I get your point but just because some rails are in really bad shape somewhere (and maybe sometime ago?) that doesn't mean that this must be true to any other place. Conditions of tracks depends also on a lot of other circumstances. This alone makes it a though one to get the right balance. Still i have to say especially on the DB Br 642, it feel exaggerated. Especially the bumps over junctions are absolutely not like irl. Its one Train with which i travelled a lot and while sure you get some bounces, I've never experienced it jumping like in game. As i drove a lot with the DB Br 218 recently, which also got simulated suspension, i noticed quite a significant difference between it and the 642. The 218 suspension in my eyes is spot on. And theres a reason for it imo. First i thought that the gaps in the rails are simply to big and would need adjusting, im pretty confident now that this is not a problem as the 218 handles those gaps (primarily on junctions) way better. I assume its down to the tuning of the suspension. Trains often have both, primary and secondary suspension. While the bogie of the 218 "jumps" over gaps in the rail like other examples, its the suspension between the bogie and the body of the loco that takes most of those impacts so it isn't transferred to the loco body. So the Movements of the Loco are minimised and thats what a suspension should actually do. I feel the same thing is happening on the Br Class 801, where the suspension between bogie and body just is too stiff (or the rebound is actually too soft so it bounces back to quickly) resulting in jumping over junctions especially at low speed. Another thing i dont quite get is : why are we getting Suspension on wagons ? The reason asking is because i cannot see any benefit from it as its not simulated when driven by AI, you never see it when an AI Train drives by nor when you are taking a seat as a passenger. This way we have a Flying Scotsman without suspension and wagons with suspension which we will never fully experience hence the reasons above. Wouldn't it be better to just focus on Locos and MU's ? I really hope the feedback relates to tuning those suspensions and taking this feedback into account on the following rolling stock, as meanwhile my personal opinion changed and i think Suspension definitely can add to the immersion, if done right. But also can (for me personally) completely ruins the immersion actually.
Thanks for the read,after yesterday's WCML stream looks like three options off, standard and enhanced. I agree the 218 is perfect In set up. 380 I think is too. Blackpool 47's spot on for me. 66 does bounce too much, perhaps 30% too much. 142 Pacer actually feels less active than the real one, but I think the seats in the real thing didn't help. Azuma let's see Tsw 5 options do for opinions other than mine.
2 options: standard and enhanced. Basically standard is off and enhanced is on. (TSW has always had some semblance of suspension, but not like now).
Currently the exe supports two suspension settings, Standard and Improved. I couldn't quite see the difference after manually changing it in the .ini, testing the Azuma. Off is not present in the TSW4 exe.
Standard should turn off the suspension physics. Enchanced should turn it on again for locos that have it.
It doesn't. You can change it to "Standard" but I failed to notice a difference from the driver's cam, Azuma will still be hopping up and down at 125 mph. Probably only working in TSW5 then.
Maybe it'll only work in TSW5... perhaps they had set up provisions for it in TSW4, but then it got pushed to TSW5. Suspension was very late to the party after all.
I was hoping they'd update it here. Which would make sense. I know we're still waiting on 350 72 stock. We've got 390 377 Mp36 San Bernardino Ice T DB 218 Said no 710 Tweaked 66 wcml
I know the 350 ran into problems when going at high speeds where it caused the train to go off the rails or something so dtg didn't want to release it
I really like the new suspension feature. It is better implemented in some places, worse in others. Overall, I am happy with the suspension, but it is annoying that only a small number of rolling stock received the new feature. I am already catching myself thinking that I have almost stopped launching services with locomotives that do not support the suspension feature. Its absence stops me from launching services and I am starting to look for something else. It is vitally important for me that a much larger number of rolling stock receive suspension support. I also do not understand why, if a suspension is developed for a locomotive on one route, then for the same locomotive it is not implemented on another? Why does 323 have suspension in the training center, but does not support it on routes that are developed by the same DTG? Matt, please inform us about the state of affairs with the suspension. When and on what rolling stock can it be implemented? Are Rivet and Skyhook working on implementing the suspension? I also ask you to remove the training center's educational scenarios from the travel section; this is no longer tolerated every time a new route is released!
Suspension requires changes to simugraph and physics and testing it over a very long period of time so it looks right. It's not just a 5 minute job and has to be applied manually to every single train
Mebbe a bit of an edge case here, but I just noticed that if you're not actually driving a service, e.g. sitting in the secondman's seat in a 142 (while exploring on foot) you don't get the suspension effect. Bit jarring after being used to the old nodding donkey experience as a driver... In fact, looking at the external view it's like there's no physics being applied to the train at all (carriages aren't visibly bouncing around)...?!?
Indeed. When trains are driven by AI, there is a much more simplified physics engine to save performance. This is why suspension doesn't work on AI trains, and is also why AI Steam trains don't chuff. If you are in conductor mode, the train is still driven by the computer, so you still don't get suspension. It's only activated on trains that you are driving.
LOL, ever tried standing or walking in a train moving over uneven track? A conductor/guard needs sailors legs or he/she ends up in a passenger's lap or injures himself by bumping or falling. The carriage rocking and rolling very much adds to the experience. Implementation of Simugraph to the virtual conductor too much of a hassle for this Ultimate in Realism experience of rail travel?
Simugraph is very resource intensive because it's the physics and maths of every train. It is constantly looking at what you are doing and adjusting physics. If you apply that to every single train, you don't get a playable game
No need to apply it to every train. But the game could apply track unevenness and suspension simulation to the train you are currently standing on. At the end, you would only have a single train requiring compelx simulation and wouldn't be any different from when you are driving it yourself.
Simugraph sucks at performance, adaptivity and extendability. I am coming more and more to the conclusion the initial choices if how to implement physics are now rather a hindrance instead of an asset. It is what it is, and shall remain this way, for there is no real incentive to improve within the time and money constraints DTG seems to operate under. Then there are the consoles where many things have to be simplified to deliver a playable game at all. How are multi-core CPU's utilised, does performance scale up? I am still on 4 core Intel.
Morning all Any news for the Class 350 and 72 stock suspension upgrade? I know it's not a five minute job, it's been a while. Thank you.
If you want amusing suspension look at the light above the screens on the ICE when it's in motion. You'll notice that the dash stays still while the windscreen edge moves around. It's like there's an extra layer of suspension under the cab floor