known Member

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    I was assuming that it had something to do with the newer suspension considering head movement seems more active overall with it enabled. There’s also a rare and funny little bug, where it momentarily launches your camera to the back of the cab as if the train was accelerating to light speed whenever you hit the pause button, which only seems to happen with the newer suspension model.

    But whatever, it’s such a small issue. Just brought it up because it was genuinely the first issue I ever really noticed that could have to do with the new suspension.
     
  35. TemporaryAl

    TemporaryAl Active Member

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    Nah, the camera launch happened to me on TSW3 before, even. More of an UE quirk I'd say.
     
  36. hyperlord

    hyperlord Well-Known Member

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    When will the next locos get their suspension update? Quite silent from developers side ...
     
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  37. hasco

    hasco Active Member

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    Aren’t the locos featured in Pfälzische Ludwigsbahn getting it? The DB BR 425, DB BR 406 ICE 3M, DB BR 185 and the DB BR 111. Also the BR Class 166 and the BR Class 43 HST will get it in the GWE remaster. Maybe the Class 66 as well? But as to why I opened this thread in the first place, it would be helpful to have a list of all locomotives that have it as of now and which ones will get it in the future.
     
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  38. uvm0902

    uvm0902 Well-Known Member

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    The silence of DTG regarding the implementation of the new suspension function is very annoying. The release of new TSW 5 content without its support (when it was declared mandatory for such content) is especially infuriating. There is no understanding of what rolling stock and in what time frame can receive such support in the foreseeable future. It is unknown whether the team is working on implementing the suspension in old content. There is no understanding whether third-party developers are going to implement the suspension in their old content (this especially concerns Rivet). Half a year of absolute silence!!!!
     
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